145 Feb 17, 2016 4:40 am
Re: Study into chiptunes fandom. (54 replies, posted in General Discussion)
146 Feb 12, 2016 7:17 am
Re: 0F.digital - ▜╹▃╻▟▟╽▟╻╷╻ (nanoloop minimalism) (5 replies, posted in Releases)
Yes...yes...
147 Feb 3, 2016 9:43 pm
Re: Is GSXCC allowed here?? (13 replies, posted in General Discussion)
I will always post this album when discussing GSXCC:
https://tenebrium.bandcamp.com/releasesWritten with a General MIDI sequencer and then converted with GSXCC but since it's completely original music and doesn't exist in any other released format than this, I think this may be a great example of how to nicely use GSXCC.
That and the music is spectacular.
GSXCC is a great tool. That's a very cool album.
148 Jan 31, 2016 4:37 am
Re: Russian Roulette Game I Made (7 replies, posted in General Discussion)
This is great. I feel like I'm gonna get my head blown off any second.
149 Jan 14, 2016 10:05 pm
Re: Plain Flavored - Gameboy Braggadocio (8 replies, posted in Releases)
never forget the 2016 bit shortage
(This is an amazing release btw)
150 Jan 11, 2016 5:43 pm
Re: What's wrong with the Volca Beats? (25 replies, posted in Other Hardware)
breakphase wrote:I like the snare and the hats the most, weirdly. I kind of take issue with this thing being called an analog drum synth, when almost half of the drums are PCM, but whatever. It's good for the price.
quick no one tell him about the 909.
All drums except for the hi-hats and cymbals are synthetically generated; there is an oscillator circuit with a dedicated filter and envelope curve. The hi-hats and cymbals are 6-bit samples, compressed and combined with a volume envelope curve (and tuning) to allow slight modification. Thanks to the analog circuitry, various aspects of the drum sound can be modified (pitch, attack, decay).
nooOOoo!
I don't think analog was a selling point back then though. They were competing with LinnDrum which was all PCM. These days it's like a badge of honor.
151 Jan 10, 2016 8:29 am
Re: What's wrong with the Volca Beats? (25 replies, posted in Other Hardware)
I like the snare and the hats the most, weirdly. I kind of take issue with this thing being called an analog drum synth, when almost half of the drums are PCM, but whatever. It's good for the price.
152 Dec 17, 2015 9:33 pm
Re: MULTIMBRAL MAYHEM: A guide and list of multitimbral synths (21 replies, posted in Other Hardware)
This is a bit different, but my app SquareSynth also works this way. You can have 4 instrument/channels, each with 5 voices, in iPhone. iPad has 8 instruments. Supports midi hardware input too.
153 Dec 14, 2015 4:43 pm
Re: Who do you admire? Why? (46 replies, posted in General Discussion)
Little Scale, for his blend of technical prowess and musical skill.
154 Dec 13, 2015 4:01 pm
Re: Pay it forward (Support chiptune artists) (15 replies, posted in General Discussion)
Okay maybe rhe world isn't ready for demo porm...
155 Dec 13, 2015 3:20 am
Re: Pay it forward (Support chiptune artists) (15 replies, posted in General Discussion)
The real money is in hardcore demo porn
156 Dec 9, 2015 4:20 am
Re: iDS-10 (iOS) (6 replies, posted in Software & Plug-ins)
@Bryface Thanks for the write up! So do you like it overall? Is it worth it considering how many alternatives there are?
Stab in the dark for automation sequencer... Try double-tapping/holding on knobs?
This is less than true as Android 5.0 Lollipop added low-latency audio support. I doubt Korg will be porting their apps (the App Store is a much better place to try to push a premium cost app), but we should start seeing drastically improved musical choices on the Play store soon enough.
I'm not an Android expert, and I heard about the improvement on Lollipop, but from what I've read and seen, it's still a problem for reasons which have to do with the Linux sound architecture.
Here is a post about poor test results of major Android handsets, with lollipop.
http://www.androidauthority.com/horrend
cy-624171/
Here's a post about the deeper technical problem.
http://superpowered.com/androidaudiopathlatency
About the premium price thing, it's still $40 less than the Nintendo DS version, at non sale price, so I say it's a good deal.
157 Dec 8, 2015 4:16 pm
Re: iDS-10 (iOS) (6 replies, posted in Software & Plug-ins)
^That would be cool, but I don't think korg makes Android apps. Any apps which need low latency audio are unlikely for Android, at this point.
158 Dec 3, 2015 1:01 am
Topic: iDS-10 (iOS) (6 replies, posted in Software & Plug-ins)
In case you haven't heard, DS-10 for the iPhone.
KORG iDS-10 by KORG INC.
https://appsto.re/us/JaKL7.i
Looks Good -- and it's 50% off till Dec 28.
159 Aug 8, 2015 2:46 am
Re: Anyone know how they get this bass sound (5 replies, posted in General Discussion)
Sounds like compressed plucked-bass samples. The EQ on the bass is interesting; sounds like a peak in the upper-mid range. I don't hear any LPF.
160 Aug 3, 2015 8:51 pm
Re: What would your dream tracker consist of? (33 replies, posted in General Discussion)
I'm a song mode guy. I like adding a lot of details and fills, and I can't plan everything out as well as I would like in live mode. The vast majority of my patterns are unique, live mode isn't super practical for me.
Yeah it's a little tricky to use live mode. I think it would be better if it had recording for sequences of chains, like I mentioned above.
i've always used live mode for lsdj and piggy tracker songs when playing gigs (and the pattern load screen in nanoloop) except for some situations where i was using additional hardware that kept me busy. makes it more enjoyable for me and i like the freedom to switch things around a little more on the fly.
That does seem like more fun, to improvise a bit. Plus it looks like you're really doing something, so people can be like "whoa he's going off right now!!" =p If only I could hook lsdj up to a keytar.