Sounds like compressed plucked-bass samples. The EQ on the bass is interesting; sounds like a peak in the upper-mid range. I don't hear any LPF.
161 Aug 8, 2015 2:46 am
Re: Anyone know how they get this bass sound (5 replies, posted in General Discussion)
162 Aug 3, 2015 8:51 pm
Re: What would your dream tracker consist of? (33 replies, posted in General Discussion)
I'm a song mode guy. I like adding a lot of details and fills, and I can't plan everything out as well as I would like in live mode. The vast majority of my patterns are unique, live mode isn't super practical for me.
Yeah it's a little tricky to use live mode. I think it would be better if it had recording for sequences of chains, like I mentioned above.
i've always used live mode for lsdj and piggy tracker songs when playing gigs (and the pattern load screen in nanoloop) except for some situations where i was using additional hardware that kept me busy. makes it more enjoyable for me and i like the freedom to switch things around a little more on the fly.
That does seem like more fun, to improvise a bit. Plus it looks like you're really doing something, so people can be like "whoa he's going off right now!!" =p If only I could hook lsdj up to a keytar.
163 Aug 2, 2015 3:07 am
Re: What would your dream tracker consist of? (33 replies, posted in General Discussion)
breakphase wrote:How important is "live mode" to you guys? Do you use it -- live? Only tracker I can think of like that is lsdj (thus lgpt).
Other than for recording, I hope it dies in a terrible fire.
EDIT: I meant live mode not LGPT haha
Do you like ableton live? I think it could be more useful if you could record your live button pushes, like that. So you record an 8 bar sequence, loop it, then over dub little things on it. And then mix it with a DJ mixer with another gameboy. Or a kazoo or whatever .
164 Aug 2, 2015 12:46 am
Re: What would your dream tracker consist of? (33 replies, posted in General Discussion)
How important is "live mode" to you guys? Do you use it -- live? Only tracker I can think of like that is lsdj (thus lgpt).
165 Jul 27, 2015 1:21 am
Re: Chiptune will disappear someday? (84 replies, posted in General Discussion)
Chipmusic is fine outside of the 'chip scene', there's lots of new music, tools and r&d going on. Probably because those guys just get on with things that interest them and aren't worried about being in any kind of scene at all. (for a start there's certainly no 'cc' elsewhere, people just upload stuff and that's it, done. Who gives a toss what Johnny X from Y thinks about your bass drum sounds?)
I think that's a good way to look at it. Why is a scene needed at all? We have all the tools we need, and more are coming all the time.
But the OP was probably intended as a Mental exercise. Will kids keep making this stuff when were gone? I think the styles will change (the over compressed chip-house stuff will die, someday), but interest in classic computers will keep these sounds alive. Computer music certainly isn't going away, why should chipmusic? Also Super Mario is like Mickey Mouse; the sounds of those games will live on, and inspire people to dig into the past. As much as we hate that.
166 Jul 26, 2015 9:22 am
Re: Chiptune will disappear someday? (84 replies, posted in General Discussion)
Idea for YouTube viral video: Teens react to lsdj.
167 Jul 25, 2015 5:49 am
Re: Lizardking - Amiga Hits (9 replies, posted in Releases)
Man this is right on
168 Jul 17, 2015 5:26 pm
Re: Difference? Legit? (6 replies, posted in Nintendo Handhelds)
http://gameboy.wikia.com/wiki/Play_it_Loud_Game_Boy
Those are all play it loud edition. The little black devil may be drawn on there?
Edit: on further investigation it seems the black devil, and Black devil-less game boys are both legit. Weird.
169 Jul 16, 2015 11:33 pm
Re: Chaos Tracker (Open Source) (336 replies, posted in Sega)
@CountSymphony Good to see you're still at it. Each project teaches you new lessons about code design, and this new code base will likely be a lot better organized, so this is for the best. Glad that you are making this open source! I don't have a lot of time to help, but in the future perhaps I will.
Good luck guys!
170 Jul 16, 2015 11:21 pm
Re: Developing/building a song from smaller parts (14 replies, posted in General Discussion)
IMO many times parts feel repetitive because we accidentally listen to it too much. we build a great pattern or progression and never seem to get farther because we become so used to the feel of that one specific pattern. this sometimes makes any new part sound "bad," but I think that we mistakenly believe that just because it's different from the first pattern that we listened to so much.
The #1 way I get stuck on a song is making one or two bars, and listening to them over and over again. At that point I can't imagine anything else coming next. So for me, I have to get a running start to get through the whole song, and not play it back too much.
171 Jun 16, 2015 8:59 pm
Re: IOs game developer looking for chiptune songs (41 replies, posted in General Discussion)
It's the way it was introduced.
"I need 5 or 10 songs. No budget but free exposure for you, seize this chance ! Send your works to [email protected], I'll do a selection."
How could he be more scornful ?
Yeah totally. You have to approach people the right way, and not assume they would want to give you creative work for free. Even if he had no money, he should have offered profit sharing. If it was a non-commercial project, that another story.
In Utero's got Steve Albini's impeccable drum micing, so it always wins.
Yeah the production is great on that album. I'm kind of ambivalent about the music.
172 Jun 16, 2015 6:41 am
Re: IOs game developer looking for chiptune songs (41 replies, posted in General Discussion)
Game Team: Okay bpozega, we're pretty much done with the programming. What's our projected budget for music?
bpozega: I'm thinking $0.
Game Team: How the hell are we going to hire musicians on $0?
bpozega: Don't worry, we'll get some chiptune artists to work for free advertisement. Bitches love free advertisement.
You think he has a budget?
173 Jun 15, 2015 4:00 pm
Re: ChipComposer - Build NES Music Online!! (18 replies, posted in Nintendo Consoles)
8.1
174 Jun 14, 2015 10:58 pm
Re: ChipComposer - Build NES Music Online!! (18 replies, posted in Nintendo Consoles)
Listen to FF8 - Fisherman's Horizon in 8-bits
http://chipcomposer.herokuapp.com/music fec30eef6d
PS. I will try to update this website everyday
If it has many people interest in this project. I may be able to make it compile gameboy vgm sid and more sound chip
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Thank you !!
Not playing on my iPhone. Should it?
175 Jun 4, 2015 9:01 pm
Re: The Data Airlines Releases Thread (18 replies, posted in Releases)
breakphase wrote:Isn't putting out vinyl in 2015 like putting out Wax cylinders in the 60s? Which is to say, great and nice?
on a more pragmatic note, they are the cheapest format to produce, especially in small quantities
also they are punk and just generally rad, these are pragmatic concerns as well when one is talking about music and not, like, washing machine design
A lot of people prob think it's just a fun retro thing (even if it was, that would be okay), but I can appreciate the sound of a cassette tape. They sound different, and it can be enjoyable. Plus what u said.
When I was a kid I had this acid mixtape, and some sections of it would play backwards. It sounded so good..
Hey Chipzel! Dig it.
176 May 30, 2015 3:34 pm
Re: what is your favorite chipmusic album name? (46 replies, posted in General Discussion)
Oh whoops
just started looking through my music