dasid wrote:

It's the same command prompt program as the data send/receive, you just give it the command line "nlmidi04 -sync", and you should be good to go.

PULSELOOPER wrote:

Damn. Terminal gives me a "command not found" when I try to give the nlmidi02 command.

Did you mistype the number in the terminal, or in your reply?

Make sure the Gameboy link cable isn't plugged in upside down, I had issues syncing LSDJ with a similar adapter because I simply plugged the link cable in wrong.

403

(1,485 replies, posted in Trading Post)

Would it be safe to assume that wiring up some UV LEDs inside of this case would produce a constant glow in low-light conditions? If so, I would rock this everywhere. smile

thebitman wrote:

FYI those of us keen on new Gameboy products may want to look seriously at the potential candidates for these screen transplants wink


NeX wrote:

hi guys,
tl;dr The cat is out of the freaking bag, guys. Working on a PCB.

If anyone wants to know how this project could start under the public's nose, it's not too difficult to connect the dots. http://chipmusic.org/forums/post/112545/#p112545 + the thread on "what will happen to chip music if all the Gameboys are gone/dead/owned/modded?" + http://www.noisechannel.org/5045 + all the interest in custom Arduinoboy boards (both internal and external). You don't need a special source or to be in an email chain, you just need to read in the scene. No one said NeX was working on it, but then again, no one said it wasn't happening at all.

For a while the people at the top of the modding community have known what all makes the Gameboy tick. It shows with stuff like nitro's Game Fighter teardown, and Kitsch's collection of various back PCB's for research. It was only a matter of time before someone who is great at what they do decides to investigate replicating huge components.

NeX is going above and beyond the immediate call for this scene. In X many years, it will probably be easier to just buy newer and enhanced DMG guts than it is to replace blown caps. It will be easier to put the device in the hands of all the kids who post videos of their crappy DAW-produced songs on Youtube if something like an internal Arduinoboy is ever integrated (every once in a while, someone special sticks out and turns into a notably growing artist in their scene). There could be things like an internal cart flasher and cart save storage space, eliminating the need for so much investing of R&D in flash cartridges and readers. Hell, one could even see an Arduino-based touch capacitive screen cover that could basically function like a KP3.

I don't think that there is much else to say besides those of us (including myself) who assumed the Gameboy Pocket screen mod was being held for unsatisfying reasons should promptly shut the hell up, cradle our DMG's and Pockets in separate hands, and wait.

405

(7 replies, posted in Trading Post)

Also - if you have a Sega CD, you can use the RCA jacks on it.

FYI those of us keen on new Gameboy products may want to look seriously at the potential candidates for these screen transplants wink

407

(6 replies, posted in Constructive Criticism)

Also - an0va has done some good guitar-based work in the past, and rumor has it that we may ever see more in the future.

Seeing as the Sega Genesis's use of the expansion port for the model 1 and model 2 is solely for things like the Sega CD and the unreleased floppy disk drive. The Genesis's interface through the expansion port are extremely hard to deal with because while you are able to write directly to memory and even use a secondary (technically tertiary with the Sega CD) processor, you are having to deal with all the issues of the Motorola 68000 processor's predisposed uses for the Sega Genesis. It, in the end, is a decent platform to program for but I would not recommend it. The programming community is decently active, but you may have trouble breaking into it. Try checking out www.gendev.spritesmind.net for starters.

Right now, there is no real need to access this port beyond what the Sega CD gives us. It allows for booting custom code, cartridge ripping (to a degree), and easy-to-distribute-code for testing on real hardware (easier to burn a CD than buy and flash a cartridge). Given, the Sega CD is much harder to program for than the Genesis. I hope you can explore these endeavors smile it's a cool thing, but most casual homebrew/vintage game hardware hacker people don't touch the Sega consoles.

409

(1,485 replies, posted in Trading Post)

My predictions - Ice Blue and Extreme Green, just like the Gameboy Pockets.

Matching buttons will make this an immediate purchase. Great job dude. smile

I'm a bit bummed that they have links to my old music and not my new stuff.

Maybe that's a good thing, setting expectations low and whatnot...

This blog looks awful and the writeups are each their own special pieces of English gobbletygook. It IS public exposure, but it could be done better without the sketchy downloads practice and lack of effort to do more than post links.

Grymmtymm wrote:

I tried this with a couple of kitsch's clear silicone for green because I need some green ones to match the color scheme of the gameboy I am currently modding and unfortunately didn't get the results I wanted.
I used 2 different dyes and both the same, they have been soaking for about a day and both are coming out a blueish. maybe with some more time they'll get greener but I doubt it.

I will post a pic in a day or two when Im home and free.

Maybe you should try yellow + blue and see if they mix? I'm at a loss for any other suggestions.

412

(13 replies, posted in Graphics, Artwork & Design)

9-Heart wrote:
bitman wrote:

Do you know a programming language?

I guess he meant like C+ and that stuff.

Oh my goodness. This thread.

Bitwish - if I were you I would concentrate my efforts mostly into my music. Dabble with programming simple stuff, like a calculator or a stopwatch. Go here to learn more if you wish www.learncpp.com, poke around, see if this is what you are okay with. If it isn't your speed, Gamemaker by YoYo Games is a decent environment for simpler games. Best of luck.

413

(13 replies, posted in Graphics, Artwork & Design)

What platform? What type of game? Do you know a programming language? These are important things to put in the original post.

414

(31 replies, posted in Nintendo Handhelds)

Zef wrote:

If I'm not mistaken the Gameboy is entirely Additive synthesis not subtractive, you explained it as additive though, so maybe you just mistyped. Though the Synth screen portrays subtractive techniques (like filters) it really only uses the settings to draw a set of of wave forms which it then plays back. While every sound imaginable can be formed by manipulating endless sine waves, I don't believe that's how the gameboy functions.

Yep, it's additive. I haven't read up on this in a while. Got a bit caught up in the subtractive side of the things like filters. xD

XyNo wrote:
Stevens wrote:

You would have loved the 8bc 2009+ years.

fix'd wink

Jose screwing everyone with the first Bleep Bloop cartridges does count, right?

416

(31 replies, posted in Nintendo Handhelds)

danimal cannon wrote:

Been noticing some things about WAV basses when mixing my latest album.  Notes E2 (E3 in earlier versions) are actually in the sub range, and if you have a sine wave, it will be almost inaudible on most systems.  An A2 sits right the sweet spot of most bass EQ curves and will sound punishingly loud compared to lower notes.

I think a lot of this has to do with the difference in frequency in this range. A2 is like 100 Hz, and E2 is something like 80 Hz. This might not seem like a lot to most people (Dan, you and your wizardry will appreciate this), but sine waves are plain and have no overtones. Coincidentally, it is hard to make a standard sine wave more "interesting" unless work is done via additive synthesis. The Gameboy uses subtractive synthesis, and the E2 label actually applies to all other waveforms BESIDES sine waves. Theoretically, any other wave type can be made out of sine waves, so the lowest nominal octave for these "compound" sine waveforms LSDJ makes is the C2 and up range. Saw waves are made out of (I think 4 or so, with each wave being faster [ie higher pitched] and slightly less amplified than the one before) mathematically manipulated sine waves, pulse waves (also like 4 waves, different wave speed system and harmonics created from it) can be made from sine waves, and triangle waves are basically bass heavy pulse waves.

So if we know everything (theoretically) in the WAV channel is somehow derived from sine waves, why does a single sine wave itself sound lower?

I would imagine that this main cutoff in sound occurs for the following reasons: the human ear can hear down to about 20 Hz, and that is around A0. When I play tuba, the lowest I can hit is about Bb1. Considering the fact that the range of the once-common 3 valve tuba, traditionally tuned string bass and 4 string electric bass tends to stop at E2, and all the bass instruments were common around the time electronic filtering was first done via analog in the 50's for recording and mastering for vinyl. These instruments existed in the time of modern orchestra, rock, bebop, and other popular genres. Aside from special piano, organ, and instrumental works, there was a special need to make these super-low frequency waves "felt." (I'm not exactly knowledgeable on studio techniques from before the late 70's, but I would imagine some basic mixing happened.)

Unlike the sine wav, these instruments played overtones that could potentially form perfect octaves could affect the quality of a recording. With the help of filtering and spatial mixing, this became less of a problem. So basically, I think it is partially due to the consumer-level hardware standards for listening equipment plus a heavy impact by traditional "bassy" instruments being put into practice. Since sine waves are the only sound wave type typically lacking an overtone, the low sines sound lower than any kind of bass wave.

Don't hold me to this, I'm not an audio engineer, but I am pretty sure something like this is the reason for the lack of punch.