225 Jul 25, 2012 9:38 am
Topic: Is 'Noise Box' the only Pixeh8 Pro Performer easteregg? (Spoilers ^_^) (11 replies, posted in Nintendo Handhelds)
226 Jul 20, 2012 11:10 am
Re: pixelh8's deathray: were carts made? (13 replies, posted in Nintendo Handhelds)
II had a couple of minutes to kill before bed time so here are fixed version of the PixelH8 tools which work with flash cartridges.
http://gbdev.gg8.se/files/musictools/PixelH8/
pixelh8-fixed.zip is the file to go for.
WOW, thanks so much for these! I had no idea they didn't even work well on flash carts, looking forward to using an improved Deathray!!!
227 Jul 16, 2012 10:24 am
Re: 'NoisES' Demo (32 replies, posted in Nintendo Consoles)
This is great, I'd definitely use it live (uuh if/when I also got an NES and flash cart...)
228 Jul 2, 2012 3:32 pm
Re: Post Your Tumblrs! (177 replies, posted in General Discussion)
229 Jul 2, 2012 11:42 am
Re: Post your gig/home setup! (1,620 replies, posted in General Discussion)
230 Jun 29, 2012 3:43 pm
Re: Is anyone working on/coding/planning any new gameboy music software? (33 replies, posted in Nintendo Handhelds)
Guys, let's write a new tracker just in honor of this analogy, and call it BYOT:
Bring Your Own Tracker.
but yeah more Advance things tracker or otherwise would be good for a change from DMG
231 Jun 28, 2012 11:24 am
Re: Is anyone working on/coding/planning any new gameboy music software? (33 replies, posted in Nintendo Handhelds)
My dream GB music software would be an exact clone of Trippy-H with only the following changes - a screen to sequence the 'scratch' samples from the DJ screen, and no annoying pause/bpm slowdown when you switch screens with Select. (and more saves etc I guess...)
232 Jun 27, 2012 4:18 pm
Re: Is anyone working on/coding/planning any new gameboy music software? (33 replies, posted in Nintendo Handhelds)
Thanks Lazerbeat and e.s.c. for the recommendations but I am pretty confident I've downloaded and tried every homebrew music/sound rom which exists on the GB hence my question about possible future ones. Those are cool indeed.
Chipsune looks nice, I shall have to try if/when i get a new DS (it broke and i need one in a roundabout way to get things onto my GBA flash cart) Thanks for the infos
233 Jun 27, 2012 4:15 pm
Re: Have you ever been recognized for your chipmusic? (76 replies, posted in General Discussion)
I've been recognised by my noise, and/or from being at chipmusic events...
234 Jun 27, 2012 12:48 pm
Re: Is anyone working on/coding/planning any new gameboy music software? (33 replies, posted in Nintendo Handhelds)
I'd just like more glitch/art/generative/live-performance-centric things, nothing specific. Especially really noisy things along the lines of Shitwave or Pixlh8 Deathray
But yeah, mGB + midi can i guess make as crazy and realtime noises as I'd like, however I don't like the aesthetic or expense of surrounding a gameboy with arduino, midi controller, laptop etc etc
Just wondering/hoping in general.
I looked at gameboy coding tutorials for like 20 seconds and then gave up haha
235 Jun 27, 2012 11:49 am
Topic: Is anyone working on/coding/planning any new gameboy music software? (33 replies, posted in Nintendo Handhelds)
Seems like it's been ages since anyone released even any little one-trick pony music/sound/noise rom.
236 May 31, 2012 3:37 pm
Re: Any reason to not play live through an amp? (21 replies, posted in Audio Production)
all round
237 May 30, 2012 4:15 pm
Re: Anyone ever record chip on cassette? (69 replies, posted in Audio Production)
I just got a Tascam 242 off ebay ^_____^
238 May 30, 2012 4:14 pm
Re: Taking mono into consideration? (24 replies, posted in Audio Production)
mono > stereo, ask The Beatles.
239 May 30, 2012 4:13 pm
Re: Any reason to not play live through an amp? (21 replies, posted in Audio Production)
when i read threads like this, i come to the conclusion that american venues are a pile of gobshite.
that's funny, I come to the conclusion that Americans are really lucky they live in huge areas with huge houses with huge basements they can put some huge amps in and have great house shows that are probably gonna be more fun and successful than the average back room of a pub/overpriced pretentious art cafe venue with weak PA and uncooperative sound tech here in the UK
240 May 30, 2012 4:11 pm
Re: Any reason to not play live through an amp? (21 replies, posted in Audio Production)
Rule of thumb if you can't have a totally amazing time and sound great playing a gaemboy or whatever a) at a house show b) thru a guitar or bass amp (or both!) then maaaaaybe you and your music might just be BORING AND NO FUN.
I'd rather play thru good amps than a bad/underpowered PA any day. Plus sound guys seem less scared of amps than the PA so you could even end up louder/heavier that way in some circumstances.