A new chiptune tracker was released earlier this week.
PPSG Tracker by Silok/Saunagroup
There is a "download" -link on the page below
If you have tried it, please share your experiences
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ChipMusic.org / Forums / Posts by franz_koopa
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A new chiptune tracker was released earlier this week.
PPSG Tracker by Silok/Saunagroup
There is a "download" -link on the page below
If you have tried it, please share your experiences
The editorial staff of Skrolli, a printed computer culture magazine, claims that they have made the best computer mag in the world. Now they aim to print it in English and need some funds for that.
I have read past issues and noted that they have had some fine articles on chiptunes & game music.
Here's more info and the fundraising page:
https://www.indiegogo.com/projects/skro
magazine#/
The same thing here, I tried different browsers as well
Thanks for your ideas!
Since there are significant differences between FM chips, I would still like to hear, if somebody knows an example of a good FM tom drum done with YM2612.
Is it possible to make good FM tom drums with YM2612?
I guess Megadrive-Genesis games usually use samples if they have punchy toms (the very beginning of Hydrocity act 2 [Sonic 3] serves as an example, I guess what I hear there are samples)
The Amiga is amazing and I can't fault it in any way, the software is readily available and easy to learn and the system is mega powerful. I'm not sure why more people don't use it, maybe the hardware is less readily available or more expensive in certain places?
Amiga's tradition was carried on by PC tracker music which directly descends from Amiga trackers.
Now, because Amiga's music is usually sample based (no matter how simple these "samples" may be), most of tracker composers probably feel that there is no point returning to Amiga, since PC trackers can play Amiga MODs and do just the similar thing - only difference being that some hardware limitations (4-channels, 22khz frequency) are lost and new effects & features are included (interestingly, many PC trackers can also impose "Amiga limits" if composer wishes so).
Amiga's sound technology was clearly ahead of its time in 1985 (SNES in 1989 being next major machine to offer music based on digital samples) but due to the use of samples Amiga's paula chip didn't offer any distinctive sound in a way like C64, NES etc did. (though Amiga music may still be often easy to recognize due to similarities in style and chosen instruments)
Of course there are also those people who want to make Amiga compatible music and use either PC or genuine Amiga hardware for this. But as I said, difference between Amiga compatible tracker music and PC tracker music may feel irrelevant for many.
On the other hand, Amiga chipmusic does not need to be sample based. There are for example trackers like AHX which create C64-like sounds instead of using samples (note: AHX requires Amiga 1200 or better). OctaMED is another quite well-known Amiga tracker which supports "synth sounds" (in contrast to samples). There are some people who feel that Amiga's AHX format offers a kind of distinctive platform. It sounds quite much like C64 (SID) but is not the similar (generally speaking, the sound is brighter).
In case somebody got interested in AHX format, here's two tunes by Gjeir Tjelta
Blue Mazda http://www.youtube.com/watch?v=_lXb8tVy2OA
A New Beginning http://www.youtube.com/watch?v=yRzGlO3vx7o
Yeah, that's Amiga's operating system "Workbench" (1985). It was later re-named Amiga OS ("Workbench" remaining as name for just its graphical user interface)
In comparison, you can check how do the other early operating systems with graphical user interface look like
Mac OS, (1984)
http://upload.wikimedia.org/wikipedia/e
esktop.png
Atari ST's TOS (1985)
http://media.arstechnica.com/images/gui/16-atarigem.gif
Windows 1.0 (1985)
http://cdn.thenextweb.com/files/2010/11
ws_1_0.png
GEOS for Commodore 64 (1986, not supplied with the machine, used just by small portion of C64 owners)
http://upload.wikimedia.org/wikipedia/e
ore_64.gif
Mark Cooksey's Ghost 'n' Goblins music has a famous spooky intro
http://mirror.wgi2015.nl/oakvalley/soas
6581R2.mp3
Ghouls 'n' Ghosts (the sequel) has also many rather spooky tunes (arcade originals by Tamayo Kawamoto, arranged for C64 by Tim Follin)
http://mirror.wgi2015.nl/oakvalley/soas 6581R4.mp3
While Amiga computers supported 4-channel digitized sound already in 1985 (!!!) thus allowing "real life" instrument sounds, there are many good pieces with chiptune sounds made for that platform
These are direct MP3-links, recorded from the actual paula-chip (sometimes the server is turned off, but usually it is on)
Especially the three first tunes are among the most famous demoscene songs ever released. Later tunes are (mostly) from games
Heatbeat - Matkamies
http://ftp.df.lth.se/pub/media/soamc/so
01_MIX.mp3
Felix Schmidt - Paranoimia Cracktro
http://napoleon.acc.umu.se/mirror/media
01_MIX.mp3
4-MAT - L.F.F.
http://caesar.acc.umu.se/mirror/media/O
01_MIX.mp3
4-MAT - Rebels!!!
http://ftp.df.lth.se/pub/media/soamc/so
01_MIX.mp3
Fred Gray - Eco (ingame music)
http://caesar.acc.umu.se/mirror/media/O
01_MIX.mp3
Pierre-Eric Loriaux - Toki (Lake Neptune)
http://mirror.wgi2015.nl/oakvalley/soam
01_MIX.mp3
Pierre Eric Loriaux - Toki (Ice Palace)
http://caesar.acc.umu.se/mirror/media/O
01_MIX.mp3
Jochen Hippel - Seven Gates of Jambala (title)
http://ftp.df.lth.se/pub/media/soamc/so
02_MIX.mp3
Jochen Hippel - Prehistoric Tale (intro)
http://ftp.df.lth.se/pub/media/soamc/so
01_MIX.mp3
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ChipMusic.org / Forums / Posts by franz_koopa