thank you gaiz!
2 Jun 7, 2013 11:27 am
Re: blitz lunar - triptunes (teaser) (18 replies, posted in Releases)
hello yes please listen to it thank you!!!!1
3 Jun 1, 2013 11:09 pm
Re: Upcoming Releases (617 replies, posted in Releases)
ant1 recommended I post here, so I AM POST HERE.
This is coming out on June 6th
http://ubiktune.com/news/2013/blitz-lun n-june-6th
it'll be free/pay what you want. will be delighted if anyone checks it out!
4 Dec 22, 2012 1:29 pm
Re: 2013 - Dare To Not Release Music Year (103 replies, posted in General Discussion)
blitz lunar 2013
if you look over this thread, I am not the only person to supposedly "misinterpret" the intent (though I reckon I haven't, "hate everything" is a recurring theme!)
if one's concerned about not being understood properly, maybe make a better effort to articulate your points in a way that will be understood, rather than writing pseudo-cryptic nonsense all over the internet and then sulking when someone doesn't get it.
How about we skip a year whining about chipmusic instead?
btw this is the best post
5 Dec 22, 2012 10:49 am
Re: 2013 - Dare To Not Release Music Year (103 replies, posted in General Discussion)
stop liking what I don't like
this thread
6 Aug 26, 2011 10:09 am
Re: Get Real. - X X X (hardcore sk8-bit!) (19 replies, posted in Releases)
i think we should all use drugs and write chip music together.
7 Feb 5, 2011 4:46 pm
Re: music of NAMCO (9 replies, posted in General Discussion)
eriko imura cannot be faulted. klonoa games and wagyan paradise is some of the best.
i also like hosoe, saso and aihara's fusion style work, like dragon saber, street fighter EX series, driving emotion type-S, various other things
not as keen on the techno stuff that prevalent in ridge racer, but it's still not bad.
8 May 28, 2010 3:20 pm
Re: BIG 2A03 ROM Compilation (ARTISTS FOUND!ヽ(・∀・)ノ) (114 replies, posted in Nintendo Consoles)
yep, i think is the best way to do it. one FTM and passed from hand to hand, WITH TIME LIMITATION, so dont take to long.
this is the reason NSF collision is still going on. had it not used a shared FTM then it would have been completed ages ago. that and it's nice if people can use their own instruments and stuff, for more personalised songs. so one FTM just isn't practical in that sense. hopefully implementation won't be a problem with everyone having separate FTMs though. an-cat-max seems confident enough :J
9 May 13, 2010 11:23 pm
Re: BIG 2A03 ROM Compilation (ARTISTS FOUND!ヽ(・∀・)ノ) (114 replies, posted in Nintendo Consoles)
Back in the day Alex Mauer and Animal Style worked on putting together a cart comp on the 2a03.org forums but it vaporized:
indeed. in fact, i think i will submit the tune i made for that project to this one, if there's no objections. i was disappointed with how that project collapsed.
10 May 11, 2010 4:40 pm
Re: A new resource : Soundfonts for chipmusic and retro games (15 replies, posted in General Discussion)
MisfitChris that's the method I would use, yeah. though with earthbound, making sure you have every unique sample from across all songs is what takes the most time. if you play each tune in spctool for one loop, the samples it uses will light up white (rather than unused light grey.) then you can highlight-export those ones. the problem is many songs use the same samples, so you have to keep track of which ones you've already ripped, else you'll end up with tonnes of redundant samples. long story short it's a big job to do properly.
as for arranging into a soundfont, it's not necessary, it's just something i like to do to make the sounds more universally accessible and "hassle-free."
11 May 6, 2010 6:10 pm
Re: A new resource : Soundfonts for chipmusic and retro games (15 replies, posted in General Discussion)
I'm thinking about making one it will be a big/ambitious project. I can't think of a SNES game that would be harder to collect and organise all the samples for. I figure if Earthbound is possible, any other SNES game should be =p it's nice to know that there is demand for one though~