Looks like the 'some sounds are commonplace on the SNES' theory has more to do with reuse rather than anything else (which makes total sense - compare the drum tracks from Hirokazu Tanaka's Mother 2/Earthbound soundtrack with those from Snoopy Concert, which he would have worked on at around the same time, as well as many other examples specific to different composers/development houses). Even then many of the source sounds originated from machines like the M1 as ne7 mentioned (this great interview with Dave Wise features not only one of my favourite answers in any interview ever - the one where he talks about using the SPC as a kind of primitive wavetable synthesizer - but a description of his use of both the Roland MT-32 and Juno-2) .

There's some really interesting info here about the SNES that somehow hasn't popped up in any of the previous chipmusic/8bc threads on the topic! I've already downloaded that cooledit BRR converter. The only method I know for 'true' SNES music is the laborious process outlined by Alex Mauer in the aforementioned post - though programming a more accessible tool for the job would no doubt be quite an achievement, there's always been some 'market' for it. I'm sure many of the same Nintendo and/or chipmusic fans who propelled programs like LSDJ and MIDINES (ha) to fame would be interested in a SNES/SFC tool too.

Just remembered that my initial suspicion was based on Alex Mauer's post in this thread, which is only conjecture.

It does seem to the casual observer that samples are re-used. For example, I always thought it odd that so many SNES games use orchestra hit samples at very low pitches to generate tension - though this is a great effect (and to be fair one that I've heard in Gamecube soundtracks), Super Metroid, Super R-Type, several games in the Mario franchise (off the top of my head) and many more feature this technique.

That said Neil has experience in the field that I don't think anyone else on this forum even has, and SNES sound development programs were notoriously bad/non-existent...I know that one particular famous game composer had to work with a ten (!) step sequencer programmed for him by coders apparently unfamiliar with the formalities of conventional music. Perhaps such a pack doesn't exist at all? I suppose it won't stop me ripping the sounds I like from .spc files and using them in my tracks, which I have done for a while.

Just going to throw this out there - what exactly would the use be for the MIDI port on the SNES Emulator SE (original device used to test/develop SNES games)?

I remember reading that some of the most common samples used in SNES games appear so frequently due to their inclusion in a pack of samples released by Nintendo to developers for the system. I'm quite keen to find these samples or at least a list of games/composers that used them, but I've had no luck after trawling obscure dev forums and chipmusic sites.. Any help would be appreciated.

Lazerbeat wrote:

I think it is just a contrast to Tokyo, here, it is rare to see people younger than late 20s at a chipmusic show.

It's interesting that chipmusic would be left unturned by the youth when there are many examples of Japanese youth culture embracing faux nostalgia. witness the pakuri phenomenon prevalent in 90s Shibuya-Kei, where PIzzicato Five et al would reuse motifs from 60s pop records, released long before they were born. Yasutaka Nakata - who cut his teeth making the same kind of fluffy AM pop on the early Capsule albums - now produces for Perfume, whose brand of danceable synth pop has garnered more than a few comparisons with 80s acts, and has been a huge hit with the kids.

akira^8GB wrote:

Where are all the London people???

In a sad irony I have to be at a rehearsal, so my attendance depends on my willingness to carry a bag of synths on the night bus back to Bromley. If it's any consolation, the rehearsal in question is for a gig in New Cross on the 12th March that is being attended by a chunk of the London chipmusic community, and it would be great if people went to meet up!

102

(34 replies, posted in Releases)

Just an excellent release really in every way.

This is a new song by a band I've been working with here in London...last time I posted it didn't get a tremendous amount of attention. In any case, I'm pretty sure there aren't many bands who used the Yamaha CX5M - or other cheap gear in this way before.

Listen here.

Doing a gig in South London on the 12th March, so everybody should come to that.

Downstate's really good, rocking the Inter-Sino-British chip community.

This is a weirdly amazing project that I fully support, absolutely adore this area of VGM.

Jellica wrote:

Jellica - Desmos (Legal Sounds preview version):

http://jellica.bandcamp.com/album/jelli … ew-version

hahahahahahahahahhahah

107

(38 replies, posted in General Discussion)

Chipmusic nights aren't the only ones that have difficulty starting up...I have a friend who runs a breakcore/acid/etc night (chipmusic artists have played too) and he had to settle for Thursday nights ending at 11pm, and even then they've had to move venues three times because of a weird xenophobia towards the music they've played disguised by stupid 'oh yeah, we're concentrating on bands now' excuses.

They bring in the punters, the promotion is top, even the branding is excellent (one of the organisers is a VJ), but it's still been a struggle. However they've found a new venue, and are collaborating with other nights; they are still moving up and great parties are happening.

Having put on nights myself now, I've decided that the venue argument is a lazy one. I reckon it's silly to suggest that legislation has had any effect on the decrease in chipmusic events too. I remember groups of us trying to organise nights with ridiculous demands...all age late nighters with lineups made up exclusively of chipmusic artists in the heart of London weren't happening before or after any change in the law, but London's still the easiest city in the UK (and one of the best in Europe/the world) to put on an event showcasing 'alternative' music of any type.

You get what you put in. If people committed to a regular night there's no reason why it couldn't happen.

108

(6 replies, posted in General Discussion)

I'm aware this isn't quite what you're looking for (and I'm looking forward to any responses with the genuine article) but considering .mod and .spc files aren't a million miles away, some more leftfield SNES soundtracks might be up your street. They're all interesting and more than just the standard background noise that game composers come up with when they're not trying to write anodyne mood music:



Didn't Brothomstates do loads of good braindancey tracker stuff before he released that album on Warp?

109

(9 replies, posted in Releases)

Inspired. Mister Beep is a fucking virtuoso with this stuff.

110

(8 replies, posted in Past Events)

Y'all are forgetting Penny and Ashtray. They are on the NEXT LEVEL:

http://www.archive.org/details/CANDY010
http://www.juno.co.uk/products/12-flopp … 203377-01/

Would love to see what they came up with live...

111

(19 replies, posted in Releases)

Amazing. The fucking jam. New version of Mirage is wonderful, while Time And Desire is one of the prettiest Rico Zerone tracks to date. I swear I will never get tired of listening to your stuff man!

112

(15 replies, posted in General Discussion)

xyzzy