113

(6 replies, posted in Tutorials, Mods & How-To's)

Have yet to see a single tutorial on this. What gives?
I've seen plenty of DMGs on here that have LED case/button lighting.

Would somebody be kind enough to fill me in on what sort of LEDs, location of solder points, type of resistors to use, ect...

I tested it with 4.6.7 and 4.0.5

It really shouldn't be a hardware issue; "I believe I've been using 4.3.x. Are you also certain that your keyboard will work? They don't all work. I throughly tested with a couple of my own keyboards so I know it should work!" - email from Justin Thursday

For some reason he never told me what exact keyboard he used/uses in the testing process.

Telerophon, I'm begging you for like 5 minutes of your time, could you please email me at [email protected] with a 'keyboardtest.sav' or something of that nature. Perhaps there is a setting or something of that nature I've overlooked. I really want to attack this as scientifically as possible.

The  OG KBJ-006B keyboard does not fucking shit for me!
Not even a page up or a F#6 note (Only thing I've ever had a keyboard do). Absolutely no functionality.

I'm about ready to give up on this venture.

116

(42 replies, posted in Nintendo Handhelds)

Hahahahahaha

117

(42 replies, posted in Nintendo Handhelds)

PULSELOOPER wrote:

BTW, do you perform with Live Mode on both DMG's, or song mode in one /  live mode in the other, etc?

Live on both when using the mixer.

"I only go something out of it after moving the front pcb around while it was on"
One of mine started doing this the other day, it was kinda glitch like until it rested in a position it liked. All I can recommend for that is do what I did and try to bend the ribbon cable crease back into shape.

Coincidentally that same gameboy started the screen issues while I disassembled it to try and fix the right channel as well. Although I wouldn't say there was no right channel it was barely even noticeable though, like 5% of the lefts volume. I really have no idea how the right channel just disappeared like that.

I did come up with a work around though to get the right channel back. It turns out that the right channel was failing after the pre-pot. As much as I like pre-pot, I really wanted that and to be able to adjust the volume too. So in addition to my 1/4" pre-pot prosound which was wired to the points in this red box:
I soldered another set of wires to the same points then relayed those wires to an after market volume adjuster then wired the post-pot of that to the original headphone jack. Viola left and right channels fully functional with volume adjuster.
So there are two volume wheels one for speaker and one for the headphone jack.

119

(42 replies, posted in Nintendo Handhelds)

Got it don't use the Y cable just to be safe.

kineticturtle wrote:

Try this: turn the volume all the way up on both gameboys, and plug headphones into only one. Play music on the one WITH headphones. What happens?

Wait.. wut?
How can I plug in headphones into the gameboy when the gameboys are connected to the Y cable?

I feel your pain bro. I ended wrecking like 4 1/2 DMGs in one way or another.
Its good to see you have 4 bottom PCBs still intact. Although just to be sure, I would do a test of all of the button's functionality.
From what you have described, the massive line & the torn ribbon cable PCBs are pretty much beyond repair. (horizontal technically could be fixed not easily though)

I'm not entirely sure whats going on with the other two. Could you please go into more detail of what is malfunctioning? Also pictures of any hardware or areas that might possibly leave some room for error.

Worst case scenario, you'll most likely purchase DMG for the collection. (Which is always fun)

Although you could contact ApeShit as he helped me out of a jam very similar to yours.
Four of my Front PCBs were cached while 1 remained somewhat functional. ApeShit was nice enough to preinstall two backlights of any color I wanted, I received the two boards in the mail. I have to say that his work is very top notch.

roboctopus wrote:

Mostly I'm wondering why the left stereo channel seems unaffected by the pops my M commands produce.  It's just...odd.

I think the reason that your hearing popping in the right channel is due to the onboard speaker.
I'm not 100% certain on this.

122

(42 replies, posted in Nintendo Handhelds)

ant1 wrote:
GoingHam wrote:

They make 2 male -> 1 female 1/8" cables? I had always thought about just making my own.

you should not mix with simple Y splitters like this. it is designed for splitting not for mixing. it may work in some cases but it is a pretty bad idea

"Anything that can be hooked-up wrong, will be. You-know-who said that, and she was right. A wye-connector used to split a signal into two lines is being used properly; a wye-connector used to mix two signals into one is being abused and may even damage the equipment involved.

Here is the rule: Outputs are low impedance and must only be connected to high impedance inputs -- never, never tie two outputs directly together -- never. If you do, then each output tries to drive the very low impedance of the other, forcing both outputs into current-limit and possible damage. As a minimum, severe signal loss results."

Whoops your a bit too late, I literally just got done soldered my own Y cable.
Too my surprise it seems to be working quite swimmingly.
What/Who are you quoting?

123

(42 replies, posted in Nintendo Handhelds)

roboctopus wrote:

I usually write the frame of the whole song on 1xlsdj, so I have the song structure and all the parts basically done.  then I copy/past the whole thing below and start writing the second lsdj's parts one channel at a time in the copy/paste section.  That way when I'm writing the 2nd lsdj's pulse parts, for instance, I can still hear my main bass line or whatever. 

I like working with one lsdsng/sav for as long as possible.  Eventually the two parts become independent of each other and require two separate .savs, but by then the song is pretty close to finished.

I had to read this a good two or three times to understand it completely haha, never even crossed my mind to use the same .sav
GENIUS!


They make 2 male -> 1 female 1/8" cables? I had always thought about just making my own.

124

(42 replies, posted in Nintendo Handhelds)

Is there any easy way to compose with 2xLSDJ?
As of right now the only way I know to compose while hearing both DMGs is feeding them into a mixer.

Ordered the keyboard, posting results when it arrives.

Telerophon wrote:

Anyway, we have now identified a current production, readily available, and confirmed 100% LSDj compatible keyboard, so it was worth it. smile

Sweet fuckin' sauce man! I'm so relieved somebody finally tracked down a functional keyboard.(Cheap too)

I assume, Telerophon, that you've tested this model of keyboard + your adapter/s w/ multiple DMGs correct?

Shit sucks being 20.

Telerophon wrote:

point being that experimenting with an LSDj keyboard is a long and gradual process of trial and error, no matter how perfect everything is on paper—it's understandable that it'd take a while to develop that kit.

Story of my life... I literally have 6+ shitty PS/2 keyboards in my room, its been months since I started my attempts to get a keyboard working.

But seriously, Kistch and Bitman that is a very sweet kit! Glad to see everything went swimmingly. Major props Bitman that clear DMG is super sleek.

Kistch to give you an idea for what your in store for, here is what your case might look like with a PS/2 port mod