I don't have an experience with them. My suggestion would be to open a paypal dispute. This usually shocks sellers into responding to emails (especially very old ones!), and at the very worst gets you your money back.

It looks like this guy's software (http://www.fabriziopoce.com/download.html) has a key tracking on/off feature where any value >0 = on, so I'm assuming it's a CC message. He has an FAQ answer that basically describes your situation (http://www.fabriziopoce.com/VC_FAQ.html)

I did a little research and couldn't find a good midi datasheet, but his software is only $8 , so maybe it'd be easier than reselling the thing?

EDIT: the plot thickens! apparently that software only imitates keytracking via clever CC, so unless you are already using it to control your Volca Bass, it shouldn't have a keytracking function at all

refer to: (http://www.korgforums.com/forum/phpBB2/ … 06e2bd09f0)

147

(21 replies, posted in Trading Post)

top two items are on ebay, ending in about a day

transferrer added!

PM'd!

149

(11 replies, posted in Nintendo Handhelds)

you might have some luck doubling the pulse channel with a snare sample on the wave channel.

150

(59 replies, posted in Atari)

double post

151

(59 replies, posted in Atari)

Sorry to resurrect this sucker, but I've started building one of these, and I was wondering if a new version of the firmware with all the neat extra features every actually got released?

From what I can tell the firmware is only available on the original posting, but maybe I'm looking in the wrong place? Any info would be appreciated!

this sort of depends on the guitar amp youre using. some amps will distort when fed a line level signal, and sending a mic level may be the only way to have a clean mix. others will be fine accepting a line level signal and you can use very little gain on the amp to get a loud mix; be very careful settin your levels in this scenario though. zero your amp out before sending any signal and experiment with it a bit.

a mic level signal means more amplifies noise, but depending on the amp this could also mean distortion.

153

(15 replies, posted in Audio Production)

Dranorter wrote:

Removing a specific frequency is the smart thing to do but at the same time that background whine is sort of buzzy and clicky so I can tell it won't work completely. I think using both methods with a very light touch should do best.

if you have broadband noise like buzzes I would strongly recommend just eliminating the source of that if possible! Any noise removal/parametric EQ you apply to get rid of a buzz is going to cause much greater impact than the needle EQ we were talking about for removing the whine.

barring that, try just a touch of the noise removal until the sound is better gateable

154

(15 replies, posted in Audio Production)

Victory Road wrote:

a gate is a gate is a gate

Use decent preamps or get an interface with decent preamps, prosound the gameboy, use short cabling, turn off fluorescent lights and appliances, move audio line away from power cables and transformers, and you are left with a high frequency whine that is pretty well masked by square wave harmonics.

throw a gentle gate on the track and put a high pass filter in the sidechain, and your noise will be gone. if you're worried about your note tails you could always manually cut out your silent bits as well.

http://chipmusic.org/forums/topic/7772/biversion/

tongue

hi!

a few things,

-a y cable can NEVER sum signals, only split them

-I assume your acoustic has piezo pickups on it? In this case you will need an unbalanced/mono TS cable. These cables have only two conductors and will only work for mono signal. You can differentiate this type of cable from a TRS by the fact that the connectors have only one band around them, rather than two (http://content.answcdn.com/main/content … E/TRRS.GIF).

-For your gameboy, you need to send a stereo signal. This means using a 1/8th TRS cable capable of sending a stereo signal. These connectors use the same system of bands to differentiate themselves, so in your case you'd be looking for a connector with two bands, just like a headphone connector.

-A mixer like the xenyx which you could use to sum your signals will only have mono inputs. This means you will need to split the two Left and Right channels of signal that your gameboy is sending from your jack. A cable like this: http://www.amazon.com/Hosa-CMP153-Cable … 000068O3C) would be wired for this already. In this case the white end of the cable would go to the input labeled L on your stereo channel and red end to R (either channel strip 2/3 or 4/5 on the xenyx). Your guitar could just go to the first TS input on the mixer.

-Unless you pan your channels, you can just send one TS cable from either the L or R Main Out to the engineer. This will give him control of your overall level, but you will have control over the balance between your acoustic and gameboy. practice a little with the setup beforehand, so you can have a general idea of what your mix will look and sound like.

-I'm not sure what the open mic setup looks like, but if there aren't PA's available you can just send your mix out to a guitar amp. That being said if there are PA's set up already it's a better idea to just send your mix out to the engineer so he/she can set you at an appropriate level and mix to your vocals if you have any

sorry if that was longwinded or came off as condescending! I hope it was helpful and good luck on your gig smile

157

(26 replies, posted in Nintendo Handhelds)

I actually find it to be a helpful feature. It removes a step of troubleshooting if you aren't getting sound from your system.

DMV.ppt wrote:

I like to share my stuff online with friends to get opinions ("This pretty is cool!" or "It sounds like it's missing something."), so throwaways are good for that.

that's honestly such a clever idea

there's no way you need to worry about this as much as you are! smile

why not fix it with the global detune?