The Other Days / Paris, France / http://theotherdays.net / https://www.facebook.com/theotherdays

Cherry Oxide wrote:
cyberic wrote:

You mean audio clips or midi clips?

I mean midi clips. 4,8, 16 bar loops mostly

I an not aware of such a software on atari.
with maxymiser you could launch samples, but no midi afaik

Cherry Oxide wrote:

Are there any solutions for the ST that give ableton-like clip launching for different tracks? (Odd thing perhaps to request from a 1980s machine, but I want to make it happen somehow)

You mean audio clips or midi clips?

GLOOMS wrote:

Try defmon ? There's a midi sync device for it now

Yes but defmon can only be used as the master, right?

In live mode the aboy would have to send a row position per channel.
it coul be great also, for live mode, to send a row number as soon as it it gets cued (but using a differnet cc)
These feature would also handle the loops and would support going back into the song.
two things that cannot be done with midi clock

Ledfyr wrote:

What about adding a CC command out per beat instead of tick? That way the GB to aboy stream wouldnt be overloaded. Also you could stop sending CC after a few beats.

I actually tried this but couldnt get the sending of midi clock out of the aboy stable enough.

Wouldn'it be even more simple if lsdj itself would send a CC corresponding (somehow) to the phrase number?, or to the song row number?

Great idea!
but it's sad to sacrifice a channel and each step...

Do you think it would be possible to achieve the same thing, but once per phrase only?

what happend if the arduinoboy 'misses' a CC ?

56

(38 replies, posted in Trading Post)

if the gbc pro sounded?

the derp is great is you work on lots of songs at the same time.
with LittleFM, you can easily switch between different .sav

I got the derp, and yes, dragn'drop is a killer feature.
But I cannot reliably update the cart content on windows 7. (I can read, not write)
And on linux I can read or write without any problem.

59

(4 replies, posted in Trading Post)

PMed

60

(21 replies, posted in Nintendo Handhelds)

Ledfyr wrote:

I moved parts of the note handling from the Arduinoboy to the Raspberry Pi and it reduced the dropped notes to almost 0. The raspberry now handles the sending of note-off messages.

according to https://github.com/ledfyr/lsdj_mo/blob/master/README
you say that "MIDI notes are often "missed". The Arduino seems more stable, or there are bugs in my code sad"
is it more stable now?

61

(257 replies, posted in Software & Plug-ins)

yoyz2k wrote:

Version 0.69 : midi sync in and out smile

great! is there a manual?

Domu wrote:

Nope. I think?! Pretty much no. But pico is in alpha so hopefully lexaloffle is open to extending the self imposed limitations of at least the tracker.

I thought all pcio-8 'cartridges' were open source...

Domu wrote:

Can we all petition for further development on the trackers effects?

is the tracker open source?

64

(21 replies, posted in Nintendo Handhelds)

Ledfyr wrote:

Regarding connecting the GB to GPIO directly:
I got MIDI out mode working this way. Sadly it's very unstable - a lot of notes are dropped. I've given up on this for now, thinking that the RPi is not well suited for this (though I might be wrong). Possible solutions could be to try with a RPi 3 and/or try to optimize the real time build (requires RT kernel).

Here is the code: https://github.com/ledfyr/lsdj_mo

There is also: https://github.com/BarrensZeppelin/PiBoy
The dev told me that:
"Synchronizing the GameBoy in Slave mode with a MIDI master works.
You can follow a general guide on how to wire a MIDI input to the serial connection of the Raspberry Pi."


I didn't test it