929

(51 replies, posted in General Discussion)

akira^8GB wrote:
jefftheworld wrote:

It's just a state you enter when you're doing something and there are no longer any stumbling blocks ahead of you.

You mean CONCENTRATION?
hmm

No, the zone is partially about luck, too. When you concentrate you don't automatically have no problems doing anything. The zone is about being on fire (not literally, by the way). It can certainly be part concentration, but it's more about a periodic combination of luck and skill.

How do you not know about the concept of "the zone"? Dude.

Natty wrote:

And Akira's right - 4/4 kick drums do not house music make. For one, this doesn't lay down a deep enough groove to be proper house, in my opinion. It actually varies too much without ever locking into something. House music is more repetitive in its hooks, more rhythm than melody, with variations often provided more by changes in instrument filtering and breaks and builds in the rhythym than by things like melodic shifts. I may be off on some of this, but that's part of my understanding of some of the fundamentals of House.

I'm glad you understood all the subtleties of the question mark I used.


Yeah, I don't listen to a lot of house, really. I just knew it was around this tempo and used a four-to-the-floor. As for the filtering section, that certain goes on too long, but I was recording it live and by the time I freed up a hand to switch to the next pattern I had missed it and it went on another four bars.

I certainly like the idea of changing up the synthesis as the song progresses. It's something I don't do enough (although I did a little bit of it with the bassline in the second half) and adding that especially to the leads would sound good, I think.

Cheers everyone, thanks for the help!

931

(51 replies, posted in General Discussion)

If you've never been in the zone then you've never truly been passionate about something. The zone has nothing specifically to do with video games, or even music. It's just a state you enter when you're doing something and there are no longer any stumbling blocks ahead of you.

The zone is that 3 hour coding session where the problems all seemed to fall away and the lines just streamed out from your keyboard. It's that point in a marathon run where you stop feeling your sore body and you start to see the finishline in your head.

I know some of you guys absolutely hate any parallel being drawn between video games and chipmusic, but if you've never been in the zone in any aspect of your life I feel very, very sorry for you.

932

(51 replies, posted in General Discussion)

I'm always in that zone.

933

(16 replies, posted in Trading Post)

OMG, a Handy Carry! I've got one and it's awesome! You won't be disappointed egr!

Does the one you're offering have the removable blast shield part?

934

(8 replies, posted in General Discussion)

Linus: "...Then I started using AHX..:"
Audience member: "...oh thanks, I wrote it."

935

(22 replies, posted in General Discussion)

nickmaynard wrote:

Also does the market for chiptunes look promising?
Promising in what way? I have a lot of fun making chip and non chip music. It looks promising that I will continue to have fun with it.

This.

936

(13 replies, posted in Collaborations)

Wicked, dude!

937

(52 replies, posted in Nintendo Handhelds)

Is there a Mac OS X version of this program? If not, I'd love the source so I could port it.

Listen here:  jefftheworld - A//LE

939

(13 replies, posted in Collaborations)

Bump...



...seriously, not a single submission?

Always a good idea to have a national reference when working in Fast Record.


Also, "Some Blaster" is a way better name than "Sound Blaster".

941

(10 replies, posted in Nintendo Handhelds)

I've always wondered how hard it would be to take a DMG casing, make a mold and then cast it out of aluminium or something. I might give it a try some day, I've done work like that on smaller items. Wonder how well or poorly that would work.

Yeah, I love adlib for it's control and tracker interface access to FM but it's difficult to use with other devices or software because of it's BPM drift. I was hoping a MIDI sync option would help. Well, I know that FT2 has MIDI so I'll have to see if one of those options you pointed out will do what I need it to.

Thanks a bunch!

Heh, all sorts of bug fixes I see. Awesome. Looks like it'll be good and ready by the time I get my arduinoboy back.

Oh, guess I hadn't looked closely enough at Adlib.  So far I haven't had too much trouble just syncing stuff up by hand but it can be a little nerve-wracking in a live setting.