Kubbi's Gas Powered EP has guitars and drums and bass in it. This is my current favorite guitar+chip release nowadays.

882

(148 replies, posted in General Discussion)

chunter wrote:

Drummers dress to be able to flail sticks and have a snare drum between their legs. Jackets get in the way, skirts/kilts are right out.

Max Weinberg being the shining exception wink

I wonder if he has his suits specially tailored.

for games on devices with small speakers I'd recommend using a kick drum with a nice click on the attack so that it is present in the mix, and also give your bass instrument some high/mid-range frequencies so you can hear that too. LSDJ music, At high bitrates at least, sounds quite good on my little android :3

As far as composing is concerned, I like it when a game ost is connected through common themes appearing in various songs.

Play the level/look at screenshot/read description and see what type of music pops into your head. Write songs. Hope they fit.

Accept only as much input as you can manage without making bad music or getting fired.

- signed, a guy who has no professional game music composing experience.

885

(148 replies, posted in General Discussion)

stargazer wrote:

Chipmusic isn't a genre, its an instrument. That's like saying "how should drummers wear?"

But srsly tho omg

i see a lot of drummers wearing just jeans/khakis/etc and a t-shirt while everyone else is in their "image" costumes. It always trips me out.

886

(148 replies, posted in General Discussion)

Hahahahaha this thread big_smile

Or is this a non-issue that I have brought up.

ftfy

887

(8 replies, posted in Tutorials, Mods & How-To's)

If I'm not mistaken a pro-sound will sound quieter with headphones but have better leveling when plugged into a mixer.

edit: oops, I'm so late, haha

danimal cannon wrote:

a lot of convolution reverbs take advantage of stereoness, you know like how it sounds when you hear it naturally. 

Meanwhile, unless you were recording it with a nice stereo mic setup, you'd lose that in the process.

Like... two microphones with a block of wood the size of your head between them?

889

(24 replies, posted in Audio Production)

Saskrotch wrote:

I've actually started doing this on purpose to punish people listening to it through shitty devices. Like certain instruments will just disappear if you're listening through laptop speakers (depending on how close together they are), and especially through a single mono speaker.

Nice.

shoot... I was just coming back to edit and with "oh nevermind I'll just google them" -w-

Thank you.

Is this George the "Cinnamon Toast Crunch" avatar George? What exactly do George and Jonathan do?

892

(1 replies, posted in Releases)

Dancey Unce unce unce

Gets pretty repetitive what with the "one chord progression per song" thing and melodies are kind of lacking in coherence at times, but you have really cool sounds and riffs. I like the "backward" drums @ 1:10 of "Now What" and the bone rattley sound in "Go". "13 Point Program to Destroy Boredome" is my favorite, gives off some nice vibes. I like that subtle vibrato on the crescendo chords.

Good sounds. It's just that almost every lead melody that isn't a riff tends to get a bit lost as if it was a live keyboard solo with a new member of the band who has not rehearsed with everyone else before-hand. And there is not one song that varies the chord progression with which it starts. It's nice to have a contrasting chord progression at some point in the song (in at least one song on there), but that's just my personal preference.

Dancey dance dance in a club nobody would probably care, lol.

I've played my ukulele in the bathroom and recorded it

Congrats on not making unce. This is groovy and makes me want to island it up! I was expecting some back-beat reggae/ska arp chops to come in at some point.

The noise channel sound design is pretty horrible wink .  But I like how you mix up the "instruments" and pass the melody along between them. Bit Shifter does that :3

I kind of didn't really like the guitar part that much. I liked the groovy island jam more and was expecting the guitar to do some backbeat reggae breakdown thing before the "power chord" part came in.

I guess this type of mixing is pretty common, since I hear it often with chip+guitar stuff, but I think the guitar sound was a bit too lo-fi and warm :\

But still, I enjoyed it. It has a lot of untapped potential for variation and stuff.

895

(24 replies, posted in Nintendo Handhelds)

I hope you can take a better picture of it, b3cause from here it just looks like somebody's cat got ahold of it. :S

I was going to say "maybe try something a bit simpler" but I can't relaly say that until I can see it at it's best angle. As it is, it doesn't really look very appetizing to me. Maybe a design that is less organic and more mechanical looking might be better, in my own individual personal humble opinion.

Just ask Auxcide!!!

name dropping like a sir