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(76 replies, posted in General Discussion)

big_smile

:) ah thats rather brill - maybe you could fork Nestopia into a usable version for peeps Neil?

Quick update from me - fixed up my Nes Open Golf NES rom board - its totally fine after mild panic last week (thought it had bitten the dust but these things seem indestructible *Grin*), de-soldered the old eprom and am popping in a socket for testing updates now :O)

aha! Brill work RG!

PM'ing Neil about this - I think I know what it is now smile how bizarre hehe - It's to do with initialisation code on h/w seems to not be showing on the Famicom boards (as mine are normally built on the famicom h/w) but is showing up on the NES boards this time (we had a little similar issue with PR8/Pulsar like this before but nailed it after some testing! smile

I'll put together a NES dev cart to test out bits when I get some time later in the week too \o_ I also have access to a NTSC NES now and can even pop the NES cart into the Famicom for further testing as I fixed up my NES->Fam converter while I was sorting out Pr8 smile

here's a fun live video of hizmi btw http://www.youtube.com/watch?v=5w5nXRsFeuA :)

http://soundcloud.com/andy_l/andy-l-pr8-famicom-loops popped up some fresh loops from the little beastie here :O) \o_

blimey - only just saw this - it is brill heart

as far as i remember the wind in the intro to final fantasy 3 (6) was generated by the noise generator + filter as an example smile

http://www.youtube.com/watch?feature=pl … oA0#t=154s

I did a little blog on some of the things I built and experiments done in getting PR8/Pulsar running on h/w here - http://hackitup.tumblr.com/post/1956991 … -board-h-w smile

hey RG - I just had a bosh at getting NTRQ running on a NES cart of Nes open golf and had the exact same problem you did - I am seriously thinking something is up with this board layout - I actually tried probing the lines of the EPROM in line with the correct NES PRG pinout and succeeded in frying the EPROM and possibly the board itself which is pretty funny when you consider I've made loads of these big_smile with no busted boards in sight...

Perhaps trying to source an alternate donor board and avoiding this one is the best bet until I've worked out what on earth is going on this this one, it is really -really- odd.

The first thought I've had is that it is something to do with the MMC1 revision present on the board...

You could probably make a really interesting SNES chippy synth using short chip like sound waveforms (possibly even generated) and taking advantage of the SNES DSP's inbuilt realtime echo, noise generator, ADSR and FIR filter abilities btw *grin* - frankly it would be a beast :O)

heart the snes. re; a standard sample pack, i seriously doubt it (there -might- have been example sound packs really early on but the chances of digging those up are really nil now and even so it's doubtful they would have got used terribly much by peeps), however you have to remember the popularity of certain keyboards round that time like the M1, especially in Japan - some sounds are just going to pop up quite a lot *grin*

the midi port could have been used to output midi data whilst music was running for debugging, or to input midi data into specially coded tools to hear tunes or sfx back on a real machine; for example to test out various SPC related effects like echo or filters when tweaking or simply to check if the tune worked in relation to the SPC chip's limits (or evil loop points) etc - would have been quicker to bung over a little midi file than blow a whole new rom y'see... if you take a look at factor 5's dev system; http://www.gamesniped.com/wp-content/up … Kit-11.jpg you can see lots of action around the SPC chip... smile

\o_

PS - here's a nice BRR converter Uxorious made ages ago for cooledit; http://emureview.ztnet.com/developersco … es_brr.zip if you want to have a go at popping samples onto the snes smile

hehe :) also it'd be cheaper (and less bonkers) to just grab a MVS board (circa 50£) + some Neo-Geo MVS carts (5£ to 50£ per game, most can be bought v. cheaply these days) + a JAMMA supergun (Vogatek MK4 = 28£) ... you could get a whole lot of -real- Neo-Geo action for £500 *grin*

\o_ cheers Analog

Btw peeps - I've just popped up PDF labels for NTRQ + PR8 as PDF files (to assist with printing at correct size for sticking on a Famicom cart :) grab them at;
http://hackitup.tumblr.com/post/1936854 … r-ntrq-pr8

here's the PR8 one *grin*

cheers Neil :O)

I've just updated the guide at http://hackitup.tumblr.com/post/1920173 … rom-to-run with a diagram to assist in building PR8/Pulsar btw \o_

http://hackitup.tumblr.com/post/1920173 … rom-to-run

^ there ya go :D

Happy PR8 hardware drumming or Pulsar hardware tracking everyone!

it really is alive now big_smile