801

(41 replies, posted in Software & Plug-ins)

Bit wish wrote:
12ianma wrote:

It sounds like he has a USB cart. Hit up nitros sav recovery help. also what happens when the save is read on an emulator?

I dont know.... im very new to it so i dont know if the sav is working.... but when it starts up it say's "Testing Saved Ram" then it brings me to a different  lsdj program it wont let me save and instead it said "reset memory".... its No$ gba or something... its sooo confusing.

This response from LSDj means that the program didn't recognize the cart as having enough SRAM for the LSDj save menu to work. It would follow that the battery in your EMS cart is either dislodged or dead, or that your SRAM is completely corrupted.

Occam's razor, though, it's likely the former.

802

(164 replies, posted in General Discussion)

I'm tooting my own horn here, but I think this was worth saving:

Telerophon: I am considering replacing the Lightbulb graphic for the "TIP!" sections with MS Office's Clippy for the EPUB edition of the LSDj Manual. Thoughts?
Zxen: Heh. Go for it.
Telerophon: "TIP! If you want to compose in waltz time (3/4), put H00 commands on step C in every phrase."
Telerophon: "HI, IT LOOKS LIKE YOU'RE TRYING TO WRITE A WALTZ! WOULD YOU LIKE MY HELP?"

803

(6 replies, posted in General Discussion)

Thanks for holding it down in ROC City, Nick.

I have family in the area, so I'll be back up eventually.

Hopefully I'll even have music worth listening to by then!

804

(66 replies, posted in General Discussion)

danimal cannon wrote:

woah this is a topic that somehow people care about.

805

(14 replies, posted in Nintendo Handhelds)

Oh, awesome. Well, you live and you learn…

I'm not sure if it's apparent from that photo, but the orientation notch for the female PS/2 port is facing up in that picture.

So, looking at the female port from the interface side and going clockwise from 12 o'clock, GND should be the second pin, or the fifth?

EDIT: The orientation notch being 12 o'clock. Man, this is way more confusing than I would have hoped…

806

(11 replies, posted in Nintendo Handhelds)

Did you ever get your keyboard to power up and sync with LSDj? I'm still having problems with mine.

My point being that if the hardware isn't syncronizing, it won't really matter how you set up the LSDj Song to play it.

807

(14 replies, posted in Nintendo Handhelds)

Yeah, I've never gotten the LEDs on the keyboard to light up.

Since this is my first time building a keyboard/adapter set, I wasn't sure if the keyboard should light up or not, but I had always expected it to.

Strange. I'm not sure what could be wrong with my wiring, then.

Here's a picture of my handiwork:

If I've set this up correctly, the wire color codes are:

Blue   — +5v
Red    — GND
Green  — CLK
Orange — Serial In

My soldering is admittedly very sloppy, but I think it still conducts, and nothing is crossed or shorted that I can tell…

808

(14 replies, posted in Nintendo Handhelds)

nitro2k01 wrote:

If you mean this one the only actual difference is that gnd doesn't use pin 6 but instead the shield. (I think you'll find this method easier than opening up the plug again to do more pin swapping.)
Thing is, that diagram shows you what goes where, but then it's up to you to find a way to connect everything.

I opened my link cable head up again and redid the pin-swaps. You were right about having done it for an Arduinoboy instead of a Keyboard, I totally didn't realize they were different pinouts.

It still doesn't work, though. Hrmm.

I'm going to hit a thrift store with a DMG and my adapter in a bit to plug a bunch of keyboards into it and see if its just my keyboard…

I've got two 64M EMS carts:

Cart 1A.) Latest LSDj Release (4.6.6 Right Now)
Cart 1B.) MuddyGB, Pounder, Fatass, Sludgeon, Carillon, any other thing I want to play with musically — and then Tetris.

Cart 2A.) Latest Stable LSDj (4.6.2 Right Now)
Cart 2B.) Game Boy Test Program

810

(19 replies, posted in General Discussion)

This guy used to perform as Captain Sievert. And he is awesome.

Internet jokes IRL, guys.

(Seriously though, they can be funny.)

Frostbyte wrote:

I only usually go for the negative BPMs.

I really prefer for it to be earlier when I'm done listening to a song than it was before I started listening to it.

Let's start an experimental music group to explore this and call it "This Band is a Time Machine."

813

(14 replies, posted in Nintendo Handhelds)

Ah, yeah. I cut a DMG-04 in half and pin-swapped it to make the blue ground wire the +5V wire, then I got two female 6pin Mini-DIN connectors to put on the other ends as adaptors, copying that diagram exactly.

I'm now at a point where I can't tell if my wiring is bad, or if LSDj just doesn't like my keyboard.

Ideally, I'd have a multimeter and a computer with a PS/2 port to test these things, but I don't…

814

(14 replies, posted in Nintendo Handhelds)

You're blowing my mind here, Nitro.

I've done something similar with a DMG pin swap. So, how should your final wiring vary from the DMG to PS/2 diagram found in the LSDj wiki article? I copied that pretty much exactly in the adapter I've made.

815

(24 replies, posted in Nintendo Consoles)

I'm going to feel like an idiot for asking this, but there's no currently available or in development tracker for SNES?

Are there any development docs for homebrew and demoscene use? A really devoted person could just write their songs in assembly from scratch… theoretically. That'd be lightyears beyond my abilities.

816

(164 replies, posted in General Discussion)

<datathrash> whoop making overtime pay and fucking the internet yay
<datathrash> i am fucking the internet