The discussion is open, of course. I am not exactly sure what my "point" is. I just feel like the chipscene is somehow trembling to find new grounds (or is it just me?) and I think the überfocus on hardware that glued the scene together before is becoming less relevant. Both among us, and for the spectators.

Every platform certainly has characteristics that makes it (not) nice to work with. Unpredictable and noisey, sweet and fun, fast and compact, etc. But that goes for *all* platforms. It's not something unique for lo-fi machines, even if we (me) feel like it. Even if some computers and instruments try to be invisible and universal, they are not. I think that's important to remember.

Some people say that anything made with a C64 is chipmusic. Maybe so. But is anything made with a SID also chipmusic? If you connect it to a massive super computer that can access the SID fifteen billion times per second, and blast out the most hi-fi sound ever, would that be chipmusic? For me, no. The definition needs to be more complicated than that, atleast for the scientific part of me.

A clicky waveform can be emulated easily. It could also be made more clicky, which would then make it even more fun, if that's what you like. If you'd identify the "unique" characteristics of e.g the SID and then intensify them in an emulator, would that make it more unique? More chip? Is it more authentic than using external effects? More purist than bending the machine?

That seems more interesting, compared to building all these additional hardware to be able to transgress the original hardware platform. If you want to make a hawt C64 coder pr0n demo today, I'm not even sure it's possible to use the original platform anymore. You have to use emulators and special tools. And then play it on a C64. Yeai/wow/etc.

Hm. I think I'll stop there.

SUPER MEDIA THEORY FOR CHIPLZ:

INTRO
When the chip-term appeared around 1990, chipmusic was sample-based music with small file-size. Hardware wasn't so important. That convention was dominant for atleast 10 years, and was later changed by the performance/mp3-oriented chipscene, and people who wrote about it. The hardware became the main thing, partly because it made it easier to "package" chipmusic.

PROBLEM
But if you talk to a chipmusician about their music making process, they won't talk about hardware for long. Right? There's only that much that you can say. The software interface is seemingly more important in the process. A platform like C64 can be used for so many other types of music than chipmusic. If you use it for algorithmic art installations, or for 8-bit sample collages, or piano roll jazz porn it's not really chip anymore. Right? Same with Ataris or Commodores or Nintendos or Nintendonts.

THEORY
The whole dualism of hardware and software is kind of tricky to maintain. Hardware contains software. Software won't run without hardware. You can't use one without the other. So it's usually more useful to separate between platform and interface, and remember that software doesn't have to be digital and platforms don't have to be physical hardware. Hm, u know?

CONCLUSION
The discussion about software vs hardware doesn't seem to lead anywhere - yet it still goes on. And I doubt that "hardware" is what can hold the chipscene together these days anyway. Same goes for the demoscene. Atleast in the C64-scene the original hardware seems to be more like a media player these days. Maybe we can talk more about the cultural (softwareal) aspects of chipmusic, and avoid becoming some static little nerd mob who only talks about machines and copyright. Or not?

REFERENCEZ
https://chipflip.wordpress.com/chipmusic

67

(8 replies, posted in Nintendo Handhelds)

We did it in Demotronic.
But it's a pain in the ass.

http://www.pouet.net/prod.php?which=7175

daniel.botz[at]lmu/dot/de might work better.

Unfortunately not, no.
Mail him and complain smile

70

(13 replies, posted in Releases)

The link doesn't work during European lunch.

What is it that people don't get? smile I mean - what is this thing we're doing, anyway? It's really challenging to explain to an 'outsider' what this is. But if we can't, then ...  then ... then the future generations' understanding of chipmusic will be limited to Gameboys and hairspray!

Jansaw wrote:

I wrote a few essays/articles on 8bit culture in 2nd year I think... read my paper at a conference or two.
If you're interested I'll send it your way.

I'm interested in reading this too. (info ATATATAT goto80 DOTODTODTODT com)

Aha! Thanks! Yeah, copy and destroy! I was so tired of it when I finished it (actually so tired so I missed the whole opposition/graduation thing, ehh) so never got around to distributing it properly. I still have some vague idea of re-writing it properly (not adapted to academia) and release it. Perhaps together with texts from others. But-uh...

From what I can remember, the best English book about chipstuff is little-scale's dissertation. Other than that it's papers and articles. If you really want to get your hands demoscene-dirty, you should check out the book by Daniel Botz.

@xylo The point of reading what other people say, is for example to get a better understanding and be able to explain what chippitoonz is to other people. Or, you know, to learn something new smile

EDIT any feedback on the thesis is welcome, btw. didn't get much from the uni people, lulz

You beat me to it mr.J -- fanx!

And yes, Upitup is definitely worth digging into!

75

(3 replies, posted in General Discussion)

La Belle Indifference, Jacob Sikker Remin, 8bitklubben and Mobb Beep (he's in this forum iirc) might be able to help out.

Prepairing some extra goodness to come out in a few weeks, nomnomnom

Oh I thought I embedded the playlist, sorry bout that.
Perhaps that's not even possible to do on earth.

Top french shouldn't be touched

Thanks! It was a great experience. There was an interview before the show with the question "Why do you use old computers?" which I answered with "Why do you use new computers?".

We've come a long way, babies!

We performed this in Stuttgart a few weeks back. It's a, uhm, musical with C64-dub, c64 petscii graphics, Renoise-jazz, party, despair, etcetera.

I gave some songs to Uwe Schenk, he rearranged them for his band, and then Raquel Meyers made an animated story with text graphics. Then we performed it live infront of an audience. And I destroyed the songs again. Simple as that!

More info: http://goto80.com/blog/the-ferret-show- … chenk-band