Oliver, any idea when the next batch is coming in? I want two ASAP
34 Aug 14, 2012 9:07 am
Re: 2xLSDJ (42 replies, posted in Nintendo Handhelds)
So considering the impedance issue mentioned earlier, is this unsafe to use?
http://www.zzounds.com/item--HOSCMP1
I was thinking of getting two of these and summing the L/L and R/R signals of each gameboy, then combining them back into a stereo L/R out. They say it's a combiner, but is zZounds just ignorant to the impedance risks involved with doing something like this?
35 Aug 14, 2012 8:58 am
Re: How to Flash Your EMS Cartridge on Mac (24 replies, posted in Nintendo Handhelds)
Somebody really needs to develop a GUI. \
Maybe someone could wrap this in an app with Platypus?
36 Jun 25, 2012 8:59 pm
Re: LSDJ Change Note without retriggering envelope (15 replies, posted in Nintendo Handhelds)
Are you talking about L or P? L doesn't work, just tried it, it still retriggers the envelope. And there's no easy way to control P to hit exact specific notes, especially if you want to do it fast, and without tables.
37 Jun 25, 2012 8:36 pm
Re: LSDJ Change Note without retriggering envelope (15 replies, posted in Nintendo Handhelds)
It's my versions. It looks like my 3.9.9 is just one update before this was added in:
2009-07-14: v3.9.a
* bugfix: instr copy/paste works again (broke in 3.9.3)
* make it possible to change pitch of pu1/2 sounds without
retrigging, by omitting instrument number.e.g.
C-3 I03
G-3 I--
38 Jun 25, 2012 8:32 pm
Re: LSDJ Change Note without retriggering envelope (15 replies, posted in Nintendo Handhelds)
And what version of LSDJ do you have?
39 Jun 25, 2012 8:06 pm
Re: LSDJ Change Note without retriggering envelope (15 replies, posted in Nintendo Handhelds)
It doesn't seem like you did exactly as I had it set up. I didn't use any E commands in the phrase screen, I just set the envelope in the instrument screen to 0F (like my post suggests). However, I just tried using the E0F command, and the D5 actually repeats whatever the E command is set to rather than reverting to what the instrument is set to, like your experiment suggests.
Would you be able to try the experiment the way I had it set up? What version of LSDJ do you have?
40 Jun 25, 2012 7:48 pm
Re: LSDJ Change Note without retriggering envelope (15 replies, posted in Nintendo Handhelds)
Yeah, I have a feeling my LSDJ needs to be updated.
41 Jun 25, 2012 7:45 pm
Re: Gameboy Programmer Group Order? (43 replies, posted in Nintendo Handhelds)
I would be wanting a pre-assembled version, but creating a kit would allow others to make and sell them to people like me. The kit sounds like the way to go. What kind of price difference would there be?
42 Jun 25, 2012 7:39 pm
Re: LSDJ Change Note without retriggering envelope (15 replies, posted in Nintendo Handhelds)
No tables. This is exactly how I have it:
Phrase 00
0 C5 00 --
1 -- -- --
2 -- -- --
3 -- -- --
4 -- -- --
5 -- -- --
6 -- -- --
7 D5 -- --
8 -- -- --
9 -- -- --
A -- -- --
B -- -- --
C -- -- --
D -- -- --
F -- -- --
Instrument 00
Envelope: 0F
Wave duty: 25%
[Everything else default. no tables.]
The phrase above sounds exactly the same as if I were to include the 00 instrument indicator on the D5.
43 Jun 25, 2012 7:15 pm
Re: LSDJ Change Note without retriggering envelope (15 replies, posted in Nintendo Handhelds)
Two carts on my grayboy, one 3.8.9 and one 3.9.9. Doesn't work in either.
44 Jun 25, 2012 6:55 pm
Topic: LSDJ Change Note without retriggering envelope (15 replies, posted in Nintendo Handhelds)
It's common knowledge that using the transpose column of a table can change notes without restarting the envelope (e.g. arps). But is there any way of doing this in the phrase screen without using tables? I'm trying to use a slow fade-in instrument with the envelope set to 1F, and have the notes change to what I have set in the phrase screen during each fade in. I've tried deleting the instrument indicator after the initial note (like with WAV instruments), but it still restarts the envelope. I'm about to abuse tables to achieve the effect I want, but before I did that I thought I'd post here to see if anyone had a better idea.