µB wrote:
eme7h wrote:

My EP is called ketamine for a reason.

Honestly, most stuff I wrote on drugs is shit. I loose the control over composition and instrument, as well as objectivity about what sounds good and what doesn't. There hasn't been a drug yet that was able to pull me out of a creative slump either.

Well, I guess caffeine and nicotine work to keep me going, but that's more physical.

Once I took a hit at this big joint and said to myself: "I'll make a track now, it'll be awesome". I ended up with the most retarded drum phrases known to men.

Chainsaw Police wrote:
I'mHeadingForABombShelter wrote:

Dude, the blog is hard to run. HEAPS of the guys time goes into posting.

Sometimes, time =/= quality.
My English teachers keep telling the class this. You can spend half the exam time writing fifty pages of essays, but you mightn't actually answer the question and you could get shitty marks, in comparo to a kid that spent thirty minutes and wrote three pages and scored full-marks.

If somebody tells you that the content could be better, saying that you spent a long time on it really isn't a valid justification. Perhaps take the criticism on board and spend more time and effort on the content.

Also, it's kinda cool that CRTified Technician is on there! I've been following Dtrx's works for a while and he definitely needs more attention, haha.

But while time spent != quality, it can be = effort. And if he puts so much time as I'mHeadingForABombShelter, it shows he at least likes it very much.

tempsoundsolutions wrote:

i wouldnt say any of the descriptions of the artists music shared there is anything that would make me interested to listen to the music, and isnt that the point of a blog in the first place.

Actually it's a question of POV. Some descriptions really got me interested.

tempsoundsolutions wrote:

sorry but this blog is sort of wack. hes got all sorts of 'no site as far as i can tell' on his descriptions, which arent very descriptive to begin with. he just isnt researching the stuff he's blogging about all that well if he is going to write that for stuff and find the webpages, but selling the artists down the line in a scene this small on releases is actually kinda counterproductive. lets take just one of his blog entries:

Nothing unique for the VGM genre, but they use some flutes - giving it a bit of their own flair. They rock, they're heavy and they cover some badass tunes - that's all you need to know.

wtf? is this really the best that could be done there?

I agree with you, but still, lets talk to the guy, and not make he hate us.

kineticturtle wrote:
ant1 wrote:

rah rah i deserve to be paid to do my hobby that i would do anyway

I love you, ant1, but not all of us consider this purely a hobby.

I'm quite new here and I'm far from a "professional" chip musician or whatever ... but is that really what our community is about anyways? I know not everyone consider this purely a hobby, but will this help the scene in any way to be known as some dudes who will start dicking around about copyright issues? For instance, I don't work with credit cards (I'm pretty scared of them), but I really wanted to have fearofdark's Motorway (which is awesome). If it wasn't for XC3N, who bought it for me as a gift, I wouldn't be able to listen to it, since my poor internet connection doesn't allow streaming. I'm surely not making myself clear, but what is better: to have someone introduced to chipmusic by listening some of our songs for free and maybe understanding our need for support and start paying for it some time in the future or that autochiptune crap? Should we go Metallica all the way?

For those who suffered from copyright infrigiment, maybe discuss with the guy, whatever, but don't start being the copyright trolls most of us hate.

Hope I didn't offend anyone on this.

70

(55 replies, posted in General Discussion)

Jansaw wrote:

"have you heard of this new genre where dudes make music using the hardware limitations of old naval vessels from world war 2 it's called shiptune they have a web site for shiptunes it's called pearl harbor collective"

Best comment.

I was going to say exactly the same.

71

(12 replies, posted in Nintendo Handhelds)

whats your idea? phrases on lgpt and some lsdj instruments in between?

72

(13 replies, posted in Graphics, Artwork & Design)

http://www.cppgameprogramming.com/
http://msdn.microsoft.com/en-us/centrum-xna.aspx
http://www.amazon.com/Hamlet-Holodeck-F … 0262631873

... and so on.

73

(13 replies, posted in Graphics, Artwork & Design)

Guy, as a struggling game programmer, I can assure you this: that's not an easy road to travel. One piece of advice is to focus on some easy learning "real language" instead of going directly to C++. For my first game (which is a turn-based board-based card game that is still in development, even having a 5 programmers team), I'm using C# (which is what I use at work) with a framework called WPF, which wont do for a sidescroller. XNA would be a good choice I guess, and the sample project is a sidescroller already! Also ... tons of books (XNA related, game programming related, C# related in this case) would help you along this bumpy road that is game development.

And there's also something called game design ... maybe this can be more your area (since it doesn't require programming skills), which is a area for people who create game logics, feelings and so on (Game Design through lenses is a good book on that, and also Hamlet on the Holodeck can give you a lot of good insights). The problem with this way is that you'll have to find the artists and the programmers and convince them that your project is worth doing, so there's a lot of communication skills involved.

At last, no game is easy to make, even if you're already a programming wizard. Only effort, study and practice can make it easier.

Here's a good link for a blog from one of the Tony Hawk's frachise developers: http://cowboyprogramming.com/

74

(64 replies, posted in General Discussion)

My monorave entry was a hip-hop attempt: http://hexawe.bandcamp.com/track/empowe … by-vargero

People got really excited with NNNNNNNNNN's set up.

Any video of Bud Melvin's set?

77

(40 replies, posted in Collaborations)

This could bring another contest: take the winner loop and put it in a song.

78

(102 replies, posted in General Discussion)

I didn't, but in order to create some tunes I started learning, to get hold of tempo and stuff like that.

79

(73 replies, posted in LittleGPTracker)

Congrats Pulselooper! Yor track was awesome!

80

(73 replies, posted in LittleGPTracker)

Awesome tracks!