305

(257 replies, posted in Software & Plug-ins)

Hi Domu,

I aggree, I will use endless rotary encoder because I want to avoid "gap" when value change on step parameters.
In my head, I hope to use 4 encoders minimum because some page should have more than two parameters : ADSR for example.
I will keep some synth with ADSR some other with DR or AD like nanoloop does, it sound great, and not every synth need complex envelope.
So some page will have two, some four parameters.
The interface will be based on a mixed of nanoloop and Elektron hardware.

I'd like the treillis to show the "trig" step like any drum machine on 16 step, and to be able to select the active step.
There will be another treillis on the left of the first one which will allow to select :
1.1) ENV",  1.2) Note  1.3) OSC   1.4)  VCO
1.2) LFO,  2.2) Filter   3.2) FX       3.4) BPM
1.3) LOAD 2.3) SAVE  3.3) PTRN 4.3) BANK
1.4) PREV 2.4) NEXT   3.4) ?       4.4)?

The Raspberry Pi or I think the Raspberry Pi 2 will handle all the audio processing.
But the raspberry can not handle rotary knob easilly IIRC, and I will have to use an arduino to handle the knob.
The treillis are controllable by I2C and raspberry and arduino could handle it.
I'd like the hardware interface to be managed by the arduino because the duino is really cheap and is design to do this kindo of thing.
The audio and the video will run on the Pi because it will be easier to design, debug and maintain.

If you like stuff like arduino, led and push button, go on this I'd like to see what you could desing with it.
And I'd like to share experience and schema.
I will make it "midi" capable and make picoloop be able to recognize it so a firmware will be done for the duino to be able to talk to the pi and recognize this hardware.
I'm very happy to for this next hardware step smile

I will pm my email to see your icon and if they are great I will integrate them.
Anyway, they will be better than this text smile

From my previous post, I have modified a lot a lot of code, moving stuff...
I have finished the big change on the code base last week.
And yesterday I was able to handle a different GUI view for each synth which was my goal.
It have been a really big work and it's not finished because now I have to make it real and not technically possible.
So now I have to redesign the interface of each synth and if you have idea for picodrum, picosynth, dbopl, don't hesitate, it's the right time, I will do this in the next few days.

Two new software synth are integrated, because It was not too difficult and I'd want more advanced engine.
PBSynth : http://dl.openhandhelds.org/cgi-bin/gp2 … 0,0,6,2867
is integrated , it is an old fixed float synth done by Christian Nowak in 2006, it run on opendingux and PSP, windows, I will have to speedup the code base to make it work smoothly on GP2X. But it works fine on it when I check it.

Cursynth is in integration state, and I'm listening to a pattern made with it right now.
It sound really really great, one the best opensource synth I've heard. But this one will never be able to run in a PSP, dingux or something like this. It eat a lot of CPU but it sound really really great and smooth.

When I have finished the Cursynth, integration, I clean the Gui and I push a windows beta of the result and a song smile
And this realease one should be really great !!!


Thank you domu and have a great weekend.

Maybe you are seeking this kind of documentation.
It is from the guy from nocash : no$gba

Gb : http://problemkaputt.de/pandocs.txt
Nes : http://problemkaputt.de/everynes.txt
Gba : http://problemkaputt.de/gbatek.txt

307

(9 replies, posted in Nintendo Handhelds)

Yes you can sync them.
I have used two gba sp and it works, don't remember which one was master.
The two sequencer are really different and the sound too.
I don't like to mix them.
But nanoloop 1.x with 2.x is definitely easier to play.
But the sound doesn't mix too well.
In this setup i had used the noise channel of the nanoloop 1.x and the wavechannel of the 1.x with some channel of nanoloop 2.x.

It was the best setup i had with nintendo handled.

308

(257 replies, posted in Software & Plug-ins)

Thank you a lot Domu, I will take my time to make a great release smile

I will explain the photo a bit.
One of my friend want to do some hardware hacking with me on raspberry pi and arduino.
I will make with him a special controller to play with picoloop.
It will let me port picoloop on arduino with standard spas controller and do some experiment with more powerful synth engine : cursynth and VOPM.
On the hardware side, I don't have experience on arduino so I will learn and he has years of experience on embedded device so it will be a lot of fun.
I will learn a lot from this and it will give me idea on how I can make the control outside of picoloop.
All things like midi will be in the area too at that time.

The image is from adafruit, it is a 4x4 matrix button led named trellis.
Search for "adafruit 4x4 trellis" on google image you will see.
The custom controlle will be made with it.
There should be rotary knob too.
I could upload the schema when it will be finish if it is great but I don't have a fixed idea today and I don't want to fix deadline on it because it could take a lot of time to make it great.
And I want to share great moment when I will build it.

Stay tuned, in three four weeks there may be a release, and thank you for your great support, it is really a pleasure smile

309

(257 replies, posted in Software & Plug-ins)

There is 2000 or 3000 other line moved away, so lots of cleaning, and nothing more to bring because it is really on the low level....
For the lower hardware, the next thing will be the sampler.
And the famous VOPM vst may run, but I need to double check it, it is a YM2151, and the integration should be smooth too, if the handled are powerfull enough.

With one of my dude we are heavy looking at this :


So project advance and there is really more to come on the faster hardware.
And it looks great with an arduino and a raspberry pi, so i will build a special version for me smile

I am lurking on this machine integration : http://www.gnu.org/software/cursynth/
But this one will be only available on pi/windows/linux because it use a lot of float.
But it sound really great.

Please, little scale, go home with us, we are here and we'd like to see you again.
You are one the guy which give me hope on the chipmusic side.
No problem if you don't finish this.
But please, don't let us alone.... please... go home !!!

311

(257 replies, posted in Software & Plug-ins)

Hi, Just to say, I continue the cleaning of the GUI, lot of works...
For now nothing is visible but I have near 6000 line of 'git diff' so I move stuff aroundabd around.

I can't reproduce 'kid versus chemical' crash, I think your psp doesn't support 300Mhz, mine doesn't support 333Mhz.... So in the last tree I downclock the soft to 266Mhz... Stupid hardware...
I have a lot of IO speedup on the psp part. Psp has a really bad IO driver.

On the gp2x there is nothing done yet. Need to fix the sdl_exit().
I'm interested on the gp2x because I have a midi firestarter cable and I want to use it smile

I hope the next build should come next month, I want to finish the cleaning of the GUI first smile

312

(336 replies, posted in Sega)

Please, please, please give me more !!!

I have another binary the gambatte r550 binary.
On this one I don't have the "save" in the project screen....

So i think you should try another gambatte binary.

I use gambatte sdl svn r309 an old one I think.
Lsdj 3.7.4 old one too.
It run on a Debian 64 bit kernel 3.2.0-4.
I have a LSDJ.gb file and a LSDJ.sav In the same folder has the gambatte_sdl binary ( gambatte was build from the svn so I copy it there ).
The sav file size is 128k.

I have not tweak anything IIRC.
I can use the save file, I don't use the save state.

315

(41 replies, posted in Software & Plug-ins)

Hi Bsa, I'd like to play with the four operator but the my tracker code doesn't allow it...
I will need to modify it to take a variable number of enveloppe ( will be done in the future ).
For now I will try only the 8 waveform.
If you want to see the source or the prebuild binary you can fetch it on this thread  near the last page :
http://chipmusic.org/forums/topic/13624 … oop-clone/

Thanks a lot for your help and the opl2 wrapper which let me play dbopl smile
You can see how I have merge it in the source code in the Machine directory.

Thanks a lot,

316

(32 replies, posted in General Discussion)

Finish picoloop on handled and launch a chipmusic picoloop compo smile

317

(336 replies, posted in Sega)

@herr_prof : try to use the dingoo or better the psp picodrive. I have no problem with those version.
Maybe the canoo version of picodrive need to be updated.

CountSymphony I've got the same feeling has some people here :
- a gui indication for the playback will be great : start/stop
- flat note is not used by LSDJ/LGPT so it's difficult to use

I had a lot of fun playing with prodigy today, it sound really great and the savestate allow me to tweak in different direction.
I'm really happy you have released it for christmas smile

Thank you !!!

318

(336 replies, posted in Sega)

For those of you which may be in the "no sound" problem : stereo panning = 03

319

(336 replies, posted in Sega)

It launch for me, no graphic bug or glitch but I don't have any sound...
For the first five minute...
Then, now I play sound on PSG1 and FM1.
Actually I use Picodrive on dingoo a320.
I will try again on PSP later.

It's a really good first real version smile
Thank you and merry christmas smile

320

(257 replies, posted in Software & Plug-ins)

Hi Kid versus chemical, sorry for the bug on PSP, I will hunt it and fix it, I need to reproduce it on my handled.
And I'm really happy it works on your psp, I only tested on my old psp2000 and with ppsspp and I was not too sure it works on other psp.

And Domu the next gp2x port should solve the freeze on SDL_exit.
I have to spot the bad bug and make a really clean release.
And if you made a release, I will be more than happy to listen to it.

I'm glad you like this soft and your feedback give me a lot smile