Try installing Windows XP to that Laptop. It should hopefully be able to handle it (at least for these purposes). If drivers are a problem, Windows XP is the best solution. Just a thought.
2 Nov 3, 2012 9:48 pm
Re: Why are some roms not showing up on 64 EMS smart card? (7 replies, posted in Nintendo Handhelds)
Don't forget, when you put a GBC only game, you have to click the "Color" checkbox.
3 Nov 3, 2012 5:56 am
Re: LSDJ Advanced Tricks (27 replies, posted in Nintendo Handhelds)
Wow, thanks for the overwhelming amount of responses! I'll definitely check all of these out! Also, I didn't elaborate, but I wasn't using PU1 JUST for the "kick", I was also interchanging it with actual melodies as well. What was making me frustrated is that at some points in the songI had to choose between A) have a kick drum, but no 2nd/3rd melody or B) don't have the drum and have a melody. I will try switching off roles between the channels as some of you suggested, making alternate versions in different channels. I will also play around with the envelope and let things keep playing. The "Danimal Cannon" videos seem great and the noisechannel website is almost exactly what I was looking for, I'll check them out very soon.
Thanks guys! If you have any more tricks to share, don't hesitate to post them! I think this thread might also be useful to catalogue some of these websites and also people's own personal discoveries.
4 Nov 2, 2012 7:38 am
Topic: LSDJ Advanced Tricks (27 replies, posted in Nintendo Handhelds)
So I've gotten halfway through making my first full-length track composed in LSDJ, and I've been a little frustrated with the lack of channels on my project. Right now I have PU1 as a "kick" drum, PU2 as the main melody, WAV as the lower accompanying notes, and NOISE as a hi-hat, cymbal, etc.
I've been experimenting a lot with the Synth and wave screens, and I've gotten some cool sounds out of them, but mostly out of random luck, I still don't fully grasp them yet and I would like to learn, but most of the stuff I find on the internet is just for complete beginners, no intermediate or advanced tutorials.
Basically, if you guys know of any useful tips and tricks to maximize the number of sounds coming out of the gameboy, and make some sweet sounding tracks, it would really help me alot. Also, any websites or videos that might contain intermediate/advanced tutorials that you've found helpful would be great!
Oh and for the record, yes, I know what tables are and I have been using them, I am familiar with chords and arpeggios and how to make them, and I've read the manual multiple times.
Thanks :^)
5 Oct 31, 2012 2:33 am
Re: Customized gear thread (1,206 replies, posted in Nintendo Handhelds)
Wow, nice job with those colors! The pink text goes well with the pink frame.
6 Oct 31, 2012 12:04 am
Re: LSDJ on Ds lite (8 replies, posted in Nintendo Handhelds)
Can i buy it in a store or is only online?
No, you cannot buy flashcarts at a store (at least in the US)! Not to be unhelpful, but this is something a 1-second google search could find out. If you want more information on specific flashcarts, I recommend browsing the forums on gbatemp.net. These DS flashcarts will run you between US$15-40 and In my opinion, Acekard and R4 are the best (I have an Acekard).
However, if you're serious about this, I'd get a used gameboy (ORIGINAL DMG, not COLOR, not Gameboy Advance, not POCKET) and a gameboy EMS flash cart (nonelectronics or kitsch-bent sells them) and the whole thing should not run you far over $60. Less if you find one used at a garage sale or on craigslist (pro-tip: make sure the screens don't show vertical lines) I was mildly interested in LSDJ at first, but when I got my hands on the actual hardware, it became a passionate hobby.
If you are not sure yet, I highly recommend getting an LSDJ license and running an emulator off of your computer. It will only set you back $2 and you can start learning right away. If you find out it's not your thing, big whoop you lost two bucks.
I personally don't recommend going the DS flashcard route, as when I did it a while ago, the emulation was god-awful for me and ended up in only turning me off from the program altogether. If you already had the flashcart, then it might make sense to try it out. But going out of your way to get it specifically for LSDj is just a bad decision. It's like buying a little tykes toy piano instead of a real keyboard to practice playing piano on.
7 Oct 30, 2012 12:49 am
Re: NES buttons in DMG possible? (10 replies, posted in Nintendo Handhelds)
Thanks, I was actually was also wondering this but what about the silicone button pads? Are those interchangeable? Obviously, the start and select aren't, but what about the d-pad and buttons?
8 Oct 29, 2012 5:04 am
Re: How rare are different DMG (play it loud) colors (40 replies, posted in Nintendo Handhelds)
I was also interested in knowing this. Now what I'm not sure about is actual monetary value. I know that <$20 is a good deal on a regular greyboy, though I got my greenboy (with a game) from craigslist for $15. It does seem that clear and black are significantly more expensive with prices above $40 and often $60 on eBay, which seems completely ridiculous for a 20+ year old, common as hell game console; regardless of the color. I've never seen blue or white dmgs, so I do believe they're very rare, at least stateside.
9 Oct 28, 2012 7:47 pm
Topic: Internal Prosound Question (1 replies, posted in Nintendo Handhelds)
So I'm about to mod my first DMG (waiting on the parts to get in the mail) with a backlight. I also wanted to add internal prosound that comes out through the built in headphone jack so that I don't have to drill any holes on the case. I know how to wire it, but I have a couple of questions regarding it before I do it though:
-After doing this, will the jack still be able to provide enough power and volume to drive a pair of headphones like before? To my understanding, the mod will actually increase the volume, but I need to still be able to plug in headphones and I'm worried that the increase in volume will decrease the power necessary to drive the headphones.
-If you CAN still use regular (non-amplified) headphones on it, why do people, more often that not, add a second internal jack? What is the benefit (other than a higher-quality jack) over simply replacing the included one?