Unreal.

Just helping clarify his post. No attitude intended.

This is an interesting blog. You have some pretty nice track assessments but I think there were a few left out as well. For people coming in for a quick listen those tracks are a good start but if you have to sit at a desk all day and work like me, just press play on the first track and skip around if you need to.

e.s.c. wrote:

I submitted, so did saskrotch, so this isn't a complete list FYI

If you read the post you would understand he is writing a blog about the "140+ entries that were put in this week" and jotting down which he was most impressed by.

general area works but it is offset slightly. do it while it is on and tint is all the way up. then you can see your progress.

remember to hold it there for a little bit. it will flicker and discolor for a couple seconds. when you take the iron off look for the lines to fade back or flicker back. if they keep disappearing keep at it. i wouldnt worry too much about damaging the screen, i have found they are pretty resilient

What a great album! I'll be listening to this one for a while

246

(9 replies, posted in Nintendo Handhelds)

herr_prof wrote:

I think it only works on the because of that special gba feature where you can share a game over the link port with your friend. The avr here is sending the gba program to ram AND doing the midi magic.

Exactly. Any other GB go with an arduinoboy.

247

(9 replies, posted in Nintendo Handhelds)

Someone needs to make this work with an arduino. I don't have a programmer either but I'd love to get my hands on this.

248

(41 replies, posted in Collaborations)

Me too. Me too. Looking forward to everyone's track

249

(5 replies, posted in Nintendo Handhelds)

Could have cut a wire when screwing the two halves  back together. take it apart and check the connections. May be able to use electrical tape to fix it till you get your hands on an iron again

250

(1,620 replies, posted in General Discussion)

Best part of that picture is the stack of NESs on the shelf. I have all my extras/backups in a closet, I should figure out how to display everything

Okay, so I'm going off a manual and old knowledge but after drawing you want StorePic Pic0 and then edit it where you would want a shade by blacking out that area and then StorePic Pic1. Next create a program with a for or while loop or a goto loop.
A for loop would look something like this //starting at 0 incrementing by 1 till 100 is reached
For(A,0,100,1)
ClrDraw
RecallPic Pic0
RecallPic Pic1
End
You could also try inserting ClrDraw inbetween the recalls to see the effect. Or just store the pics and export to your PC with the PC link cable.

I'd have to look at my old 83 but I believe it's called point on or pt_on(). You can enter an empty graph and use that to draw. Then use sto->pic1 or something along those lines. When you store 2 pics you can write a simple program with a for or Do loop that calls and then clears each picture. It's been 10 years since I used an 83 though lol. I'll check the old manual later

You can hand draw pictures on the 84. You could even store them and write a quick program to swap between similar pictures so you could simulate a shade of grey

254

(18 replies, posted in Nintendo Handhelds)

Welcome!

Just search the forums. You aren't the first one that asked that question

255

(7 replies, posted in Nintendo Handhelds)

Aren't channels 1-5 the only working ones on MGB? Should be pu1, pu2, wav, noi, poly.

256

(18 replies, posted in General Discussion)

Ya it knocked out my Internet for a bit. Had to rough it for a couple hours