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Topics by thursdaycustoms
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WACOMalt wrote:uXe wrote:Maybe the issue is in the TeensyBoy code?
...
void sendByteToGameboy(byte send_byte)
{
delayMicroseconds(100); // NIB :
----snipped-------
That was exactly it! Thanks so much for the pointer. I had a go and changed the value a ton until I arrived at 500, which seems to be a sweet spot. I did a little test song in FL Studio, and I didnt drop a single note using all 4 channels! Thanks!
My test song: https://soundcloud.com/wacomalt/another
tune-thing
I tried everything from 50 to 1000 and 500 definitely seemed to be the best. No lag or choked input, no missing notes. Very happy now
Could you message me about this please?
Alrighty. Let me know what you are able to find out and hopefully I can alert others to this error. Thanks!
MaxDolensky wrote:In his thread we established that some of the MIDI code for the original Arduinoboy which interfaces with the Max patch is not present in the code for the USB Boy due to the Teensy code using Teensy libraries. It would require porting or rewriting a good bit of code. I'd be up to the task but not for at least a month. But all USB Boys are easy to upgrade firmware on. so there is room to roll out an update in the future
Ah okay. Sounds good. I'll get in touch with your about a future software update.
Very awesome! I'm glad you like it!
WACOMalt wrote:Hey, I ordered one of your USB Boys, and I'm trying to figure out how to get it working with Max and the ArduinoBoy patch it came with. I need to fix these dropped notes issues. Any ideas?
Did you try all of the suggestions made in your thread? Max Dolensky is going to be more help than I will be in this sort of issue as it is not a hardware issue.
I've installed a few of them into the NES and it really is pretty straight forward. Just make sure your soldering is clean and your wiring doesn't get pinched somewhere.
I also tried it in my C64 but the gain was too high and just kind of distorted the audio.
The volume pot is 10k. If you are wiring them up for prosound outputs then you could just make them pre-pot and not have to remove the stock volume pot.
Hey guys! Sorry I'm late! The micro pot/knob set we sell will fit anywhere at the top of the DMG on the front half of the case except by the power switch.
A q-tip can actually come apart and leave cotton in the jack. So a pipe cleaner is just a lot safer.
A good pipe cleaner(I actually use a clarinet cleaning brush) and rubbing alcohol always does the trick for me.
Here ya go:
I hadn't because they've never responded to any of my emails. Just figured I'd see if they would just do it. They didn't. But working directly with a fab house I'm sure it would not be a problem.
Cynthcart is my favorite thing ever
Well you know I'm game to help with a new revision of the DMG-CPU PCB! I think everyone would want about the same thing as far as adding features to the PCB.
-prosound
-hex inversion
-arduino
-etc.
I really like the idea of a new amp. Something more "modern" like Nitro said. For prosound pinouts I would prefer them to be pre-pot. Maybe we could make a little jumper on the PCB where this could be easily changed?
I think the copper sheet is really redundant. Just being over cautious. There are plenty of wide ground planes on the PCB. I've removed it on several of my own Game Boys with no negative effects.
And since these just came in the mail, the "Milling" layer will not work through Oshpark though I'm sure if you contacted an actual fab house they would be able to make it work. For now we will have to continue using the "Dimension" layer and then drawing the thermal traces to the pad:
_-_- wrote:I can vouch for ESI's MidiMate II usb interface. It's basically just a cable, but works just as good as my soundcard's interface (which is good)
What I like about it the most is how the cables are interchangeable as input/output, so you can have 2 in, 2 out or 1 in and 1 out. Very flexible.
Yeah that looks pretty cool actually.
http://www.esi-audio.com/products/midimate2/
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