241

(15 replies, posted in General Discussion)

Nice. I'm already your biggest fan for your rock stuff smile I've done some fiddling with VOPM to kind of mock up the Genesis sound, but I'm wondering if there are more musicians who have made it the cornerstone of their sound. It's such a nostalgic set of tones for me, even more so than 8-bit!

242

(15 replies, posted in General Discussion)

Anyone know of some groups/artists who use mostly Sega Genesis chip sounds? It seems to be few and far between who are utilizing these (the Flight Away is the only really really awesome one I'm aware of). Anyone else have recommendations?

243

(56 replies, posted in General Discussion)

Jochen Hippel's work is always some of my favorite.

Yeah the PK Love Remix is one of the highlights of the comp…one of the few getting actual name mention in my review.

245

(53 replies, posted in General Discussion)

Played in ska bands as a teenager... was trained by youtubes.

246

(50 replies, posted in General Discussion)

Too much math...

247

(19 replies, posted in Nintendo Handhelds)

Nicely done!

Check out this one too (its not by me):
http://kanagawarocks.bandcamp.com

Kind of shoegaze + post rock + ambient noise + chiptunes...

248

(26 replies, posted in Software & Plug-ins)

Yeah it's definitely worth learning on an emulator first. You might find you hate the workflow of making a song in LSDJ or a tracker, especially if you've done a lot with DAWS in the past. If I just need like some NES triangle bass, I'll use chip sounds, it's great for that. But if I want some crazy bendy sweepy lead, I'm going to use famitracker for that. As for gameboy stuff, LSDJ blows away what chipsounds offers for the gameboy chip.

I think the best thing about chipsounds is all the 'rare' chips it has like the TIA and old arcade stuff. You just don't hear those sounds enough!

249

(26 replies, posted in Software & Plug-ins)

This is where you start to see the downside of using MIDI-based stuff like Chipsounds instead of trackers or actual hardware. I sometimes make my bending notes in Famitracker and then sample them into the song instead of trying to fake it with chipsounds. Still, you can't deny that having everything in your DAWs is so awesome for remixing or transposing stuff.

250

(162 replies, posted in General Discussion)

ForaBrokenEarth wrote:

I have a linguistics degree and I'm horrendously unemployed.

May be moving to holland in the future though so if anyone has any leads for work in the rotterdam area....

Finish your awesome album and I will totally buy like 5 copies, does that help? big_smile

251

(162 replies, posted in General Discussion)

ovenrake wrote:

I make database scripts now (it's a lot of fun) and it's the best job I've ever had.

Nice!! SQL is a fun language. It's like pure logic, no worrying about displaying stuff, interacting with drivers or even user's opinion of workflow.

252

(26 replies, posted in Software & Plug-ins)

spacerobot wrote:

I downloaded the renoise demo and loaded chipsounds in it. I tried to program some pitch bends and nothing happened. I'm guessing it is because chipsounds is a vst? Anyways is there a way to do pitch bends?

Any tutorials out there on chipsounds with renoise?

Would anyone be willing to share an example file with me so I could take a look at how things are set up?

You can do pitch bends by automating Midi CC = 12 but it doesnt sound like a real sweet on the NES or other console..

See this:
http://plogue.com/phpBB3/viewtopic.php?f=16&t=6368

253

(26 replies, posted in General Discussion)

If you want to get into programming, I say you're better off locking yourself in your room for 6 months with some .net, sql and php books. You could learn enough in that time period to get started as a programmer. All I learned in college is that there are still people who think you should learn COBOL in 2005.

254

(162 replies, posted in General Discussion)

Fatal Labyrinth wrote:

Another high schooler here. I've written about games for various publications for the past two years but I've yet to be paid for anything I've done. I'm planning on going to UT Austin for accounting mostly so I can get a stable job. I've enjoyed what I've done in that field (UIL Accounting state champion over here), but I'm mostly in it so I'll have money to support my other interests, like music and writing.
.

At the risk of sounding like an old dude, I'm so happy to see young folks taking an interest in retro gaming and music. Most of the kids I know don't even know of anything before PS2 (except for re-released stuff). I think its awesome that another generation appreciates these games as much as those of us who grew up on them..

255

(162 replies, posted in General Discussion)

It's a rough industry, at the start I was spending 4-5 hours a day just marketing myslef, and 20 hours would maybe net me one small job, but it worked...making the music is only like 20% of the work/complexity...oh, also helps if you donate to their KS first big_smile

256

(162 replies, posted in General Discussion)

sleepytimejesse wrote:

I should really look into forming an LLC. Thanks guys. I'm hoping once the two games I'm composing/sound designing for launch this will pick up. Game composition and sound design has been my dream since I was 12, it's the reason I went on to study music academically. It's started to pan out recently and my name is definitely getting out there, but between lengthy development times, flaky developers, small indie budgets and lack of marketing for projects, it's just hard to make ends meet. But, I'm still working at it. I'm pushing to get the one on Steam Greenlight, maybe that'll do something.

Maybe hopping trains to an engineering field in the meantime would be beneficial. But not sound engineering. I think I want out of the biz side of things.

It was my dream too, sometimes I can't believe I'm really doing it. I'll probably never be Hanz Zimmer but that might be more than I want/could handle anyways. I think I do maybe 10-20 hours of music a week, and it took me almost a year to get enough clients to get to that. I'm not really sure I'd want to do more, I think it would be stressful then. Sometimes I just have no song ideas and I hate to just rip off another composer's sound big_smile

A great way to get started, is to offer to do someones game for free, troll kickstarter for something that looks promising, and tell them you'll do the whole thing just for credit. You'll learn a ton and have something real to add to your portfolio.