Nothing bad to say about the music itself, it's a fun track. Production annoyed the fuck out of me though. Everything is the loudest thing in the mix, with copious amounts of bigger than life stereo effects. Sounds like it was mixed in a pair of headphones and not made to be listened to on actual speakers. It's just too much I find.

Hmm yeah faster envelopes would *definitey* be an improvement. I've become accustomed to it by now of course, but yeah, there's a huge gap between an attack of 0 and 1. Sometimes you don't want that pop/click that comes with 0 attack, but setting it to 1 just kills the snappy sharp character of the sound. So yeah, if you want to add that it would be amazing!

7Cxx = Ah! I'll update that right away. I've played with it a lot to figure it out, but only with one channel playing so I didn't catch the difference by tick since nothing else was triggered at the same time.

Absolute Arp = Well.... I think "useful" is too big a word for it really. I understand what it can be used for, but unless you're trying to show off technical wizardry in your pattern editing, there's really no reason to use that command. For the same kick+bass effect in fact, I'd recommend people use 11xx or 12xx instead because it's much simpler to move in semitones from your kick's note than to input an absolute value.

211

(29 replies, posted in General Discussion)

Just download old modules from Aminet and slap your name on them. We won't tell anyone.

Be aware that Kunaki is a full automated service though. You will NOT get ANY support from them at any point. I've got CDs that were printed there, and some are ridiculously awful. Print quality varies a whole lot from one CD to the next and if you get a bad one, there simply is nothing you can do about it. Also be aware that their pricing is weird. One to five CD is 1$/CD, six to a hundred is 1.75$/CD which is almost double the cost.

The only value to Kunaki is that they are fast as balls and you don't have to keep any stock. You can just order one at a time, as needed. This makes them perfect for a web-based operation, but if you're looking to stock up for a merch kiosk and whatnot, you can do cheaper elsewhere.

Even more tutorials nobody will ever read or use! I just finished covering every single command. Took about five years to write.

http://n00bstar.blogspot.ca/

214

(29 replies, posted in General Discussion)

Just wrote something on that topic a few days ago, give it a little read if you're interested:

http://n00bstar.blogspot.ca/2015/02/kly … tures.html

This enveloppe forces you to always start at 0. No matter what you do, your attack phase starts at 0 volume. With FM synthesis, this is the very worst place to start modulating because at 0 volume you basically have the original waveform without an FM on it, and once it goes up, there's a distinct change of character in the sound that rarely sounds good, or musical. The possibility to start higher makes it possible to have an FM sound with a rise phase, but still starts in "the modulated range"

To say that you don't want to implement it is one thing, but to say there is no situation where this can be more useful than ADSR is just plain wrong. I don't think the fine chaps at Yamaha decided to use complex envelopes just because they wanted to make FM even less accessible. It's there for a reason.

Rob Hubbard is waaaaaaaaaaaaaaaaaaaaaaaaaay the hell up there in the pantheon of chip gods.

Speaking of enveloppes... I've come across a tiny bit of a problem with the FM ADSR. Traditionally, FM uses two parameters for each stage of an enveloppe. At first I didn't think it would make such a huge difference, but after playing with FM a *lot*, I've found that it really is necessary to have the two parameters. Usually it goes: Attack Time, Attack Level, Decay Time, Decay Level and so on.

There are so many classic FM sounds that are impossible to achieve in Klystrack because of the simple ADSR. At least just a Level parameter on Attack. That would reaaaaally open up possibilities.

I've compiled a few tid bits of knowledge I thought you guys might find interesting:

http://tinyurl.com/2unsh

Oh wow. That fucking stinks. What the hell is wrong with people hmm

Maybe I'm too naive and trusting.

I don't know... I think the guy looks honest enough. This thing has garnered enough attention to make it into Rolling Stones magazine so yknow, he kinda has the public eye staring at him pretty intensely now.

220

(617 replies, posted in Releases)

Tracks are more than halfway completed. So I'm guessing this will get released fairly soon....or not...I really am not the type of person you can count on tongue

Song titles are censored as a cheap floor-model good-for-trash bottom-shelf hype-building gimmick. Is it working?


(note: the CB030 release number is just a placeholder, it means nothing)

TetrisEffect wrote:

My girlfriend walked in on me listening to this and said it would make good stripper music...

Did she proceed to give you a lap dance? If so, please let me know cause I'll put that on my business card... "n00bstar, music for nerds and strippers"

Thanks for the kind words guys smile


kometbomb wrote:

Hahaha that's too funny. Totally untrue, but appreciated smile

Well.. you've made 7.50, but you sold more than that. There's my main problem with aggregators. In general, you're looking at 50 to 70 cents profit per song from iTunes. They sell from 99 cents to about 1.40$.

In all cases, you're looking at having 50% of your sales going to someone else's pockets. Which is quite alright if you approach it from the mindset that this 70 cents is 100% of your profit. But that's like if your boss told you they were going to cut 50% off your paycheck, but that at least you get to keep 100% of the rest.

You expect to pay some fees for services, but 50% just from the digital store, without even having paid the agregator yet? I'm super not convinced about them. It's way too shady all around.

224

(44 replies, posted in General Discussion)

Krubbz wrote:

and I know how even negative energy can be utilized to form something positive and uplifting.

About that one particular line. I mostly agree with the statement, but I feel you don't fully..erm...understand what you're saying? In a way? Lemme explain....

Yes "negative energy" can be creative, positive, and uplifting. *BUT* you need to make the distinction between the music becoming uplifting, and your life becoming uplifting. What I mean to say is... your music can be gloomy, suicidal, creepy, and every other variations of dark and depressed there is, but that doesn't mean that the process of creating those songs wasn't an uplifting and positive experience FOR YOU. I have a couple of friends who are quite hardcore about their goth bullshit, going as far as sleeping in coffins and whatnot. Yet they are some of the happiest, most well-rounded people I know. Because they like their goth shit, indulging in it makes them happy, even if for the outside world they just look like a bunch of suicidal morons with too many pairs of black leather pants.

Anyways.. just a thought I wanted to share.