Tons.
Most of what you need to know is in the original spec: http://www.classicgamedev.com/Lynx:Atar ence#Audio
Multi page TIFF page on example workflows here: http://www.atariage.com/Lynx/archives/d 20Lynx.tif
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ChipMusic.org / Forums / Posts by cTrix
Tons.
Most of what you need to know is in the original spec: http://www.classicgamedev.com/Lynx:Atar ence#Audio
Multi page TIFF page on example workflows here: http://www.atariage.com/Lynx/archives/d 20Lynx.tif
Dont forget to set the mode to lnx and size for 512k for flashing.
Ah yes and maybe you should change the speed from 9600 to 115000 ;-)
Ohhh I'm at 115000 baud - that was the first thing I tried! Although I set it back to 9600 just in case (so slow!)
I'm in lnx mode and have set the bank to 512k. I'm actually using Windows in a virtual machine with USB interface forwarding - so I'll try on a native install later this week.
unpacked songs are around 10k, without optimization.
Amazing. Just need a simple program to jump tunes and that's a set worth!
UPDATE: Ok, I have a 256k Flash to working ok. Only about 1 in 5 flashes work though as VCP is a little touchy. Lynx demo is working A-OK (from Error in Line party) on a Lynx rev 2. Can't seem to get the slideshow to work though. When I boot the flash it loads the intro screen then goes black when I press the button - unless there is some huge precalc/decrunch I'm not waiting for? It doesn't work at all in 512k BLL mode and just does the "insert game" thing. But I'm happy enough that it flashes a 256k image with no problem as that is more than enough for a test tune when we get to that stage :-)
I'll get back to chipper and start trying to break it with some new material!! I'm back at work with heavy deadlines tomorrow but will def make a few hours on the weekend.
Awesome - I JUST GOT MY FLASH CART TO WORK!!! :-) (here with Vicious doing an Atari night - he's on ST, I'm playin' with Lynx)
Update: Flashing cart now. I'm a little unsure of if I'm terminating the flash early as it seems to just flash for ever. I haven't flashed something and got it fully working as yet . I've tried different baud speeds and different FTDI drivers. It's all still a learning curve for me... I can't wait to try and get some test music across to it. hopefully they will only be 128k images and quick to upload.
Update 2: Still flashing...
Update 3: I don't think the flash working. I'll try again another day... might try to source another lynx too. "Insert Game" comes up constantly and I have to waggle the flash cart around a lot to get anything working. :-/
Actually, I was hoping for some games soundtracks, or at least menu background music, as MODs are very very very limited on the lynx, esp if you want to do anything else than playing the MOD.
:-)
If it's a MOD with samples, I can imagine the Lynx would eat all it's 4Mhz in one shot!! But if it's a sequenced tune with a good replayer I can't imagine it using much CPU at all. Just a little memory. Things like tabled kicks can run at 75hz and sound fine. It's really just a few calls to a few bytes of ram which pokes at the sound chip at set intervals. Maybe with one main channel (doing percussion and psudo-fm effects) running at a higher refresh rate.
For the "play on lynx" option the flashcard is not enough, as this requieres a direct connection the the lynx, means a RS232<->COMLYNX connection by a MAX232 chip.
Yeah - when I get time next month I'll nab a max232 and build one. As far as a tool for defining sounds - yours is perfect. There is no reason why I couldn't create a tune in your tool then translate the notes into a play routine with mirrored sounds.
Step one is just getting the Lynx to make some noise. I'll be celebrating!
I now have a Lynx, experimental flash card and terminal prog set up ready to go - just need time to play (of which is lacking at the mo). Will get back to you if anything progresses on my side. Sage: I'll play with the new Chipper version soon!! I have a fellow coder here who is interested in building a new playcode routine for the Lynx; so it might be we can take the output from Chipper (being a tune written "by the rule book") and translate it to an efficient play routine with an optimizer in the middle to enable multiple tunes to fit on a cart, etc. It would be nice to make a music cart for Lynx.
GET AN 060! (then you can screem Ammmmiiiiiggaaaaaaaaaaaa for hours and no one has the right to stop you!!) I'm one of the people screaming in the audience at the end :-P
ps. Try again with youtube link this time.
Playing at an MSX meet? Dude! That's amazing!
calmdowngranddad
Well, with a full table of sounds in an IT you have all the tuning and timbre options. Just stick to two channels, and be wary that it might sounds slightly different (more rounded, less bright) once compiled. It would be nice to have something allows a realtime preview on the hardware but it would require a dedicated cart with additional onboard RAM and an interface converter.
*mindblown* Even days later. Big thanks to the 8bp crew, amazing merch table people, the friendly bartenders, dedicated hardware table people, venue staff, artists, VISUALISTS (one of the highlights for me this year), people streaming it, 2pp who docoed the event, and of course all the crazy people on the floor - this was indeed one of the best rocking festival's I've ever been to! I'm just looking forward to putting my feet up and relistening to the recordings when I get back. More highlights than I can even remember. :-)
I got all of Nattys set on an XY mic in the sweet spot. I figured the others were being desk recorded. Havn't check it yet but should be ok with an EQ :-)
GREAT night by the way. Drum n bass set at end finished me off for the week completely. Piggy tracker win!!
so good :-)
I'll be uploading a version of this when I'm back. Did a workshop at blip for it so a few people have it already. Still a few minor silly bugs that need fixing. I think the optimiser is going to be the most important part.
ps. low-gain - that's nuts buddy!!! Wish I could have come hung out but it was too much travelling around in the end!
looking forward to having a play when I'm back home :-) I was hoping this would surface at some point!! Nice work on the IT auto generator.
Additive dissolves (or screen operator overlays?) a little over the top - I can also see CMOS scanning mismatches with your lighting (but then it's my job to spot such things! Even the Red does it). The quality holds ok as a promo - it is generally shot well in that Canon DSLR + entry level prime lenses way. Although I'd almost just start it at the 30 second mrk. The start section doesn't establish anything - sooooo you be smokin' cigga's, drinking some beers and stroking some hair! It doesn't say anything. Plus it looks like it's got a Magic Bullet color correction preset on it. But then you hit the studio and the talent and production values are instantly obvious. To me, that's what I want to see.
Like a few people here, I don't think it really has much to do with "8 bit". I was waiting though high end digital piano for something to say "hey this is made on an 8bit computer" and nothing except a few background sounds stuck out. And I agree on the dance factor too - most of it just doesn't seem to sound dancey! More slow and somber. Just sayin'. "8bit" + "Dance" isn't how I'd describe the music in your video at all.
Don't take that the wrong way - the production values are high, the girl cute, it's always nice to see a DMG integrated into a mix instead of emulated and I'd happily see you play if it sounded as good live. You should do some vocals and straight DMG stuff!! That'd be great to hear in AU :-)
ps. Nice DMG mod.
Google: "Did you mean: citrix ?"
Citrix. F*cking Citrix Systems. Balls. (even tho I have friends which swear by their technology)
ChipMusic.org / Forums / Posts by cTrix