Sounds like a plan! Head to Manhattan in and check in at the blip hostel, get some food, and eat some :-)
177 Apr 27, 2011 5:40 pm
Re: May 18 - NOON - BLIPNIC - Central Park - NYC (80 replies, posted in Past Events)
178 Apr 27, 2011 4:22 pm
Re: DMG pricing- what would YOU pay? (75 replies, posted in Nintendo Handhelds)
You have to remember that it's not just labor - it is also the overheads from equipment purchase and the time for sourcing DMGs, etc. Yes, the components are $12 + $3 and you can buy a $10 soldiering iron and DIY (which is great), but pass it to a pro who is heavily into electronics and you will probably find they have an electronics setup costing at least $1000. Good temp controlled iron, quality solder, sample & hold meters and good skills. In answer to the original question, I'd pay about $90 for a DMG (shipped) with Prosound and Backlight and feel like I got a good deal. But then again, I just paid $700 for an Amiga, so it's peanuts in comparison!
179 Apr 27, 2011 4:02 pm
Re: Atari 2600 Music Tool (38 replies, posted in Atari)
cTrix wrote:more like 12 unique patterns! (but with up to 127 measures in the sequencer)
Well its more of a drum machine like tool anyways... or MINIMAL ATONAL TECHNO PARTY
I wonder how hard it would be to make a mutlicart loader to load a bin on the fly and in sync?
You've just got to hit that joystick button at the right time! Maybe use a delay line. I can see my old Quadreverb rack coming out here ;-)
180 Apr 27, 2011 3:53 pm
Re: CHIPPER - Atari Lynx sound gen / tracker tool (early beta) (94 replies, posted in Atari)
"cg32.dll not found". Then when I ran it (after installing cg32) I couldn't get it working. Are you able to compile in the same way as the first version? Or provide cg32.dll? Thanks
Error 00001. 0x400000 (Thread 0x0DD4):
Exception 0xC0000005: Access violation at 0x0.
(from Chipper_1.2.0.1.cgl file)
181 Apr 27, 2011 3:35 pm
Re: Atari 2600 Music Tool (38 replies, posted in Atari)
UPDATE 28th April
+ Design of the AXM file format to save projects
+ Added Save and Load command. - I underestimated how long something so simple would take!!!
+ Added clear pattern and undo feature
+ Added Undo Load feature
+ Lots of testing
+ Still buggy as hell but it's usable (for short tunes)
Started testing with tons of unique dummy data and have discovered my calculation that you could get 64 patterns before crashing is actually more like 12 unique patterns! (but with up to 127 measures in the sequencer) I might write an optimizer at a later date which it really needs.
Anyone who uses this for more than a short tune will find themselves probably jumping into the asm code and optimizing things anyway. I find I write the core loops in this, then twiddle with variations of sections which I copy and paste. Because this app is always spitting out ordered assembly code for the separate oscillators, you can easily copy a slab straight into code anyway.
Now it's time for me to actually write some music in this so there are some demos files!
182 Apr 27, 2011 4:40 am
Re: CHIPPER - Atari Lynx sound gen / tracker tool (early beta) (94 replies, posted in Atari)
Some more updated version:
http://lynxdev.atari.org/Chipper_1.2.0.1.zip
Most important news:
....
I'm having problems running the exe after I unpack the ZIP - it is saying it's not a valid Win32 app. (looking at it in a HEX editor it appears truncated) Did it upload ok?
183 Apr 26, 2011 8:28 pm
Re: CHIPPER - Atari Lynx sound gen / tracker tool (early beta) (94 replies, posted in Atari)
Thanks for creating the topic.
Pease use http://lynxdev.atari.org/ as base url address. Because this will stay, while the othe url might change soon.
Done! Great to see you here and looking forward to writing music for the Lynx! (and hearing it's tuning).
ps. I'm always happy to write documentation - just let me know how I can help. And of course, if there are any mistakes! :-)
184 Apr 26, 2011 8:15 pm
Re: Atari 2600 Sound chip (23 replies, posted in Atari)
Sage : I've set up a dedicated page for the project on the forums. I'll update it with your direction. It sounds like the same thing I'm making for the Atari 2600 (which converts from IT files) except for Lynx. Happy to test once I get a unit (or emulate until then) :-)
185 Apr 26, 2011 8:05 pm
Topic: CHIPPER - Atari Lynx sound gen / tracker tool (early beta) (94 replies, posted in Atari)
Here is a dedicated topic for the hard work of sage (known here as sagelynx) on his tool "Lynx Chipper".
If you are a LSDJ user expecting the same thing for Lynx then keep dreaming. This is a PC program which generates source asm code for Lynx.
This program is currently in early development but clearly lays out an awesome workflow for creating sounds for the Lynx. It has the ability to import the basic note data from an external tune (Amiga MOD file) and then re-engineer the sounds for playing out on a real Lynx console. The program is a PC / Linux application which interfaces with the Lynx with a BLL cable (you can make). Currently, the software provides a good learning point for synthesis on the device - down to every possible frequency and direct access to shift / feedback reg's which makes all possibilities accessible from the outset. With our support hopefully Sage will be inspired to add the additional capability so the Lynx can become a device you can play tunes on at gigs in the future. (it has a very different sound set to the Gameboy)
You can find an early version of the application:
http://lynxdev.atari.org/Chipper.zip (original link with directory structure)
An English translation of the doc with additional screen grabs / more info that I've written (to be updated once I have active tunes working!):
http://lynx.syntaxparty.org/LynxChipper-0.1-ENG.pdf
When it comes to chip sounds on the Lynx, things are a little complex - so this probably isn't a program you will instantly understand without a little playing or reading of the instructions. Keep in mind this is early beta at the moment - but it is a great framework to get things rolling.
Keep checking back for a workflow of how writing for the Lynx works. I can imagine it will be something like : make a palette of sounds, render them out, import them into a tracker session (say, into a MOD or XM) and track the tune on a PC / Mac / Linux tracker, then import the MOD into this util, re-jig the sounds, generate the songcode, create asm code, compile to a binary, test in emulator, flash to a cart, put cart in Lynx and hope it works. (Update: JUST CONFIRMED!! This is the workflow; and we almost have it working)
UPDATE (late september): Have a Lynx in my hand playing back a quite complex 4 channel tune with arps, limited percussion and some pretty wild waveform modulation. Currently fixing: memory limitations (my complex test tune crashes at 2 minutes)... translation difference from Chipper to actual hardware is much closer than it was previously. I also wrote a program that jigs the ASM code to allow odd time signitures and introduce swing - although this might be implimented into chipper it's self. I now have all revisions of the Lynx and my cart works on them all given a bit of wiggling the cart around and rebooting a few times.
186 Apr 26, 2011 3:23 pm
Re: Atari 2600 Sound chip (23 replies, posted in Atari)
whats the flash cart like world look like for the lynx?
Flat red mini FPGA board. A bit like a gameboy cart - no casing at the mo. USB interface to COM converter as per usual.
@Sage: How does the program talk to the linx though the COM port? Is this via a modded link cable?
187 Apr 26, 2011 3:11 pm
Re: Atari 2600 Sound chip (23 replies, posted in Atari)
Hi Sage. I've been playing with Chipper for about an hour making all kinds of sounds and its great fun. All I've got to say to the others is HARDEN UP! Because this isn't an LSDJ or a baseline tracker I think it'll lead to some different sounding tunes. Once you get used to this tool it becomes usable - just like a DX7. This is a great program - in beta of course - and I'm very much looking forward to playing with it when I have more time :-) It has inspired me to head off and get a Lynx and the associated dev cart. I'm happy to work with you as a tester once I've got my Atari2600 tool out (and don't have to worry about trying to finish it).
I'm interested in the compiling / exporting process to move the tune to the real hardware. I haven't even started looking at this yet but it's sure to be an adventure!
188 Apr 24, 2011 2:42 pm
Re: LONG WEEKEND EP CHALLENGE. (19 replies, posted in Collaborations)
After one years i'm still working on my first LP that I've not released yet, lol.
Yeah - I know what you mean! I've got 3 tracks about 70% done and one up to the point of kick in (about 30%). Not sure if i'll be done for the deadline; but I'll def be releasing something on Tues night (if only one of the tunes!)
Hope everyone else has had as much fun as I have making some EASTER NOISE! :-]
189 Apr 22, 2011 2:09 am
Re: LONG WEEKEND EP CHALLENGE. (19 replies, posted in Collaborations)
Woah! That's amazing AK. I'm one track down so far, about
3min. Where u at GiP? Also, we need more ppl in this!
190 Apr 21, 2011 3:16 pm
Re: LONG WEEKEND EP CHALLENGE. (19 replies, posted in Collaborations)
I could do a track... whole EP ... not sure! Mmmm. Goodluck to everyone!
191 Apr 18, 2011 1:44 am
Re: Atari 2600 Music Tool (38 replies, posted in Atari)
looks really awesome, 2600 music carts are coming true
(I've deleted this rant about EPROM programming because it turns out you can actually buy flashcards now! So this is all actually coming true, you are right!)
This is all a long way down the track but it would be great to eventually get a compilation of solid & high quality release of tunes on-a-cart. It depends on how people fare with the above tool in the first place!
192 Apr 18, 2011 12:19 am
Re: BLIP ROLL CALL (147 replies, posted in General Discussion)
Also, whos at the chelsea hostel ?
I sense there will be a party going atop that rooftop each night... ;-)