very very cool. about the coolest thing i've seen anyone do in recent history

2

(17 replies, posted in General Discussion)

What good would using the PS2s audio circuitry do anyway. Am I missing something, is there anything remotely characteristic about it?

(EDIT: oh this is a necro:d post. good fun. great.)

OK, I'm back and I listened to the two.

First off, they're not bad! smile I mean, they're maybe a tad bit long and repetitive, but if that's your vibe and the purpose you're going for I'm not gonna suggest it's necessarily a bad thing.

But yes, mixing really stands out as maybe not being in your best interest. For the first track, "Per Aspera" the bass, and the melody is like the same loudness, I can't comfortably tell them apart automatically, I have to sort of hone in on listening to one or the other. So to bring the bassline down in volume and letting the melody sit much steadier on top of it might work out. It's better on the second track but that still feels like everything is working in the same volume range and sort of fighting each other.

And as for making the overall pop I just think you maybe need to make rhythms that vary more, fills and such, they're very even and static on both tracks so making it more dynamic and making it sometimes do cool stalls or something might work to make the whole track pop more. It doesn't have to become super progressive and weird, but enough to give the listener something new to make them stay.

And bass should of course work tightly with the drums as I'm sure you know, if you get the drums and bass vibing the same rhythm and doing the same kind of variations, sometimes drop one or the other out before a big change, like anticipation, could do the trick.

Also, adding small "risers" before significant changes make things "drop" harder so you can try experimenting with that too. In some of my tracks in the past I've done a tiny riser before every snare drum just to make the snare slap super hard. (This is a place where side chaining could work to one's advantage too.)

It's hard and it's gonna take time to figure out what's best for you, those are at least some of the things I think about when I make tracks, not that my tracks utilize any of this fully, I'm learning too/mostly just goofing around.

But as I sort of touched in my previous post, it's all about building an illusion of something "bigger".
You take something away for a little bit, just subtly, then bring it back full force, you get a surprise-factor. Learn to wield that well and you're gonna be making some ear-candy.

Keep it up! big_smile

Too busy right now to listen to anything, but here's a stab in the dark, because the basic idea and question, I recognize very well.
So how to get *more* of something? you have to do *less* of something else.

The audio frequency range is all about packing things neatly.
It's all push/pull. If you don't have space to do that big gigantic kickdrum, make space for it and it won't get overwhelmed/overwhelm the rest of it.

If this is all outside of what you're asking and you don't get anything from it, I'm sorry. I'll come back later and listen to the stuff. But hope this jogs some kind of idea, at least. smile

5

(35 replies, posted in General Discussion)

Yeah, and to follow a twitch stream you need to know it exists first. a bumped post does nothing to disrupt the rest of the site.

"HELIX" by Skip Cloud.
I'm sure there another album I like but it escapes me. This one is however one I never got sick of and it's so fierce. smile

7

(42 replies, posted in General Discussion)

https://myexplosion.bandcamp.com/album/rampant-ep yu yu!

This is the freaking stuff!

9

(114 replies, posted in General Discussion)

Jellica wrote:

all the cool kids went and brought modular synths

Yep, it's the next step. Sounds like an old soundchip, just as hard to program but costs somewhere north of 60k dollars just to get it to sound better than a TI calculator.

This is a joke. But seriously holy shit this stuff is expensive.

Anyway, more to the topic: Eeeeeeh. I'm not sure what one expects to have happen. Chiptune will always be popular among some people and that's it. Occasionally we get the mainstream producer that rips off some old MOD or something or throws in a little arpeggio over Nicki Minaj's autotune but other than that. It's right where it belongs, as far as I'm concerned.

The sound of chiptune will definitely change, and has! many times. But I think the idea and concept behind it will survive almost anything, like cockroaches. But then I'm of the opinion that chiptune/music is a concept and not so much any one "genre".

Yeah this borders on the insane. impressive as hell

11

(9 replies, posted in Nintendo Handhelds)

unexpectedbowtie wrote:

remembering the exact structure - or building it in the DAW from loops, which I want to avoid.

put a short sound at the beginning of the song to help line them up later. big_smile just an idea if all else fails

12

(9 replies, posted in General Discussion)

And hello to you smile Enjoy your stay.

13

(36 replies, posted in Nintendo Handhelds)

WOAH. Shit indeed got real! D:

14

(6 replies, posted in General Discussion)

I dunno, it's pretty clear from the title but.. I think it's a cover? Also thanks for the nostalgia.

15

(36 replies, posted in Nintendo Handhelds)

Since they make an effort naming the hardware as something noteworthy that "improves" the original design I sure as heck hope it's NOT just emulation. But then again... hardware is hard lol

I make computer videogame graphics at a game studio.

I like it.

A lot.