49

(43 replies, posted in General Discussion)

The getting into LSDJ/Game Boy thing was inspired by finding cool chipmusicians on myspace in the late 00's. I remember clearly that Knuckle Joe, Hurrigame Boy, Chipzel, Sabrepulse and Shirobon were all sorta roped into a friend-circle that was easy to navigate on myspace. So all those guys kinda planted the seed in me that Game Boy chiptunes sound freaking GREAT. I was pretty much raised on listening to SID tunes as a kid, so this realization was both alien and amazing to me.

But years went past, tried some FL, Milkytracker and some Renoise. Took until about late 2012(I think? timeline gets messy) until I actually got my LSDJ copy and an EMS cart AND... a Game Boy.

The confined sort of universe LSDJ presented was a very manageable experience because getting your first sounds out of LSDJ is REALLY simple. But it grows in complexity as you gain more knowledge, I'm still a noob. That's a far smoother entrypoint than a DAW or a tracker for me at that time. So I got to it, and I found cm.o too for some reason... I was never on 8bc but I remember browsing that site a bunch back then so it's my first chiptune community online whatever.

50

(23 replies, posted in General Discussion)

At the moment: Black metal.

Usually: Whatever fits my mood. Fast music for concentrated working (yes i know that's contradictory), slow music for thinking.

Diskette Deluxe wrote:

That's what customer support is for guys. NI got that covered, trust me.

Yeah of course NI's gonna help you if you lock up your computer, so is Ableton if you accidentally mess up your harddrive and lose a (quite expensive Live Suite) licensing key. Companies that have competent people working at their help-desks do that well.
I was using it as an example for how licenses often work though, and not every company is as lenient.

Maybe not fair to use NI exactly, since that company's like one of the few I trust. But it was the closest thing at hand just now. smile

EDIT: furthermore why I think there should be a "gold standard" for licensing software, VSTs included is that. Once you own like a dozen or so licenses, it starts to become a real pain the ass to later hunt down all of the serial keys, passwords, logins for the sites/VSTs should you have to relocate or get a new system harddrive. YES there are ways to manage this on your own but. A real standard would mitigate that a little bit. but then, we all know what standards and software developers have in common: They are just as unwilling to bend.

JaffaCakeMexica wrote:

Thats what I'm saying, almost all VSTi have become too expensive these days!

Its a piece of software, not hardware after all.

No it's not hardware, and if it was, prepare to double or triple that price for a fraction of the features a VST exposes. There are freaking MONOPHONIC analog synths that cost 2000 euros... monophonic... VST price starting to sound pretty damn sweet right?
Try making Massive into a hardware synth, it'd take up your entire room and cost half a million dollars to manufacture. tongue

What VSTs really fail in my eyes are licensing. I have paid for all of my VST licenses ever since I "got serious about making music" but what really irks me isn't that I just paid for something that exists only in virtual capacity and on my harddrive and someone's server across the world, it's the licensing of the thing.

What bothers me is that often licenses are very unfair, to be quite honest. Massive for example gets voided if activated more than 3 times I think? Something like that. And what do you get to do once you've maybe accidentally voided it. Nut up and buy another copy. sad
And you have to deauthorize it or whatever before you install it again, what if you forget? Yeah, exactly. I've actually already forgotten once.

There are also many VSTs I've had to refuse to get because they deploy some backwards, shitty "always online" licensing. Like iLok. I LOATHE iLok.

So yeah, VSTs aren't that expensive for what they offer, as has been repeated a dozen times here, licensing is atrocious. There should be a standard, other than iLok, that VST developers can deploy that's FAIR and doesn't treat *legit customers as criminals*...

EDIT: for chipsounds tho I find the license is pretty damn great, you own it as long as you keep track of that encoded image-key thingy they send you. That's really really clever.

I thought it was quite steep when I got it to be honest. Or at least at the time, it was a "commitment" (broke-ass artstudent lol). But now in hindsight it was just the right price for how much I use that damn thing. There are some features I really miss, like being able to automate BPM base(if it exists i'll be very happy, i have not been able to yet) for the arpeggio, since you can change it dynamically whilst playing anyway? what's the problem?

But yeah totally worth it on my part.

Aly James makes terrific VSTs! smile I have his super PSG, VLinn 1 and 2 and FM drive. really missing 64 bit versions of those though...

Fascinating stuff here.

Something that I've noticed in a lot of smaller music-scenes, not limited to but including chipmusic is kind of a feeling among some of the "new guys" that, shit who cares? let's just make a game boy fire random noises on all channels and we'll dance to it because it's genuine and punk and it's full of heart. Who cares? It's JUST A GAME BOY.

I understand that thinking, but it's also making incredible light of what chipmusic CAN be. I don't get into that personally and I tend to ignore that kind of attitude since that doesn't really read to me as something that genuine in the end, it reads as a waste of time to me (says the adult man who plays with game boys yeah yeah yeah).
Anyway, those people tend to not last long, which strengthens my personal analysis of them not being that into it, they're just bandwagoning something that's been around for a long time because maybe it got a spurt of activity in the public eye or whatever?

This happens in a lot of genres, as i said, chipmusic isn't the only one, but it's easiest to get away with in smaller scenes/venues where people mostly don't even expect too much.

now if this is the SAME thing we're talking about? Probably not. I really see it kind of as the opposite, the most bold, conceited people you find in any artistic output are the hot, young up-and-comers who think that they've already conquered something that people have been perfecting for years and years. The wannabe pioneer, so to speak, "wow gosh this was easy why are you all bothering making chiptunes for 20 years when im already better than you!? golly gosh!"

55

(193 replies, posted in General Discussion)

There's some movie with the name "Here... My explosion" or something equally bizarre which I can for the life of me understand why anyone'd ever name a movie like that.

But as far as musicians/bands go, I mean, explosion is a very common word obviously so there's gonna be a few around using that. Doubt anyone else (that's googlable at least) has done the "my.Explosion" specifically as a band name/musician handle so far tho.

56

(329 replies, posted in Nintendo Handhelds)

DMG!? count me the FU- I mean yes. I am excited.

57

(10 replies, posted in Software & Plug-ins)

Oh damn oh damn.

58

(33 replies, posted in General Discussion)

Mmmmm yeah. I'm on the side of "I need to hear it first" because I like big beat. Fat Boy Slim, for example rocks. I've tried making it in the past with various not-too-great results but I've not heard it in a chiptune context before. smile Looking forward to developments.

Lacking a little bit on the low-end to me. Maybe it's just me(my headphones etc) tho or the rough mix. tongue
But otherwise it's a really cool track big_smile Really hype and makes me want to fight robots with my bare fists.

60

(14 replies, posted in General Discussion)

SketchMan3 wrote:

Lol, nice rant. Everyone is lacking skill in some area or another; Doesn't mean they have no skill whatsoever. Anybody can literally produce music on any instrument or platform whatsoever, whether it be through manipulation of single-cycle waveforms or purchased loops. Whether it's actually good or interesting music to listen to or not is irrelevant to the chosen platform. Making great-sounding music through the arranging and layering of loops does take skill, and it's really cool too. I doubt every single artist who can make great chipmusic can also use prepackaged loops to make music that's just as good as their chipmusic. They're lacking in skill? tongue

Also, arranging loops doesn't have to end up as EDM, haha. People have been arranging loops long before EDM was even a thing tongue

yeah, it takes no double-check to see that the music I make borders what I rant about. smile My point is that sound design and its place in chipmusic is ultimately what's going to cripple you at length, if you don't learn how to use the comparatively simple tools presented in Nanoloop or LSDJ (or yes, other tracker/"chiptune" software. I'm GameBoy-damaged.) through and through your sound design, and therefore, your "complexity" will be limited. Which was kind of the whole point there with what limitations are to be considered.

I don't think buying loops and arranging them to make them sound like a song(loops which by the way are already polished to a high-mirror shine, so you barely need to mix them even.) is as "skillful" as also making the sound design yourself, and that's naturally subjective from situation to situation and from composer to composer. Yes I generalized like a moron there, and that was wrong. I did not mean ALL loop/sample-based music. Some of my favorite genres are loop-based music so naturally I'm not interested in shitting where I eat, so to speak. smile

61

(14 replies, posted in General Discussion)

Yeah honestly. Chipmusic is as good as the composer is. That's what I like about it, it's entirely skill-based just as other instruments. You have to really understand it to great depths before you can start producing stuff that's interesting and takes advantage of the instrument (in this case a variety of hardware soundchips). (To compare it to something that arguable takes no/less skill. Buying already composed loops, sound effects and just arranging them one after the other in a DAW. That's gonna give you a semi-polished EDM track that you had like no hand in creating, you opened your wallet LOL, that's where the effort was. No skill. And yes, you could argue that the arranging is still a skill but whatever, if you don't know how to make your tracks sound good on your own, you're lacking skill.)

And the hinderance you're expressing with the percussion part, it's tough for me to imagine specifically why that'd somehow force your hand. Do you mean when you perform on the fly live? or just when programming out drumparts. Because the intricacies lie in your programming if the latter. (Obviously )The more stuff you program out and the more you change tempo, swing etc all that the more dynamic your drum programming becomes..

But if you're indeed talking about performing live then yeah it's a bit tougher and less hands on to change something navigating possible menues and then playing drumparts so that they get synchronized. But that's also true for every choice instrumentation that isn't drumming on an acoustic or electronic kit, not just chipmusic? smile

But yeah, uhm. I feel that there's always space for "push/pull", somehow. If you're running out of channels and stuff, remove something that isn't as important or, if you are so inclined, add another set of channels from another device.
I can't really imagine a situation where you couldn't "bend the limits", so to speak. So for me the answer is: No limits, only skill.

62

(59 replies, posted in General Discussion)

Math the band - Four to six.

63

(38 replies, posted in General Discussion)

I'm a two-parter. When I was very little, my oldest brother would watch Amiga demos with me and we'd listen to the music and stuff. So naturally I remember a lot of those tunes to this day, but mostly subconsciously. So they left some kind of mark on me for sure.

But I grew to love chiptune specifically composed on Game Boy around 2006 or so when I was looking for electronic musicians on Myspace, that's my conscious choice LOL.

So the chiptune I love and admire, mostly the demoscene stuff is different from the stuff I love to create, mostly because of the insane skills one would have to possess to be able to do demoscene-quality tunes. smile

So in short: to answer the question: one part "I can't help myself" and one part of "Game Boy fucking rules." equals to my reason for making and enjoying chiptunes.

64

(9 replies, posted in Releases)

Too good. for real. too good.