I mostly go by my real name. Though sometimes I go by Septr which is a pun spelling of Scepter. Except it has an emphasis on 'Sept' meaning 7, and the 'r' at the end is s'pose to make it a verb. So it roughly translates to "One that does 7" or in my case "One that plays in 7" cause 7/4 and 7/8 are my favorite time signatures.

482

(14 replies, posted in Trading Post)

e.s.c. wrote:

haha a game boy for a midines? thats a pretty bad trade offer

Not if it's a decently modded dmg. Something like an internal arduinoboy DMG would be a solid trade for a Midines in my book. Maybe even like a SGB equipped unit would be reasonable.

I hope someone is willing enough to lend their unit to science for a while.

P.S. I would love to finally see wayfar surface up in response to a reproduction. Just to see what he'd try and do to stop it, if anything. Not like he has a leg to stand on since he's prolly like one investigation away from being in some doo doo.

483

(8 replies, posted in Nintendo Consoles)

Oh. I get it. So I need to find a way to either combine NSFs or compile multiple mml songs into one NSF.

484

(8 replies, posted in Nintendo Consoles)

nickmaynard wrote:

make it into an NSF and then use vegaplay by no carrier!

Cool. That is perfect. In the read me text it doesn't go over how to add multiple NSFs. How do I designate which song is which song number and what do I need to copy paste, if anything, to write in my load/play address stuff?

485

(8 replies, posted in Nintendo Consoles)

B00daW wrote:

Why not get a PowerPak or Everdrive N8?

I plan on distributing the music. Thats the whole point. Plus I'd love a PowerPak, but they've been out of stock for a while now.

486

(8 replies, posted in Nintendo Consoles)

Fantastic! I was beginning to think I was running out of options apart from learn assembly and code everything with .db statements (which I still don't really understand).

487

(37 replies, posted in General Discussion)

jefftheworld wrote:

Don't forget that a sound can't be copyrighted. So if you sample individual sounds rather than elements of a composition you'll be fine.

Ie, sampling a snare drum is safe, sampling a bar of drums may not be.

I may or may not know what I'm talking about.

You're sorta right. The way I was always taught is that the recording itself is the media in question and every waveform in that recording is subject to the copyrights. Will anyone recognize a single snare hit from a semi popular song? Probably not. My advice is if you sample, you should also plan on modifying it enough to be able to call it you're own.

488

(8 replies, posted in Nintendo Consoles)

What's the easiest (or hardest if that's my only option) way of making my music playable on a real NES Cartridge?

Now I read Nullsleep's NSF Playback Cartridge Guide and tried to assemble a BIN using x816, but all it spit out was 0KB blank files. I copy pasted his code, inserted the needed bytes found in the NSF using a hex viewer, and used DOSBox to excecute the assembler.

I'm just having no luck with it and wanted to know if there's an easer way of getting my NSF's into a burnable .BIN or .nes. The music I want to convert is written in mml. I also have it in midi format for playing through MidiNES.

489

(14 replies, posted in Trading Post)

My advice for midines is if you decide to go for the gold and charge 200+ then keep it on ebay. I would probably be embarrassed to ask for that amount around these forums. Yes, people know that it's harder to get the cart, but people also know what a fair deal is for it. I think $125-$175 would be fair shipping included.

490

(16 replies, posted in Nintendo Consoles)

sweet thanks

491

(16 replies, posted in Nintendo Consoles)

Where are the docs or help file? I can't figure out whats going on in any of the examples.

492

(33 replies, posted in Collaborations)

I had started a hiphop tune on c64 that I never followed up on or finished. Mostly cause The save file was corrupted. But it's something I hadn't really heard alot of and still don't come across too often these days.

https://app.box.com/shared/zxqvq6acuu

493

(70 replies, posted in General Discussion)

This is going to sound weird, although I'm sure we're all somewhere on the same page when it comes to this.... I love the limitations. As you all know there are never limitations in terms of the music style or feeling one might want to create. I'm talking purely systematic and hardware limitations. I just like knowing that I'm never very far away from reaching the bleeding edge of what the hardware is capable of. It's better for my learning and better for my creativity. I innovate and think creatively cause the system forces me too. And when I finally do finish a song I'm pleased with, it makes me all the more proud that I made my happy chip friend in my console sound amazing despite the incredible limitations that it may have.

That is my main drive, but I very much enjoy the DIY electronics side of stuff, the art in modding, and wowing people with modern music on a console they had as a kid.

494

(35 replies, posted in General Discussion)

yeah, try to evolve away from using a microphone. Direct sound from the jack is what you need to eventually be doing.

495

(35 replies, posted in General Discussion)

Don't turn down the volume knob on the gameboy itself. That volume should always be maxed out cause of the noise floor issues I mentioned previously. You should however be able to adjust system input volume in like a device or control panel somewhere.

496

(35 replies, posted in General Discussion)

Some tips for recording. I know this isn't directly related to your specific issue but if you are concerned with optimizing audio quality hears some things you can do.

Unless you are on an old school analog mixer/console/tape you do not need to get your signal anywhere near 0db. I know it's always been said that you should record your sounds as hot as possible, but that is only because of noise floor issues on old gear. If you're going line in or even through a personal mixer, you will be gaining nothing by recording very hot. In fact it will be detrimental to the signal if anything. I would recommend just use any sound recorder that have available to you that can record at 44100/48000 and above. (I use 48000). Now only feed in a signal that is only at like -10db and -6 at the very most. Since we are now in the digital realm these days, you can always turn up the volume using normalization and limiting techniques. Which brings me to normalization. Only normalize up to like -.3db or -.1db if you leave it at 0db clipping can still occur.  If after all this you still need recommendations. I would suggest Audacity, Amadeus Pro, Presonus Studio One, or Ableton Live. Amadeaus and Audacity are geared more toward soundwave recording/editing. and Presonus and Ableton are more for sequencing/arranging/mixing