529

(1,620 replies, posted in General Discussion)

herr_prof wrote:
TylerBarnes wrote:

Awesome stuff

Thats how ya deeww it!

Thanks smile It's come a long way. I sometimes feel like those guys that get addicted to getting more tattoos. I just get this awesome feeling when I acquire/mod another piece of chip gear.

Here's an old pic of my very first setup to give you an idea of how far its come to get to where it is now. No fancy Nintendo yet. Just two misbehaving SIDs and a CRT

530

(1,620 replies, posted in General Discussion)

Here's my home setup. I've constructed it in such a way that everything is always plugged in (apart from a few cables I utilize for other purposes). So all I have to do is lay everything out, power up, and rock.

Gear shown:
AKG K240 Headphones
miditech i² Control-37
BBE 482i Sonic Maximizer
Korg Kaoss Pad 3
Behringer Xenyx 802 mixer
NES running Midines
TI-82 running Houston Tracker
Gameboy Advance running Spritesmods gbamidi cable synth
Gameboy Advance with Backlit LCD
Original Gameboy running LSDj
Commodore 64 (6581 SID2SID) running MSSIAH
Arduinoboy
1541 Floppy Drive with XU1541 interface


Home Setup

›  Additional Gear Porn

531

(11 replies, posted in Nintendo Handhelds)

Sounds perfectly healthy.

532

(37 replies, posted in Audio Production)

Cool I like this idea.  I've added labels, more columns, and some number markings. If you've added a rhythm that used two lines before, you should be able to go back in and edit it to use only one now. I see a couple but I don't want to edit anyone else's work. Also for odd time signature beats, I've started graying out my unused cells so folks know exactly where things repeat.

533

(11 replies, posted in Nintendo Handhelds)

Pizzanaut wrote:

I have a feeling that's the case. Here's a kick and a sine wave from my DMG

https://soundcloud.com/stukz/soundtest

That takes me to and error page. "Sorry! We can't find that sound"
If you don't make the sound public, noone can view it.

534

(11 replies, posted in Nintendo Handhelds)

If you're going purely by how peoples chiptracks sound, than you might just be hearing mixing and mastering more than the authentic raw frequency response of the DMG.

535

(1,206 replies, posted in Nintendo Handhelds)

I wish!

It's just an image being displayed on an image rom made using nitro's pygbconv python script wink

› Show Spoiler

536

(1,206 replies, posted in Nintendo Handhelds)

Alpine wrote:

I hadn't noticed that that was the teensy, I thought it was a clip for a strap, like you get on phones.

lol heck yeah, that little loop too dangle some charms and trinkets from! XD I want to make one now that you've said it.

537

(1,206 replies, posted in Nintendo Handhelds)

thebitman wrote:

That, sir, is beautiful. Any chance you can show us a shot of the teensy inside? I'm still in the middle of making some DMGs with the Teensy inside, interested in your choice to put it in the corner behind the speaker.

Sure. it's done exactly the same as this one. I just hot glued in some bits of plastic I've found to keep the teensy very snug and stable.

538

(1,206 replies, posted in Nintendo Handhelds)

The lighting and camera doesn't do a great job at getting the color right, but I assure you the c64 brown color is pretty close in person.

But anywho. I give you the c64boy. it has internal teensy midi sync, thursday's rgb start/select buttons, asm's prosound, thursdays variable clock v4, 4LED Sapphire backlight, half clock crystal mod.







539

(11 replies, posted in General Discussion)

CMOS Cookbook by DON LANCASTER :3

Ok, I got it working! It was indeed a virtual machine issue. Tried it with my garbage pc and it worked a treat. Now to add a audio jack to this puppy and rock!

Darn. Wish there was just a macports for it hmm   I'll try using an old pc that I have. (found it in the garbage XD)

Thanks for the links.

TI connect wasn't ever installed when I tried windows. I tried TI connect on my mac's system. TiLP won't even install on my mac. I'm using a virtual box to run windows and I installed the latest TiLP already and I'm getting errors.

Heres what I've been doing:
I hit 2nd+mem and resent memory.
Connect TI-82 and screen capture to make sure link has been made.
Hit 2nd+Link hit receive, then screen tells me "waiting"
I click on send files, go to crash.82B only to find it won't send that file type.
I then click on restore and double click crash.82B
TI-82 asks if I want to continue, I click "continue" then I get 'error in Xmit' on the 82 and a timout error in tilp.

Is this the correct formula or am I missing something?

So I can't find TiLP 1.6 anywhere at all. And I'm having no luck with the official TI connect software, nor the TiLP II 1.16 in a virtual box. For the record I'm using Silver cable with TI-82. Is there a known formula for getting this to work(and what is it)? also will someone please link me to the proper link software to use please? I'm getting annoyed with all the errors I'm getting.

544

(19 replies, posted in Nintendo Handhelds)

thursdaycustoms wrote:

Haha alright guys. I was going to try to buy a bunch of broken Game Boys and harvest the link ports so I could sell them assembled. I'll have to just do the PCB with components and you can supply your own link port.


You could buy dmg-07's get three link ports plus a cable with 5v pin on it for your arduinoboys. They are way cheaper, Rock30games sells them for $1 each. Just a thought.