833

(18 replies, posted in General Discussion)

as mentioned in the 3rd and 4th post, there are threads on this already!

let's bump those wink

thanks

834

(22 replies, posted in Nintendo Consoles)

^ true, i haven't messed with mine at all yet, but i distinctly remember him asking people for suggestions on the CC stuff (what to absolutely include, etc...).   

and, also, i'm pretty sure that if he's mentioned features which will be included in the device in the kickstarter campaign, and then simply opted to not include them in the shipped-out product (maybe because no one could get the feature working after all), thats pretty bad because he's not fulfilling what people pledged for and will face a lot of refunding.  i highly doubt he'd simply skip something like the CC stuff and not throw out a BIG disclaimer about that.  i bet its in the mapping info.  if it was skipped, and there is no control like this, thats pretty disappointing for sure hmm

835

(22 replies, posted in Nintendo Consoles)

(i did get mine, just to round off my above post)

836

(30 replies, posted in Nintendo Handhelds)

DESUMATE wrote:

Biverted teal is my favorite.

mine too atm, i'm partial to green ones as well.  teal is sort of the soft spot in that family though, very pleasing to me

ok, thanks, they look good!

^ hahahaha, couldn't be any better

is that silver paint on the buttons?  (silicone ones too?)

is it sticking to the plastic/silicone ok?  not sure i've seen anyone do that...  curious

oh, wow

amazing

you're allowed to do a FS thread, and then a different WTT/WTB thread too.  that accords to the rules, if you wanted (entirely your call)

cannot wait till brkfest

its worth the trip just for this one second day pre-brk event

sort of stunned.  cant wait wooohooo

32,768 words x 8 bits (or whatever the exact # is)

that sort of thing

its not really a straight multiplier like you'd think (32x8), its telling you how the data is grouped.  just written that way to identify its architecture, so to say

no, i'm saying (if people are thinking LSDJ with this), that IC is 32k, lsdj save file is 128k (unless there is a bit/byte difference going on here, i just skimmed over the specs, and didn't particularly note the 'b' or 'B')

will work for some ROMs, but not all of them.  the reason the IC is drop-in compatible is because ramtron designed them for precisely that purpose (i would imagine the datasheet mentions something about drop-in compatibility with SRAM in the intro).  ramtron has put out a lot of fram chips with the same pinouts as common sram equivalents.  so on 32k RAM carts/games its not an issue.   which doesn't mean lsdj unfortunately, or else it'd be a simple scramble to get a rom ic replaced with an eeprom or something, and voila...  polish student/smartboy/bleepbloop/mbc5 -esque fram flashcart courtesy of a nintendo pcb!

i'm very aware of this sort of thing because i laid out a PCB (which worked fine otherwise, incidentally) and due to an idiotic misreading it's ram size was not large enough.  same scenario this thread is touching on really.  but, that's corrected and *soon* but its still a big face palm every time i think about it...  pretty embarrassing to say the least.  but it taught me a good lesson in paying attention to capitalization with zeal (which i've obviously not learned yet tongue ).

matters the size of the sav file
the size of the sav file may matter

whatever.  haha

^ sort of did the same thing, and have erased a reply several times, needless to say the ramtron ICs are intriguing but there are some things which need to be addressed for more proper functioning (the IC isn't made for a 5V standard, for example)

i'm sure nitro2k01's write-up will cover this aspect and more.  i'm interested to read as well wink

closing

848

(135 replies, posted in Trading Post)

leaving the obligatory "PM'd" note here