then i'll hurry it up!
1,522 Nov 8, 2012 8:14 pm
Re: Internal Arduinoboy (31 replies, posted in Nintendo Handhelds)
thats what i'm talking about too. the color changes according to mode
1,523 Nov 8, 2012 8:08 pm
Re: Internal Arduinoboy (31 replies, posted in Nintendo Handhelds)
i want one where the backlight color of the gameboy is different depending on which mode the a-boy is in ill pay someone to make me one
working on a version like that (with easy hookup), and one with indicator LEDs built within/under the screen protector
1,524 Nov 8, 2012 2:03 pm
Re: BGB 1.4 released (21 replies, posted in Nintendo Handhelds)
I know you arent interested in link port, but a long time ago I asked the dev to explain how sync works over tcpip, in case someone wanted to hack some midi sync into BGB using maxmsp network objects or something, so Ill copy pastah this for the web.
be warned that GB link in BGB is messy, nothing is guaranteed, YMMV.
4 byte commands are sent over tcp connection, which can either do game link or remote controller.
TCP-correctly, you can send bigger TCP packets with multiple 4-byte commands if desired.BGB does a "link frame" 1024 times per second (the time needed to send 8 bits in slow link mode).
it then sends data if the GB code was sending as master, and it replies if it received something and is slave.a real GB can either be put in master mode or slave mode by the GB code.
offset size desc
0 1 b1 (command number)
1 1 b2
2 1 b3
3 1 b4command number:
value name desc
1 linkcmd_version
queries link version of remote side. this only changes if the link compatibility is changed.
currently: b2=0, b3=85, b4=1101 linkcmd_joypad
remote control joypad. the receiving side executes or ignores this based on setting.
bits of b2:
bits 0-3 (low 4 bits) are the button number
bits 4 is on/off state
bits 5-7 must be 0.104 linkcmd_sync1
send link byte as master
b2 = SB register
b3 = SC register
b4 = low 8 bits of link frame counter105 linkcmd_sync2
send link byte as slave (in response to master).
107 linkcmd_linkspeed
b2 = speed shift value. sets link frame to happen 2^(b2) times per second, default is 10 (1024 Hz)
AWESOME!
what a good thread.
edit -- just because i've been googling (not sure if relevant yet):
http://cycling74.com/toolbox/tcpclient/
http://www.cycling74.com/docs/max5/tuto
ter03.html
http://cycling74.com/docs/max5/tutorial
ter52.html
1,525 Nov 8, 2012 1:55 pm
Re: FS: Gameboy Light w/ Pro Sound mod - SOLD (37 replies, posted in Trading Post)
is there any residual EL hum through the prosound on a light?
i'm not sure i've ever been around a prosounded one... just curious.
1,526 Nov 6, 2012 6:34 pm
Re: Vegas Diamond - Sea [Lowtoy_17] (5 replies, posted in Releases)
the embedding of an image inside a link, this type of format didn't/doesn't work:
[url]link[img]image[/img][/url]
i added the link to the first post below the pic. not sure how else to do it really, the way you tried i would have done it that way too. but, didn't work...
1,528 Nov 6, 2012 12:16 am
Re: Kitsch-Bent.com Updates (latest newsletter!) (1,485 replies, posted in Trading Post)
Carpet DMG?
?
what do you mean?
1,529 Nov 5, 2012 8:49 pm
Re: WTB: neon green dmg buttons (81 replies, posted in Trading Post)
you could get it with this http://store.kitsch-bent.com/product/rgbbb
but if you want green all the time better to go with a single color green, which i'm out of atm
1,530 Nov 5, 2012 1:54 pm
Re: Is LSDJ the best program for composing music for a homebrew game? (14 replies, posted in Nintendo Handhelds)
was just gonna post a bunch of links, but heres a page with them already there!
http://battleofthebits.org/lyceum/View/MML/
strolling through this might help: http://pdroms.de/news/gameboy/
and from the (always handy) woolyss resource: http://woolyss.com/chipmusic-mml.php
1,531 Nov 5, 2012 1:33 pm
Re: Is LSDJ the best program for composing music for a homebrew game? (14 replies, posted in Nintendo Handhelds)
1,532 Nov 4, 2012 4:35 pm
Re: best way to clean DMG cases? (4 replies, posted in Nintendo Handhelds)
i've had good results with soaking them in a hot bath for a little (to loosen up/remove the big stuff), and then running them through a dish wash cycle, ON THE TOP RACK!!!!
some washers will melt them on the bottom rack. others won't. better be safe than sorry,
they come out squeaky clean this way
1,533 Nov 4, 2012 1:46 am
Re: Toyota Game Boy Pocket (22 replies, posted in Nintendo Handhelds)
1,534 Nov 4, 2012 12:42 am
Re: Official Deflemask thread ( MULTIPLATFORM tracker!) (549 replies, posted in Software & Plug-ins)
its so rare to find this level of support for a project, especially a free one,
props. seriously. so impressive.
1,535 Nov 3, 2012 3:05 pm
Re: Why are some roms not showing up on 64 EMS smart card? (7 replies, posted in Nintendo Handhelds)
fatass is GBC, i'm not sure if the rom will run on anything but this (haven't checked)
the camera rom requires extra hardware (i.e., the camera), its not surprising it won't run. i think there is a stripped version floating around somewhere thats fine for trippy-h, but am not totally sure on that.
1,536 Nov 3, 2012 2:49 pm
Re: Why are some roms not showing up on 64 EMS smart card? (7 replies, posted in Nintendo Handhelds)
so, nothing will work on menu 2, even by itself?
try something that isn't the camera rom