1,521

(31 replies, posted in Nintendo Handhelds)

then i'll hurry it up!

1,522

(31 replies, posted in Nintendo Handhelds)

thats what i'm talking about too.  the color changes according to mode

1,523

(31 replies, posted in Nintendo Handhelds)

Boner wrote:

i want one where the backlight color of the gameboy is different depending on which mode the a-boy is in ill pay someone to make me one

working on a version like that (with easy hookup), and one with indicator LEDs built within/under the screen protector wink

1,524

(21 replies, posted in Nintendo Handhelds)

herr_prof wrote:

I know you arent interested in link port, but a long time ago I asked the dev to explain how sync works over tcpip, in case someone wanted to hack some midi sync into BGB using maxmsp network objects or something, so Ill copy pastah this for the web.

be warned that GB link in BGB is messy, nothing is guaranteed, YMMV.

4 byte commands are sent over tcp connection, which can either do game link or remote controller.
TCP-correctly, you can send bigger TCP packets with multiple 4-byte commands if desired.


BGB does a "link frame" 1024 times per second (the time needed to send 8 bits in slow link mode).
it then sends data if the GB code was sending as master, and it replies if it received something and is slave.

a real GB can either be put in master mode or slave mode by the GB code.

offset    size    desc

0    1    b1 (command number)
1    1    b2
2    1    b3
3    1    b4

command number:

value    name            desc

1    linkcmd_version       
    queries link version of remote side. this only changes if the link compatibility is changed.
    currently: b2=0, b3=85, b4=1


101    linkcmd_joypad
    remote control joypad. the receiving side executes or ignores this based on setting.
    bits of b2:
    bits 0-3 (low 4 bits) are the button number
    bits 4 is on/off state
    bits 5-7 must be 0.


104    linkcmd_sync1
    send link byte as master
    b2 = SB register
    b3 = SC register
    b4 = low 8 bits of link frame counter

105    linkcmd_sync2
    send link byte as slave (in response to master).
   

107    linkcmd_linkspeed
    b2 = speed shift value. sets link frame to happen 2^(b2) times per second, default is 10 (1024 Hz)




AWESOME!

what a good thread.

edit -- just because i've been googling (not sure if relevant yet):
http://cycling74.com/toolbox/tcpclient/
http://www.cycling74.com/docs/max5/tuto … ter03.html
http://cycling74.com/docs/max5/tutorial … ter52.html

is there any residual EL hum through the prosound on a light?

i'm not sure i've ever been around a prosounded one...  just curious.

1,526

(5 replies, posted in Releases)

the embedding of an image inside a link, this type of format didn't/doesn't work:

[url]link[img]image[/img][/url]

i added the link to the first post below the pic.  not sure how else to do it really, the way you tried i would have done it that way too.  but, didn't work...

1,527

(5 replies, posted in Releases)

link?

Duplico wrote:

Carpet DMG?

?

what do you mean?

1,529

(81 replies, posted in Trading Post)

you could get it with this http://store.kitsch-bent.com/product/rgbbb

but if you want green all the time better to go with a single color green, which i'm out of atm

was just gonna post a bunch of links, but heres a page with them already there!
http://battleofthebits.org/lyceum/View/MML/

strolling through this might help: http://pdroms.de/news/gameboy/

and from the (always handy) woolyss resource: http://woolyss.com/chipmusic-mml.php

MML

here is a music album which was done in MML, the ROM is available for download at that link.  it may help taking a look at it.

1,532

(4 replies, posted in Nintendo Handhelds)

i've had good results with soaking them in a hot bath for a little (to loosen up/remove the big stuff), and then running them through a dish wash cycle, ON THE TOP RACK!!!!

some washers will melt them on the bottom rack.  others won't.  better be safe than sorry,

they come out squeaky clean this way

1,533

(22 replies, posted in Nintendo Handhelds)

i've got one of those too. 

the australia colors are the best official custom, imo

its so rare to find this level of support for a project, especially a free one,

props.  seriously.  so impressive.

fatass is GBC, i'm not sure if the rom will run on anything but this (haven't checked)

the camera rom requires extra hardware (i.e., the camera), its not surprising it won't run.  i think there is a stripped version floating around somewhere thats fine for trippy-h, but am not totally sure on that.

so, nothing will work on menu 2, even by itself?

try something that isn't the camera rom