PSPGO with halfbyte loader:
Loaded lgptMPLS (12.4MB)
from internal storage - about 9 seconds
Loaded lgptVVV (23.1MB)
from internal storage - crashed, reset PSPgo.
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PSPGO with halfbyte loader:
Loaded lgptMPLS (12.4MB)
from internal storage - about 9 seconds
Loaded lgptVVV (23.1MB)
from internal storage - crashed, reset PSPgo.
you can place all samples on internal storage (PSP \ GAME \ LGPT \ SAMPLELIB). I dont know if it is faster. LGPT10K loads in about 1 second.
LGPT runs perfectly through halfbyteloader on pspGO 6.60
just drag and drop two files onto the pspgo.
the synthesizers in pspSEQ could be reused in newer software?
if it had used the d-pad only it could have been better. hope pspseq developer will make something else.
someone could use the existing code for another project
using the joystick its sometimes hard to get the values you want.
synth gen/env menus, control steps. for the people who like nanoloop its definitely worth a second look.
milkytracker, boss sp505, skale tracker, mpc1000 + lsdj, renoise, sunvox.
1-3 milkytracker
4 boss sp505
5 skale tracker
6, 7 mpc1000 + lsdj
8 renoise
9, 10 sunvox
sunvox tracks are the most recent
PSPseq is really cool software. different settings for every step in the sequencer. similar to nanoloop but more possibilities. rendering samples to use in LGPT is possible too as they both run on PSP.
thanks for all the help.
Thanks for helping me understand this.
would it be possible to suggest some good basic tables?
For example,
volume fade in + fade out in tables so that the volume fades in and out in time, like volume swells and tremelo
vibrato in which the pitch bends up one semitone and back down to original pitch in time
i can see that putting hop on 0c and 06 gives you the straight rythms while hops on 08 and 04 will give triplets.. Im not sure how the first two digits of the volm command in tables relates to ticks. advice about tables using lega and ptch would be awesome too if anyone has the time.
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ChipMusic.org / Forums / Posts by U_Loaf