305

(224 replies, posted in Nintendo Consoles)

http://blog.ntrq.net/?p=369

20 Questions? smile

Actually, confession time. There is one really high-profile character in the 'scene' who totally and utterly winds me up, sends me into a rage no less. And I'm not someone who gets wound up like that at all. I keep wanting to say something (I don't think he's active on here) because his apparent talent totally baffles me.....but I'm afraid of a backlash.

LOL

You all love me. I am satisfied.

309

(91 replies, posted in General Discussion)

akira^8GB wrote:

It's back!
I recovered my beloved Haro Shredder '98 big_smile

Jealousy set to 11

It would only be worse if you had a PK Ripper  - friend of mine had one in the 80s when I had a Mongoose, it was a bit like this;

I lusted it after it every single day. heart

310

(129 replies, posted in General Discussion)

Here's one of ours (though that's my brother-in-law, not me).

311

(9 replies, posted in Nintendo Consoles)

Yes, I highly recommend NTRQ or wait (a little while) for it's hyper-active brother, Pulsar.

Damn!

Great work chaps, great work big_smile

313

(20 replies, posted in Trading Post)

@ everyone: thanks for the offers of help and information.

I'm talking with arfink with a view to him building one for me. If it goes ahead then hopefully I can count on you all to help, should we need parts or information.

heart

314

(20 replies, posted in Trading Post)

arfink wrote:

Wow, that's very very slick Neil. I have never done a project that big, otherwise I'd certainly offer to build it for you. Now, I have worked on machines like that, but never built one. Now, if you want one done extremely well you could ask Low-Gain, he does that kind of thing, but he's never got any time.

But, let me look the whole project over and see. I think if I ordered the PCBs from a design house it would make the whole thing piles easier, and I happen to have a whole bunch of C64s with working SIDs and broken other bits.

That is an exciting offer dude, absolutely amazing!

I'll try not to get too excited just in case.

*muffles girly squealing by biting on knuckles*

big_smile

315

(20 replies, posted in Trading Post)

Only downside to that is there's licences attached to the designs/boards to essentially prevent (discourage) you from buying the stuff with a commercial sale in mind. That's how I read it anyway. If you tout for builders on their forums you run the risk of being banned.

I don't know if that's driven by an ethos or there's some issue with patents/rights.

Seems crazy to me - I'd pay someone good money to build me one like in that link.

316

(224 replies, posted in Nintendo Consoles)

How did I know someone would say make it switchable.... smile

It's not really as simple as that because of all the different key tap modifiers, like some functions need you to hold down B+SELECT then tap U/D/L/R. Making it all switchable would turn the code into spaghetti...

I know what you mean about muscle memory but then Pulsar's navigation isn't the same as LSDJ anyway.

I'll build two versions using conditional assembly for beta testing and see which is the preferred method.

317

(20 replies, posted in Trading Post)

http://www.midibox.org/dokuwiki/wilba_mb_6582

I can't solder for shit though and it seems they're a bit down on touting for builders over there.

318

(224 replies, posted in Nintendo Consoles)

I've been thinking about the controls relating to the button layout on a NES controller.

Rewinding a bit, my first instinct was to assign similar functions to the same (or similar) button as used by LSDJ (for no real reason other than to make you feel comfortable using the interface if you're an LSDJ user). So things like navigating between editor pages is achieved by holding SELECT + L/R. However, the more I've done testing on the NES itself (of course, using an emulator you can set keys in whatever layout you like) the more I don't think that button combination is very ergonomic.

I propose instead to have:

A + U/D/L/R to modify values
B + L/R to navigate between editor pages

Just wondering if that would be too radical for all you LSDJ die-hards? smile

319

(224 replies, posted in Nintendo Consoles)

Ugh....attention whoring again smile

http://blog.ntrq.net/?p=365

320

(224 replies, posted in Nintendo Consoles)

Heh big_smile

Oh, the other thing I've got planned is the ability to chain songs together so the next song will start playing seamlessly when one has finished. Still trying to figure out how to actually represent this in the Song data but the underlying structure will cope with it perfectly.

So that's 128 x 16 x 16 x 8 = 262144 total song steps possible in one continuous sequence....

Enough for you?