306 Oct 18, 2010 6:31 pm
Re: Unofficial Chipmusic.org 'Love Each Other' thread. (136 replies, posted in General Discussion)
20 Questions?
307 Oct 18, 2010 5:59 pm
Re: Unofficial Chipmusic.org 'Love Each Other' thread. (136 replies, posted in General Discussion)
Actually, confession time. There is one really high-profile character in the 'scene' who totally and utterly winds me up, sends me into a rage no less. And I'm not someone who gets wound up like that at all. I keep wanting to say something (I don't think he's active on here) because his apparent talent totally baffles me.....but I'm afraid of a backlash.
LOL
308 Oct 18, 2010 5:55 pm
Re: Unofficial Chipmusic.org 'Love Each Other' thread. (136 replies, posted in General Discussion)
You all love me. I am satisfied.
309 Oct 18, 2010 5:42 pm
Re: SHOW ME THE BIKES YOU RIDE!!!!!!! (91 replies, posted in General Discussion)
310 Oct 18, 2010 8:10 am
Re: You and your cat (129 replies, posted in General Discussion)
Here's one of ours (though that's my brother-in-law, not me).
311 Oct 16, 2010 7:42 am
Re: drum machine rom for nes? (9 replies, posted in Nintendo Consoles)
Yes, I highly recommend NTRQ or wait (a little while) for it's hyper-active brother, Pulsar.
312 Oct 11, 2010 7:30 pm
Re: M4G Tracker -- GBA tracker by Smiker (and iLKke) (484 replies, posted in Nintendo Handhelds)
Damn!
Great work chaps, great work
313 Oct 5, 2010 6:40 am
Re: Wanted in exchange for soul (20 replies, posted in Trading Post)
@ everyone: thanks for the offers of help and information.
I'm talking with arfink with a view to him building one for me. If it goes ahead then hopefully I can count on you all to help, should we need parts or information.
314 Oct 4, 2010 5:01 pm
Re: Wanted in exchange for soul (20 replies, posted in Trading Post)
Wow, that's very very slick Neil. I have never done a project that big, otherwise I'd certainly offer to build it for you. Now, I have worked on machines like that, but never built one. Now, if you want one done extremely well you could ask Low-Gain, he does that kind of thing, but he's never got any time.
But, let me look the whole project over and see. I think if I ordered the PCBs from a design house it would make the whole thing piles easier, and I happen to have a whole bunch of C64s with working SIDs and broken other bits.
That is an exciting offer dude, absolutely amazing!
I'll try not to get too excited just in case.
*muffles girly squealing by biting on knuckles*
315 Oct 4, 2010 2:28 pm
Re: Wanted in exchange for soul (20 replies, posted in Trading Post)
Only downside to that is there's licences attached to the designs/boards to essentially prevent (discourage) you from buying the stuff with a commercial sale in mind. That's how I read it anyway. If you tout for builders on their forums you run the risk of being banned.
I don't know if that's driven by an ethos or there's some issue with patents/rights.
Seems crazy to me - I'd pay someone good money to build me one like in that link.
316 Oct 4, 2010 2:23 pm
Re: "Pulsar" demo (224 replies, posted in Nintendo Consoles)
How did I know someone would say make it switchable....
It's not really as simple as that because of all the different key tap modifiers, like some functions need you to hold down B+SELECT then tap U/D/L/R. Making it all switchable would turn the code into spaghetti...
I know what you mean about muscle memory but then Pulsar's navigation isn't the same as LSDJ anyway.
I'll build two versions using conditional assembly for beta testing and see which is the preferred method.
317 Oct 4, 2010 12:02 pm
Topic: Wanted in exchange for soul (20 replies, posted in Trading Post)
http://www.midibox.org/dokuwiki/wilba_mb_6582
I can't solder for shit though and it seems they're a bit down on touting for builders over there.
318 Oct 4, 2010 10:37 am
Re: "Pulsar" demo (224 replies, posted in Nintendo Consoles)
I've been thinking about the controls relating to the button layout on a NES controller.
Rewinding a bit, my first instinct was to assign similar functions to the same (or similar) button as used by LSDJ (for no real reason other than to make you feel comfortable using the interface if you're an LSDJ user). So things like navigating between editor pages is achieved by holding SELECT + L/R. However, the more I've done testing on the NES itself (of course, using an emulator you can set keys in whatever layout you like) the more I don't think that button combination is very ergonomic.
I propose instead to have:
A + U/D/L/R to modify values
B + L/R to navigate between editor pages
Just wondering if that would be too radical for all you LSDJ die-hards?
319 Sep 28, 2010 11:49 am
Re: "Pulsar" demo (224 replies, posted in Nintendo Consoles)
Ugh....attention whoring again
320 Sep 27, 2010 9:10 pm
Re: "Pulsar" demo (224 replies, posted in Nintendo Consoles)
Heh
Oh, the other thing I've got planned is the ability to chain songs together so the next song will start playing seamlessly when one has finished. Still trying to figure out how to actually represent this in the Song data but the underlying structure will cope with it perfectly.
So that's 128 x 16 x 16 x 8 = 262144 total song steps possible in one continuous sequence....
Enough for you?