497

(373 replies, posted in Nintendo Consoles)

Yeah dude, that's what you'll get as an NTRQ user.

But before that can happen, I got to think about and implement the stuff I wrote about in the previous post.

smile

498

(373 replies, posted in Nintendo Consoles)

Currently, not really. It's to do with where the NTRQ data is. Because it's in battery RAM, you can't really "rip" it simply because you'd have to have a kind of "loader" code that dumped the NTRQ data from your NSF to the battery RAM where NTRQ is currently expecting to play it from. Code to dump ROM into the battery RAM doesn't exist in NTRQ (well it kind of does in the form of a LZH-ish decompressor - that's how I manage to dump the logo "music" during the title screen so that NTRQ can play it back) but by default, NTRQ just expects the data to be in battery RAM.

I've not yet decided what to do. I could just make it so that the NTRQ data is relocatable (currently it's not but it's not a massive undertaking) which would mean the data could be played from ROM. (Bank switching nightmares aside) that would be simplest. My big idea was to have it so that you could compress a .sav file in the same way I do the logo sound, store that in ROM and have NTRQ player decompress it to battery RAM for playback. That's slightly more complicated but it would be a cool system - would mean you could store your NTRQ data anywhere in a ROM and throw it at battery RAM to play it back. SImple!

I'll probably have to do both (or a combination). smile

Don't worry, it will be done.

From my perspective it seemed like it had unjustified importance but, like I said originally, I could be wrong smile

500

(373 replies, posted in Nintendo Consoles)

egr wrote:

LOL  wink

big_smile

That's begging to be put on a t-shirt!

501

(373 replies, posted in Nintendo Consoles)

Ha ha, just messing XC big_smile

502

(373 replies, posted in Nintendo Consoles)

XC3N wrote:

and therefore I motion that if someone is good enough to figure out how to extract NSFs from .sav data, then he should get in contact with him and I'm sure something can be arranged...


SOOOooooo that bring us to the REAL question:

Is there anyone here that is good enough to do that?

You mo' fo'. I see what you did there, you slapped a glove in my face.

Help? HELP?! I could shit out NSFs in my sleep.

Bastards.

503

(373 replies, posted in Nintendo Consoles)

OK, i can kind of see the point.

For me though it represents a game music ripping file format as opposed to something new music should be represented by.

I am a slave to you all, as always.

smile

504

(373 replies, posted in Nintendo Consoles)

It's dead. I'm killing it right here and now.

R.I.P NSF

505

(123 replies, posted in Nintendo Consoles)

But that's for older music, right?

I mean, you look at *cough* 8bc and bandcamp and it's all MP3?

506

(123 replies, posted in Nintendo Consoles)

Something that's bugged me for a while, despite saying I'm going to do the work to NTRQ: what's the obsession with NSF files?

Do people still use them these days? I'd genuinely like to know how useful/desirable such a feature would be. I did it for Nijuu but because of the nature of NTRQ (it's a playback engine as well as a composing tool) and the fact that I'll be releasing stand-alone player code for NTRQ files, I'm not sure it's *that* useful for NTRQ.

It's highly possible I'm wrong though smile

If this needs it's own thread then please, moderators, move it out of here.

507

(123 replies, posted in Nintendo Consoles)

arfink wrote:

Ah well. More is always better. I seemed to recall in one of your earlier beta discussions you said it could handle one... guess it's time to actually read the manual. *embarrassed*

I still think that 256K is alot better than 8K, you could hold so many more songs. (256, I should think) Hehehe. Anyways, the non-expanded SRAM seems far more viable knowing this, but now it makes the expanded SRAM seem even more cool!

Don't get me wrong, 8 banks of switchable battery RAM would be just ace! Even I'd buy one. big_smile

508

(123 replies, posted in Nintendo Consoles)

Can I just add:

You can have 8 songs in an NTRQ save file.

Granted, the space is still small and is not as flexible as LSDJ but I wanted to just quash this "single song" rumour.

Eight. Eight songs.

smile

509

(373 replies, posted in Nintendo Consoles)

Last tutorial for a little while: Arpeggios, Duty Modulation & Auto Echo

http://blog.ntrq.net/?p=238

510

(123 replies, posted in Nintendo Consoles)

As a general comment I'd strongly suggest that making the cart updatable is absolutely essential.

NTRQ is still in it's infancy and as such will probably get updated fairly frequently in the short-term as issues are exposed through use.

511

(3 replies, posted in General Discussion)

You've probably all seen it already but just in case, because it's funny;

http://www.b3ta.com/links/Talking_Carl_fight

And it's vaguely audio related. Vaguely.

512

(20 replies, posted in Audio Production)

Saskrotch wrote:

i'm pretty sure its the triangle channel?

Heh heh, that is a first-class chiptune joke there people. Give this man some LOLage....

big_smile