I can confirm the Wii one - apart from the sound glitching a little every now and then, it's fantastic! big_smile

I have it on good authority from KeFF that it works pretty solidly on his N900 too!

I personally have tried it on PocketNES which works well, though I haven't tried it for quite a while (since before Christmas actually!)

Heosphoros wrote:

I need me some Greek goddesses to feed me grapes and fan me!

You need a fucking shirt and a sense of decorum. THAT's what you need...

Heosphoros wrote:

Heosphoros VS NTRQ

Coincidentally, that's how I coded most of it. I wish it weren't true.

Now pass me the mind bleach.

Subway Sonicbeat wrote:
xero wrote:

as for NSF export, that would be great, but it sounds like this would be an emulator only function...

Not if you want to your song to be release on a cart or something, now with the add of the vegaplay from nocarrier!

NSF is not really necessary for that as I'll be making a stand-alone player for the NTRQ files. One advantage to having the song data in battery RAM is that I've also got a compressor (PC/Mac command-line) and decompressor (on the NES) which means that you can compress the save files, store them in ROM and then decompress them into battery RAM when you need to play a new song file.

As an example of this, though it obviously depends on the complexity of what's in your song file, is the NTRQ Logo Sound that is built into the ROM. Normally all save files are 8192 bytes (8KB). Compressed, that file is only 400 bytes. That gives you a fair bit of scope for putting a LOT of NTRQ files into a ROM.

549

(36 replies, posted in Nintendo Consoles)

I've just zipped up the whole folder - i can't remember which bits you need.

It's 176kb.

I can email it, PM me.

550

(36 replies, posted in Nintendo Consoles)

I've got a version of PPMCKC_E that runs in OSX (terminal).

I think I built it myself ages ago (the source date-stamp is from 2006 though)

I can send you the .exe (well, the unix equivalent)

arfink wrote:

That's so cool! I wonder though, will MuteCity be able to make these just by modifying original Nintendo hardware? (another not so subtle poke) From the little I know from Neil, this could be a real challenge to make dedicated cartridges, since carts with an adequate configuration were never produced for the US market. wink It's either a load of soldering or a ReproPak from retroUSB. But I am itching for a little challenge here.

Actually he mailed me the other day. I don't think I replied..... oops sad

The only sticking point for me seems to be the obvious one: how to get your song files off the cart?

EBOT wrote:

Hello NEIL !

I read all your development and really I am very grateful by your work!, think to donate something when it is possible to me...

Can I prove any version?

Thank you!

Right now I have more than enough people testing the Beta version but thank you for the offer.

arlen wrote:

Does it export .nsf? Just curious.

Not currently but that would be totally easy to add as an output feature.

Actually I'd probably have some sort of stand-alone tool to convert an NTRQ song file into an NSF.

It is slightly complicated by the fact that NTRQ files reside in SRAM and not in ROM but it's far from an insurmountable problem.

Debate?

555

(32 replies, posted in Nintendo Consoles)

It's an interesting idea, certainly.

I'll add it to the list of possible future features.

Sometime in 2011 OK for you?

smile

556

(19 replies, posted in Commodore Computers)

I use a combination of RetroReplay + (ethernet board) and Netdrive.

RR connects to LAN and I run Netdrive on my work machine (iMac) which allows you to copy files to and from the iMac from the C64 as though it's a disc drive.

It even treats .D64 images as folder. Which is nice....

xero wrote:
neilbaldwin wrote:

NTRQ website is now live;

NTRQ Home

awesome! i really dig the logo + site design!

That's Keff's handywork. I think I wore him down big_smile

NTRQ website is now live;

NTRQ Home

an-cat-max wrote:

VRC6 would be soooooo cool. but let's not run before we can walk here lol

And a fold-out second screen to fit all the extra channels on?

smile

arfink wrote:

MMC1 isn't TOO bad, especially compared to things like MMC3, MMC4, MMC5, Konami mappers like VRC6, etc. The only conceivable problem is that MMC1 has alot of variables you can play with, some of which are certainly "legal" but which Nintendo never actually made carts of. However, the Repropak boards do offer a little more flexibility with this, and are certainly alot easier to get set up than hacking an existing MMC1 board.

Ultimately, we'll just have to wait and see what his finished ROM looks like. And as for an SRAM save/load to PC circuit, that could certainly be done, though I'm probably not going to attempt that one myself.

Without using MMC1 (or any mapper), what are the options? If a non-mapper cart is limited to 32kb PRG then it's never going to happen - the editor itself take about that much space! smile