65

(30 replies, posted in Nintendo Consoles)

OK, new generative experimental ROM - "SuperMagic Music Maker"!

Be sure to read the accompanying text as there's a LOT more interaction in this one.

http://blog.ntrq.net/?p=568

I think I either need to take more drugs or less. I haven't worked it out yet big_smile

66

(25 replies, posted in Nintendo Consoles)

Thanks everyone smile

It was fun to make. Kind of like improvisational-coding. coding as art, if you like.

I can't wait to share the next one with you, it is fucking amazing! I wanted to explore the generative music idea a bit further so the next one is scale-based with proper musical pitches, modifiable timebase and a ton of other cool stuff. Not quite as fucked up at the first but much more interactive and the breadth of different stuff it can generate is very funny smile

Just putting some finishing touches to it and then it will be ready to go. Of course, like before, performance first, ROM second. Though I won't be trying to edit a huge stream of uncompressed video this time like I did with 'Three Fucking Cowards'. Jesus, I wanted to end it all my computer was running so slow! big_smile

67

(25 replies, posted in Nintendo Consoles)

^ You will....when I release the next one big_smile

68

(25 replies, posted in Nintendo Consoles)

Enjoy! big_smile

http://blog.ntrq.net/?p=550

The entire 'Three Fucking Cowards' track was done as a live, one-take jam on that ROM and my NES hooked up to a compressor and a bit of reverb.

69

(63 replies, posted in Nintendo Consoles)

Chykn wrote:

I need to sell it to someone who can provide feedback on the design and has some C & 6502 experience.  Someone who can recompile and debug the code for both the PIC32 and NES.

Let me check.....yes, I definitely fit the profile smile

PM me if you still need help with this.

70

(1 replies, posted in Nintendo Consoles)

http://chipmusic.org/forums/topic/7797/ … g-cowards/

More details and a little something extra coming soon smile

71

(4 replies, posted in Releases)

New release from me under the Duty Cycle Generator name.

Pure NES filth.

http://soundcloud.com/neilbaldwin/three-fucking-cowards

72

(12 replies, posted in Nintendo Consoles)

Chainsaw Police wrote:
relo wrote:

How do I get to play stuff from that playing on my NES?

Why do yo uwant it playing on the hardware? ...  don't worry about it! Nobody's gonna look down on you if you record your albums/play live on stage with a laptop and FamiTracker. Fakebit/real chip isn't even worth arguing about, so don't worry.

BURN THE WITCH! BURN IT!

73

(32 replies, posted in Nintendo Consoles)

Sorry for the lack of update, I've had quite a turbulent couple of months in my personal life and had zero time for....well...anything really. I'll bore you all with the details of that at some point I'm sure.

Really want to spend a bit more time on this very soon smile

Oh, you could try asking for some advice over on nesdev - someone might spot a pattern in the behaviour and be able to suggest a remedy...

That is a bit weird. You'd imagine that the non-booting PR8 problem might be that there's no ability to utilise the blank .sav file that I distribute with the PR8 ROM for use with Powerpak but I do do some checking in the PR8 boot code for a 'signature' in the battery RAM - if it's not there I assume you either have an empty save file or have one that is 'corrupt' at which point the battery RAM is 'formatted' into a schema that PR8 requires.

I'd love to help more but absolutely have no means to test any of this stuff out. Maybe ne7 has some insight...

ne7 wrote:

smile ah thats rather brill - maybe you could fork Nestopia into a usable version for peeps Neil?

Ah, perhaps I should've been clearer - I didn't physically change anything on Nestopia just fiddled with stuff on my laptop (things that have moved/changed since OSX Lion etc.) and it now works, sort of. Enough to keep me going anyway smile

I really wish I could get the OSX code as I would have a go at building it.

After a few hours hacking around on my Mac I think (fingers crossed) that I've got Nestopia useable again.

Been trying to have a look at this tonight and have had a frustrating time. It seems that somewhere along the Mac OSX update line, Nestopia is kinda fucked up. It crashes all the time and has stopped writing to the battery files. In short, pretty unusable sad

I emailed RIchard Bannister (guy who wrote the OSX port of Nestopia) a while back about sporadic crashes to do with sound emulation but I got no reply. My fear is, given that Nestopia hasn't been updated for over 3 years is that he's stopped developing it.

This is not good sad

Very odd. I'll have a look. Worryingly though I think I nicked the reset stuff to fix Pulsar/PR8 from NTRQ code big_smile

80

(186 replies, posted in General Discussion)

Not really chip-related but here's mine: http://soundcloud.com/neilbaldwin

Mainly just use it for modular/Elektron experimenting amongst other things...