https://soundcloud.com/kayfaraday/mangyongdae-funfair

mine is all the Excellent and Indestructible friendships that i will carry with me until Death and my other fravourite thing is getting to immerse myself in The Most Beautiful User Experience Ever Created, Schism Tracker

H. B. U.?

the way the stereo inversion thing works is to invert the exact same signal to cancel itself out

let's say noise is a bunch of random numbers:

-3  -2   7   8  -4   6   2   3  -8  -9   1   0  -3   4

if you take that exact sequence and add it to the inverted version of itself, you get silence:

-3  -2   7   8  -4   6   2   3  -8  -9   1   0  -3   4

 +   +   +   +   +   +   +   +   +   +   +   +   +   +

 3   2  -7  -8   4  -6  -2  -3   8   9  -1   0   3  -4

 =   =   =   =   =   =   =   =   =   =   =   =   =   =

 0   0   0   0   0   0   0   0   0   0   0   0   0   0

however, if you take some pre-recorded noise, or noise from a different source, that'll be a different set of random numbers:

 8  -2   6  -4   1  -2  -1   4  -5   8  -3   7  -7   3

add them together and you just get even louder noise

-3  -2   7   8  -4   6   2   3  -8  -9   1   0  -3   4

 +   +   +   +   +   +   +   +   +   +   +   +   +   +

 8  -2   6  -4   1  -2  -1   4  -5   8  -3   7  -7   3

 =   =   =   =   =   =   =   =   =   =   =   =   =   =

 5  -4  13   4  -3   4   1   7 -13   1  -2   7 -10   7

this means it has to be done in realtime using the same device - you can't use recorded noise, you can't use noise from a different gba, basically if you can't get one channel with your song on it and a second channel with just noise, you're out of luck

software noise reduction is done with fft / eq / gating / expansion and is necessarily imperfect, depending on the quality of the software you use to do it, it can either sound good or terrible

the stereo inversion method doesn't work the same way at all and in theory itshould perfectly remove any noise without affecting your recording negatively in any way

well i wouldnt pay £75 for a vsti but everyone who has it seems to rate it highly

chunter wrote:

Keep in mind that a few days ago, Plogue Chipsounds didn't cost £75. You chose that by failing to thwart Brexit.

harsh!!

Though I don't mean to get too geopolitical, the truth is you are under the influence of current events and your sense of value of anything is skewed until further notice.

I appreciate what Plogue creates, though for all the drama it's made I wish he hadn't gotten involved in the ALYS project.

maybe when we've left the eu we wont have to pay sales tax

& then plogue chipsounds will cost £63 instead

just hold out a couple of years guys!

53

(12 replies, posted in Software & Plug-ins)

sunvox costs money sad

sketchman3: you'd be wrong! thanks for the recs though

xyno: looks good, do you know how accurate it is?

54

(12 replies, posted in Software & Plug-ins)

thats a really low effort shitpost

55

(12 replies, posted in Software & Plug-ins)

hey gang,

what's the best thing for mod-s3m-xm-it files on android? i know there is no way to edit them but is there a player that isn't full of adverts? preferably based on dumb?

thank you smile x

56

(15 replies, posted in General Discussion)

that's so horrifying

im sorry this happened to you sad stay safe

57

(33 replies, posted in General Discussion)

yo, aha, where the party at, yo, yeaaaaaah oooooooh i'm high, yo, from the north to the south to the east to the west, ha

im at my mums house and a bird outside is properly going off

chikchikchikchikchikchikchikchik

http://aanaaanaaanaaana.net/pagelist.php?dir=music

60

(5 replies, posted in Releases)

dank!

some of these are songs that made me fall in love with chiptunes music in the first place. ter4 is so super great

p.s. i saw you left some posts on pouet bbs about bugs in schism that put you off using it - anything specific you think we should try to fix?

esaruoho wrote:
sandneil wrote:

we don't have anyone with a mac to do builds for our new versions, so any osx user who feels capable of running some build scripts every now and then, hit us up

I have some sort of OSX machine and I'm an OSX user. What do I need to do? I do have homebrew installed, if that helps.

easiest would probably be to click the "download zip" option on the right-hand side here

and then follow a mixture of the instructions here and here

i've never used osx and i didn't write the instructions, so no idea how involved that is, or whether it even works. it will probably be a massive pain in the ass, but good luck! might as well wait until we've integrated the midi clock fixes before building anything, unless you really want an up to date version Right Now

we don't have anyone with a mac to do builds for our new versions, so any osx user who feels capable of running some build scripts every now and then, hit us up

scannerboy wrote:

Great work! I finally had a chance to test it and now it syncs well.
I noticed though that it is maybe shifted a few ticks. Is it possible that it sends additional clock messages at the beginning with the midi start message?

i'm assuming this is because the latency of your audio device != the latency of your midi device

can you try this? https://dl.dropbox.com/s/m7ymap2nhlid2h … -win32.zip
i added a new hidden config option (configuration.html, ctrl-f "clock_offset") to manually shift the midi clock

e.g. if you think your midi sequencer is playing 100ms ahead of schism, clock_offset=4410 to delay the midi clock by 4410 samples. it'll be a bit of trial and error but hopefully once you've found the right number you can "set and forget" it

here's one for win32 https://dl.dropbox.com/s/mjb7l5cx8hyeoh … -win32.zip

i'd be super delighted if you could test it whatever midi kit you've got smile