225

(27 replies, posted in General Discussion)

Pittsburgh is awesome and highly recommended for partying *and* destroying. There's actually some visual evidence of Stagediver going full-retard, both partying *and* destroying. Any city that can put up with :40 onward is A+

I absolutely HEART Pittsburgh.

Finishing that blasted Datarunner 7". I still get headaches.

You could sample directly into Octamed; does Protracker sample direct?

228

(67 replies, posted in Sega)

Just playing Devil's advocate here: What is the advantage of having a native Sega tracker when FM synthesis can be found in many, many other Yamaha products? Is it just to say "I make music on a Genesis," or is there some compelling argument I'm missing? I can see why the c64 (among others) would be highly sought after, but from what I gather you can achieve near-exact results elsewhere with this.

Please school my ass. smile

229

(70 replies, posted in Nintendo Consoles)

THERE CAN ONLY BE ONE MASTER.

230

(67 replies, posted in Sega)

^^This. My friends and I donated to see a new version of Octamed for the Amiga more than our fair share over the last 12 years or so. The project changed hands more than a few times and recently we were informed that the progress stopped for the Amiga and chugged along for the PC. Hell, that even stopped too from what I understand.

I'd love to see a native tracker for the genesis, it's been something of a wet dream of mine. However, it's FM synthesis and realistically you can achieve the same exact sounds via a DX-xxx/TX-xxx synth. I think yamaha even created a portable DX in the form of an electribe-type unit a few years back. There's always the ad-lib too.

Anyhoo, I'd love to see this come to fruition. If no one else ends up taking this on, I'd love to, regardless of my inexperience. I've got spare time and the drive to see it through.

Just a heads-up. We have two Medium left.

232

(10 replies, posted in Sega)

Never.

233

(7 replies, posted in Commodore Computers)

I'm pretty sure I have this. I'll report back soon.

Why use octamed, protracker or milky when you can use renoise with a couple of vst's?

I hope you don't mind me asking, but why open them in protracker if they open fine in octamed anyway?

Maybe the number of instruments has something to do with it? I don't know and wish I could be of some assistance.

We need a .mod guru in here!

237

(24 replies, posted in Releases)

I was thinking more like this:

We spent about 3 weeks trying to figure out why dispyz's datarunner .mod wasn't working for use in the tracker hero game. I remember him writing it on octamed soundstudio and throwing a rage when neither winamp or renoise would play the sound file. I asked if it worked in protracker, and when it didn't we knew something was up. I'm sure there's an easy answer but Amiga tracking and beer usually go hand-in-hand.

Anyway, I wish I had documented some of the process, but I do remember having to go into protracker and adjusting various settings which seemed to adhere to the incredibly strict rules of the .mod format. Octamed was certainly a little more lenient and opened files as .mod when others wouldn't.

Whatever it is, I'm personally convinced of there being a difference in how octamed/protracker handle .mods. Correct me if I'm wrong please!

239

(24 replies, posted in Releases)

@Australia: PLEASE stay hardcore.

I think I remember there being two different (or more?) .mod standards. Perhaps someone else can shed a little more light on this. Is there any way for you to test the .mods on Octamed or in something like audio overload for the mac?

I remember having issues because we had too many instruments/lines per block/etc. Worked great in Octamed but ran like total balls in Protracker, due to not following the strict standard I assume.

@CMDR: How did you get cha_filter to work in OSS? Only one I got working was stanley. Gah!