props

If you find a coder I'll be your hardware guy, granted you want a cart.

You should change the title to: "FS: arduinoboy kits from $16"
It looks like they are $1 on mobile

260

(36 replies, posted in Trading Post)

havocCc wrote:
Maz'Hoot wrote:

Hi, I just receive my GB BOY COLOUR. I have nanoloop 1... but it seems to don't work with it. It stay fixed on GB BOY start screen...

Someone succed to launch nanoloop on it?

Nanoloop 1.7 works fine on my Game Boy Colour, so it has to be something wrong with nanoloop i guess.
Try the typical dust blowing it might help big_smile

He is not using a Gameboy Color.

261

(12 replies, posted in General Discussion)

Have you tried a song identifying app? It's a pretty generic keygen track honestly. Good, but not great.

262

(32 replies, posted in Commodore Computers)

4mat wrote:

Ah, if it's actual cart images, dunno myself.

If it's single prg/bin files you're trying to do I used enthusi's 64k code wrapper from here to make a cart image that copies the binary into memory when you load it in.   With that one you can put any old c64 prg image onto a cart.  (well, within reason)

Sweet. I'll check it out.

Is the transfer to memory automatic like with cynthcart or do you have to input some commands to run the software?

263

(32 replies, posted in Commodore Computers)

Oh. What I'm trying to do is burn some carts. I have several different pcbs that I designed based on official mappers (or lack thereof. )

264

(32 replies, posted in Commodore Computers)

4mat wrote:

prg to bin (as in without a header?) is removing the first two bytes.

Is that all? I assume the header is strictly for emulators.
L'll give it a shot. Thanks.

265

(32 replies, posted in Commodore Computers)

Who knows the process to change prg or crt to bin? I can't figure it out in vice.

266

(55 replies, posted in Trading Post)

What's the MBC situation? Glop?

267

(11 replies, posted in Nintendo Handhelds)

This is a problem with the MGB's power source. It is less powerful than a DMG and droops with heavy CPU useage. Do you have an EMS64 cart?
You can try an AC adapter over batteries and this should help. If I remember correctly, there was also a Series to parallel mod for the MGB that essentially increased the Current source, but lowered the voltage. I think it lessened the lifespan of the batteries but increased the performance while they 'did' last.

The problem is present on DMG as well, but mush less noticeable due to the two extra batteries.

268

(28 replies, posted in Nintendo Handhelds)

A little more testing shows that I have better results using pin 17, not 18. I did not get much time to test it today but I plan to scrap my board and put it on a breadboard instead. It will be more clear if I am missing any connections and I will be able to hit swap components to check other values.

First of all my rc time constant is a problem. I think it is causing the sync problems. Secondly I am afraid I have missed some connections. The board is currently such a mess...

On my scope vsync looks good, but vsync was really small after after the resistor. Idk if it is a problem with the ic of if I have a short somewhere. Again, I will breadboard it and find out.

I may also try a previous revision of the circuit to see if a diode on sync helps at all. Typically people use a diode to i next sync to the data but that requires a DC offset which should not be a problem. Simulation showed that the diode method was awfully noisy and introduced high transient spikes on the rising edges of sync. Well see...

269

(55 replies, posted in Trading Post)

Excellent. I have an adaptor for that.
I'll be careful.

You have my email? Apple2ja.....
I'll PayPal you, yeah?

270

(55 replies, posted in Trading Post)

What chip is it? I just got a new gq-4x which might be easier than lifting one pin.

271

(55 replies, posted in Trading Post)

Dibs on one.

Is /we tied to vcc via a resistor or directly?

Getting up for work at 530am has its benefits. big_smile

272

(28 replies, posted in Nintendo Handhelds)

Oh, look at that! Data_Latch also goes flat on occasion...I think you said that...? Nevermind.
Anyhow, that would makes sense if Horizontal sync poops out. It 'may' also explain why my pixels start up again without dropping to the next line. - appearing as a duplicated image.

Thanks for the tip.