The first one I ever did was by melting a hole through with my iron's tip. It was a sketchy hole, but with the jack installed, you couldn't tell.

Just take your time and make sure to clean your equipment afterward. You have no idea how many tips I went trough over the years becuase I didn't clean off the extra solder.

louisdeb wrote:
MostlyToast wrote:

Or you could just use the old jack that's in the gameboy and still bypass the amp. This tut goes into more detail: http://lowgain-audio.com/GBclassicmod.htm

Wait I just watched a bit of this... (just a note I'm not really looking to drill a hole in my case, will take a bit too much effort).

If I replace the inbuilt jack, will I not be able to use headphones? (This is fine as I can just use a different gameboy if I want to write on the go, and then use the modded one when I want to record).

You may use phones, but it will be very very quite. Clean but quite.
The "effort" As you call it is well worth it to retain the amplified headphone connection.

Removing that board will cause no issues, but the trouble will be in finding a jack to fit snugly.

My concern is that there should have been a drivers installation of your FTDI chip. you mentioned nothing popping up at all and in my case, I at least got a "malfunctioning USB device."

Clean those traces and get back with us. smile

nitro2k01 wrote:

For this version it's more like L: 0xEE and H: 0xD9. Especially for the low fuse.

Even though he is using an external crystal? I will not argue with you of all people, but this was my understanding.

What software did you use to program your 8515?
Here is a simple utility to calculate the fuse bits;
http://www.elektronik-kompendium.de/pub … 5fuse.html

Nitro helped me to find
L: 0x10
H: 0xC9

For my version, which equates to:

282 or 232?

FT232BM datasheet: "A lead free version is available, part number FT232BL."

bump

985

(122 replies, posted in Nintendo Consoles)

liquid_magic wrote:

I'm working on a mono-synth based project for the NES. The MIDI adapter will plug into the controller port (no cable coming out of the cartridge in the front of the NES), and the cartridge will be a simple EEPROM without any specially processors or anything. It will be open-source as well.

This is only a small part of my larger Kickstarter project which you can check-out here if you're interested:
http://www.kickstarter.com/projects/chi … technology

I suggest making your own thread if you have something to share. Also I couldn't really make heads or tails of what you are doing. You've done so much, are doing so much, explain so much that has been done by others, etc...tldr, wat?

986

(1,485 replies, posted in Trading Post)

These buttons are a big deal. I like.:D

I guess that will be the FT232BM, because it is what Reiner originally used. I built one of those years ago too and never got it recognized. It would always say "USB device not recognized, a malfunction has occurred."

My thought process was the traces becuase they are not very clean, but I tested each with my multimeter and found no bridges or disconnections. I ended up keeping my Atmel and pitching the rest.


988

(34 replies, posted in Nintendo Handhelds)

Yup.
Use it in compat mode with admin privileges.

989

(34 replies, posted in Nintendo Handhelds)

LOLOLOLOLOLOL EMS has changed since the last I used mine.

990

(1,485 replies, posted in Trading Post)

kitsch wrote:
Jazzmarazz wrote:

Woo~! Glad to see it finally in action.

How is the /RST LED? Does the pin go low for long enough to actually see the flash?

everything is working perfectly big_smile  this is seriously going to make my workflow much more simplified

so useful

Very glad, but we'll see how it sells considering how many people use your first dev cart for "dev" purposes. :S

991

(1,485 replies, posted in Trading Post)

Woo~! Glad to see it finally in action.

How is the /RST LED? Does the pin go low for long enough to actually see the flash?

992

(46 replies, posted in General Discussion)

thebitman wrote:

EDIT: MASSIVE WALL OF TEXT GONE


Guys it's some stickers.