katsumbhong wrote:

Getting a job usually helps your situation.

It's a joke. big_smile

thebitman wrote:

I've looked into the possibility of throwing FRAM into non-FRAM flashcarts. Still on the fence about whether or not to do it, but technically there are drop-in replacements for chips I have isolated in some of my cartridges. Just want to let you know that option also exists though it has mostly gone unrealized.

What does FRAM do?

yogi wrote:

Generally, RAM chips hold their data down to around 2V, but check your data sheet for specifics.
I would suggest that you approach the charging problem with a automatic circuit, charging the battery when the cart is docked. Dallas Semi, and I'm sure others did also, used to make a RAM supervisor chip to control switching from mains to batt.
There is never going to be a 100% fail-safe design; the batts will drain if the cart is left in a box for years, or the batts will fail over time with reg use. Battery backed RAM is not a permanent media, could be why we don't see too many RAM based devcarts.
For truly 'safe' you need to back it up. A batt will buy you some time, but only diamonds are forever.There are some newer chips out that operate as RAM and save to Flash on power fail, but speed and density may be an issue ATM.

So you're saying to put a game that uses a battery save, into a flash cart, and then backup the save onto whoever's computer, to keep from the battery dying, and losing the save.

float.bridges wrote:

Like, guitar, bass, drums, melodica, and cello? Would it just be extremely low fidelity?

Also, the drums are pretty easy to make through GameBoy sound, just pick through the sounds in the 4th Channel of the audio.
Best selection: Try sounds that sound like *chow* *ch* (reference Pokemon Gen 1 and 2 music), or something like that. Don't go with how Yong Yong's music sounds like, with choosing the 4th channel sounds. Because for one, it'll sound less professional, two, it'll sound too "technoey".

float.bridges wrote:

Like, guitar, bass, drums, melodica, and cello? Would it just be extremely low fidelity?

I could imagine somewhat of good sound of clapping could sound like (for GameBoy):
*chowchowchow* (4th Channel, drums, taps, etc.)
smile

SketchMan3 wrote:

so when you blow on a cartridge the oxygen from the Carbon Dioxide that humans exhale bonds with the contacts and oxidizes them? Interesting. I always thought it was blowing dust off of the contacts that helped, not the humidity. I always tried to blow into the cartridges with a more closed embouchure. Does that mean it'd actually be better to use a wider embouchure to allow more humidity to escape?

I think they say that blowing into the cartridge is bad, because it blows a little bit of wind, and the wind scratches the "cartridge board".

kitsch wrote:

more likely one of the ICs.  its unfortunate they are all COB and blobbed like that... 

do you have a programming device you could try to pull the ROM off with, perhaps?

its good you know the cart at least used to work.  the battery is most likely dead, in a traditional setup this would only affect the SRAM's ability to hold data during power off,

but....  since everything is covered in goo who knows what they've done.

just speculating, but changing the battery might have an effect on the cart other than just allowing for data retention.  i don't see why they would have integrated other features of the cart to be reliant on this, but its possible (if they wanted to not use a vreg is all i can think of, but that'd be a whacky decision to make).

thats really going out on a limb. 

its something that is probably needing to be addressed anyways (the battery)

Isn't the purpose of that "goo" supposed to be hiding the tiny chips (EX. C1, C2, C3, C4, C5, C6)?

Retrogamer09 wrote:
kitsch wrote:

oh, wait...

have you tried this in a color console instead of the pocket?

the sticker indicates they are color ROMs, not all GBC ROMs play back on non-color devices.  the Nintendo ones like this give you the nice incompatibility screen, but since this is a pirate cart who knows...

worth a shot!

You have a good point, I just tested it in a GB boy color, it didn't work sad

Is there a chance that the problem may be the resistor or the capacitor, or the chip itself? By looking closely at it I can't see anything burned or wrong.

Thanks guys

Well, if it didn't work with the GB Boy Color, also, the cartridge could be fried. Did you check the consoles, with another cartridge?

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(16 replies, posted in Nintendo Handhelds)

float.bridges wrote:

Ah, OK. Thanks for clearing that up for me.
I also can't really tell a big difference between the Green one and the Blue one.

Well no, it's not particularly either Pokemon Red and Green, vs. Pokemon Red and Blue, it's that, the "beta" version is just made up. Also, yes, I think there is a VERY SLIGHT difference between Green and (US) Blue, but it's not too much of a difference. One thing is, I swear it seems like in the Japanese version of Pokemon Blue, I swear Lavender Town's theme sounds somewhat "piercing" to your ears.

Hoksy wrote:

Hi, I bought my smart card fairly recently and just last week it would crash LSDJ after pressing both the A and B buttons (on a build marked stable, though I forget which version). My best guess is to replace the battery, however, I do not know what type of battery to buy or how to install it. Does anyone have input on any of these?

The battery would have no effect to it, to fix that. My guess would be is that the chips, inside the cartridge, are probably damaged. Also, it would help to say what game you are using, plus, try to send the ROM, on this website. I want to check to see if the ROM could be corrupted.

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(16 replies, posted in Nintendo Handhelds)

float.bridges wrote:

I totally committed suicide just now after hearing the beta one.
For real though, that wailing in the beginning is pretty weird in a bad trip kinda way.

Technically, the "Beta" version, is actually fake. It's meant to hurt your ears, when listening to it.