Monotron wrote:

I swear if he takes some pictures and it's legit this might be the most interesting thing for my whole week

I don't know if I'll get to it, this week, but soon.

Well, for Yong Yong's first two bootleg games, they're about as poorly programmed as Cheetahmen 2, or Action 52 (Active Enterprises).

I've always tried doing so, but I've always made the ROMs worse. Now I will have to say, compared to most games (on GameBoy), they actually make the Super GameBoy run 4% faster. But here, Yong Yong screwed up the programming of these games, it actually plays at the same speed as the GameBoy consoles. Now I know they're bootleg games, but still... Also, these games are VERY unfair, because another part of the poor programming, like Sonic will fall off a platform VERY easily. It's extremely hard to play these games, without save states on an emulator, just because of cheap problems. But that's my point, Yong Yong perfected a good bit of the problems in later games like, Pokemon Adventure, and Super Mario Special 3.

So, could any of you help me out? Can you help try to tell me what I can fix out? ROM downloads:
http://www.4shared.com/file/vT-vkhS9/so … unl_.html?
http://www.4shared.com/file/68wMsEyZ/So … l__C.html?
(Yes, they're safe. They have no viruses.)

Now, I'm aware this isn't a topic that would be suitable for this website, but I'm doing this, to ask any of you the really technical details of what needs to be fixed.

jefftheworld wrote:
SketchMan3 wrote:

so when you blow on a cartridge the oxygen from the Carbon Dioxide that humans exhale bonds with the contacts and oxidizes them? Interesting. I always thought it was blowing dust off of the contacts that helped, not the humidity. I always tried to blow into the cartridges with a more closed embouchure. Does that mean it'd actually be better to use a wider embouchure to allow more humidity to escape?

I'd be willing to bet it's neither humidity nor dust that makes the biggest difference. Surface dust is not likely to be a big issue and small amounts of humidity won't likely do much of anything.

I think a majority of the effect is in the re-seating of the cartridge. Pulling the cartridge out and replacing it allows a chance of better contact and maybe even causes both a degree a scraping of that oxidized layer (which is pretty thin).

That said, the best cleaning technique is with alcohol and scrubbing. For extremely bad cases, a very, very light grade of sandpaper used conservatively will make a big difference.

I always use a Q-Tip with/without rubbing alcohol.

What does this have to do with -- oh! I get it. LOL! big_smile

TSC wrote:

Troll in 3..2..

*facepalm* I'm not trolling. -_-

Alley Beach wrote:

umm, if its like a yellowish color thats not wax. thats left over flux.

No, it's actually clear.

kineticturtle wrote:

Overlooking the fact that this subject's connection to chiptune is somewhat tenuous, AND that you posted two threads, one of which refers to the other...

I think a photo might be very helpful here.

Sorry, it might be a while until I borrow one.

Bit wish wrote:

I'd say that's not suppose to happen.

D: Then what is happening?

Like I just said, in the last post, the chips are spewing out wax. But the GameSharks, I have are COMPLETELY spewing out the wax. Now, the GameBoy Color GameShark, I have might have done that, from the person who had it before me, because it wasn't too much longer when it died, take note, this was a few years ago. But the original GameShark, I think it was me, who caused it. I'm going to list the errors to see if any you can figure this out (PS. I tried seeing if anybody else could help, outside the internet).

Errors:
Original GameShark:
Either will automatically return to the main menu of the GameShark, or will act like the "teeth" are not responding to the console, in other words, the console acting like there is no cartridge inside.

GameShark for the GameBoy Color:
Says, "Manual Upgrade".

What's with how when you play a cartridge for a certain amount of time, it starts seeping out wax, from the chips? (PS. Too much of this happened to my GameSharks, and they're fried.) It seems to happen to all of my cartridges, of both SNES, and GameBoy cartridges. Does it help, that I scratch the wax off with a pushpin? It seems like it. Because it seems to work better after that. Is that odd?

*EDIT*: 8-9-13
Actually, the only SNES cartridge I have, that's doing that, is my Super GameBoy.

float.bridges wrote:

Right on! Thanks!

You're welcome.

Alpine wrote:
Chowdit1 wrote:

I think they say that blowing into the cartridge is bad, because it blows a little bit of wind, and the wind scratches the "cartridge board".

what

"What?" What do you mean "what"?

So BEAST, an original GameBoy without regular batteries! Only problem, can you put a backlight on there, to make it as bright as a DS, DS Lite, and/or GameBoy Advance SP? If you did that, then this would be even better than the GB Boy, or just as good. Definitely is better than if you were to buy an original GameBoy, actually made by Nintendo. Definitely a really cool mod. big_smile

yogi wrote:

@ chowdit1: Short answer: back up your data, batteries fail. If your saves are important to you, have a copy on another media, whether it's flash or a floppy.
I'm not a GB user but the issue of saves is common to almost all embedded systems. I'm sure others can answer to the specifics of the GB,with ways to transfer saves from it. I know somewhere in one of these replies someone mentioned how they transferred their saves.
Yogi smile

So pretty much, like I just said?

thebitman wrote:

FRAM is Ferromagnetic RAM (google it!), basically allows RAM to retain data even without a power source (like traditional RAM).

By the way, welcome fellow Alabamian. In Tuscaloosa, here.

Thanks. smile

kitsch wrote:

matters the size of the sav file
the size of the sav file may matter

whatever.  haha

Usually they're always 32KB, for the data that most all GameBoy cartridges save. I think LSDJ saves a MUCH bigger size.