Awesome, cant wait!

And too bad about the vinyl, wish I had noticed it sooner.

Hey Kitsch, do you have any kenobit records hiding in a corner somewhere?

And will there be another run of the bat_dmg?

4

(1,206 replies, posted in Nintendo Handhelds)

RJL wrote:

Are you referring to the white silicon d-pad pad?  One DMG I opened up had a white one,  so I saved it for a clear case project.  That DMG was also held together with phillips head screws,  instead of tri-wing screws.  Weird.

The buttons themselves are clear plastic,  not silicon.

Just finished moving stuff around in a DMG i bought at a flea market, prepped for a 1/4th promod.

Mine had the white dpad/button pads too, along with the silver phillips screws.

Is this a uncommon?

Very cool, thanks for the additional info. Helps a lot.

I've been searching around the forum, and google, and i can't find a simple FAQ, or basic info guide on an Arduinoboy.

So, I just wanted to ask, what exactly does an Arduinoboy do, and what can i do with it? Is it just used for midi sync and controlling with midi controllers? I don't have any midi items besides an 80's Casio laying around, but it seems pretty wild to play with. I'm just trying to figure out if its something worth building for myself.


Sorry i know this is a stupid question, and I'm fairly sure its just a midi sync, but I'm really curious.

Thanks.

7

(4 replies, posted in Nintendo Handhelds)

Sounds like you have it set to the wrong setting, if you dont have any of these settings then your LSDJ is outdated. Ive never used an arduinoboy or these settings so i may be wrong.

"There are 3 new modes:
- LIVEMAP – Lsdj will use its own clock, but a incoming midi note will
cue midi note # to song row # in live mode.

- SYNCMAP – Lsdj will sync to incoming MIDI sync, and notes
immediately change the song row #.

- MIDIOUT – LSDJ to MIDIOUT. Each of the 4 gameboy channels send MIDI
data on 4 midi channels by the use of effects commands:
- N – Sends a MIDI Note – Absolute to the value placed in the
effect. N00 sends note off, N01-N6F send notes 1 to 112.
- Q – Sends a MIDI Note relative to the current channel’s pitch. The
effect value is a offset. so Q0C in PU1 would send a note 1 octave
higher than what Pu1 is currently playing. This is useful as a table
command to track midi notes as normal notes in the sequencer.
- X – Sends a MIDI CC – By default in Arduinoboy the high nibble
selects a CC#, and the low nibble sends a value [0-F] to [0-127]. This
can be changed to allow just 1 midi CC with a range of 00-6F, or 7 CCs
with scaled or unscaled values.
- Y – Sends a program/patch/preset change"

via http://truechiptilldeath.com/blog/2011/ … rduinoboy/

I picked up a Super Gameboy for 3 dollars at a pawn shop last month, that's my best find so far.