929

(8 replies, posted in Commodore Computers)

bleo wrote:

Upstate NY doing just fine.

that's not new york

931

(10 replies, posted in Commodore Computers)

lastfuture wrote:

Count me in if it's reasonably priced.

I'm almost positive it won't be

I have a track I kept thinking about sending in, but It's got a lot of mastering on it and might use more than 8 samples at a time, and i'm too lazy to go back and change it.

http://saskrotch.bandcamp.com/track/alt … sic-unused

edit: sorry, didn't mean to just spam. what i meant was, would this track be worth dressing down for SNESology?

yusss

don't use an elipses when you've finished a thought

nickmaynard wrote:

have you seen this article?

http://blog.scoutshonour.com/post/24248 … aying-with

maybe i'm misreading it but it seems to suggest that the samples can be stored on the gameboy rom.

yeah i read it and then i ignored it so i could be wrong and have someone point it out to me


no, i hadn't seen it

zerolanding wrote:

I still believe that with a combined knowledge of snes, super gameboy, and patience a .gb rom could be made that would combine the awesomeness of both systems. The gameboy programming manual says that one can diddle the other and that midi thru is doable. Sure it sounds like a coding nightmare, but that existing would be just neato. oh and this Kankichi-kun, anybody run into this? Manual says it's the tool for creating the snes scores, and google is not being too kind with it.

You'd need a place keep the samples for the SNES to play. So you'd at the very least, have to make a hardware modified version of the Super Game Boy with a place to put them. And probably have to alter the BIOS so it knows to send the incoming commands from the GB to where ever the samples are going to be.

come on you cunts


let's have some aphex acid

everyone who isn't listening to this is a total butt

939

(27 replies, posted in Nintendo Handhelds)

ashimoke wrote:
Saskrotch wrote:

DMG and MGB have different CPUs.

Are you sure?

Yes. DMG, MGB, and CGB are the names of the chips, it's not just the model number.

940

(27 replies, posted in Nintendo Handhelds)

it's not just the noise floor, the cpu itself is lower quality, which the soundchip is built into. DMG, MGB and CGB all have different CPUs.

You can kind of think of it in terms of attribute points. The more points you spend on compactness, the less you have available for sound quality.

941

(27 replies, posted in Nintendo Handhelds)

the pocket's been known to cause battery drain in EMS carts. also in general i wouldn't recommend it. The processor isn't very fast (it would crash when i tried to play more complicated stuff i had written on a DMG) and the sound isn't good either, compared to the DMG.

why don't we have like a sticky thread with this stuff, it gets asked constantly

942

(27 replies, posted in Nintendo Handhelds)

1/8th is the headphone size, yes.

Men of Mega wrote:
8-Bit Operators wrote:

and maybe 2 or 3 other tracks..


PLEASE let me do Gates of Steel... big_smile

thats not how it works

944

(26 replies, posted in General Discussion)

FATHER IS JUST ANOTHER WORD FOR MOTHER FUCKER