Does anybody know where one can purchase a Fatass cartridge?
Just put it on a flash-cartridge of your choice!
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ChipMusic.org / Forums / Posts by Tronimal
Does anybody know where one can purchase a Fatass cartridge?
Just put it on a flash-cartridge of your choice!
Here you go!
http://www.herbertweixelbaum.com/comparison.htm
Short story from my point of view.
GB (DMG) has most bass and a bit background noise.
GBC has low bass and a lot of background noise.
GBP is close to GB (DMG)
GBA is a bit quiet.
///
Edit: DMG is of course the most nostalgic thing for most of the people. That might be kind of a bonus too.
I'd buy the Mega Memory!
It's 512k and doesn't even have a CHR ROM.
Metal Slader Glory is the only game that has a 1MB ROM and it's MMC5 (not MMC1 like DQIV). Sorry, I had to point that out.
In regards to the expansion audio, if you were to make a game with expansion audio and play it on a stock NES, it simply wouldn't play. Remember that the MMC5 is in many western NES games, and if you were to connect the audio path, nothing will play. Those registers are only used for audio and totally isolated from everything else.
Thanks for that additional information!
(As I wrote above, I'm not 100% sure when it comes to the NES because I don't use it myself.
But I thought my little knowledge could help a bit, nonetheless.)
Hey!
If you really want to make music for NES Games I can give you some tips.
Some things won't be 100% correct because I don't do NES myself, but I do some music for the Game Boy that can be used in games.
So maybe you'll find even better tips (at assemblergames or) in the nesdev.com -> wiki!!!
- First, make small songs. Not bigger than 16K, because that should be the size of one single memory bank. (Correct me if I'm wrong!) But better would be for many people, all songs together not bigger than 16K/32K or 64K. Cause people often like to have much space for the rest of the code. Most people use loops in games and no full songs. But both is possible.
- Can't answer that question, depends on how big the code of the game is. Usally biggest size for NES ROM is max 512K, even if there was one cart once that had 1 Megabyte ROM (Dragon Quest 4).
- Usally for sound effects you have to make a song that just contains instruments/fx. That means no song structure at all.
- Don't know really, but I don't think speed settings (or commands) could be a problem. But make sure not make some extra channels/voices. Always consider which channels a real NES uses, of course.
- I have no idea, sorry.
- FamiTracker can export text files. That's pretty much perfect. If you don't want to use Famitracker there is a lot of other music software around. Go here -> http://nesdev.com/ or http://nesdev.com/#PCSound
PS: I saw that you even asked about Game Boy at assemblergames.
If you want to know more about that, just let me know. I've much more knowledge in this case.
Recorded one of my calculator songs today.
Won't upload it to the music section here, because i can't select the CC-BY license - here on chipmusic.
This song was originally made for the deadline demoszene event, where irrlicht project introduced Houston Tracker 2 for the first time to public.
I would be in if you are interested.
I do music on different devices. (GameBoy, ZX Spectrum, TI-Calculators, Atari2600 and Mega Drive)
@ Imaginary: Wait I got it! 100% 4 seperate Channels in sync. But only without stereo panning!
1st: Make sure you use fresh batteries first!
Then: Pan all channles right except the first channel and just record the left output. Let everything else run on the right side, but don't plug in the cable for that. (So for example drums will play and slow the song down, but won't get recorded...)
After that pan all channels left except the 2nd channel and just record that.. And so on!
Got it?
If there are still any questions about that, feel free to ask!
[I haven't tried it yet, but this should work usually!]
Edit: method produces some clicking noise caused by panning!
CPU usage is possibly lower during certain parts of the song when channels are muted, causing the active channel to play back at faster speeds?
I think that's the point.
Drums for example could/shoud make the whole song slower.
(It does for the most 1-bit engines that i know, not 100% sure about that on HT2, but irrlicht project could answer that, for sure!)
I'm hoping this is a technique problem on my end, and that isolated channel recording with HT2 is fully possible.
If anyone has any experience with this sort of thing let me know!
You can do the following trick, if you don't really need the stereo panning option. But you should have a cable that could do it.
It's not like 4 single channels but... maybe this helps out a little!
Pan all bass parts and drums left and all melody parts right, for example. Then give the left and the right output a single channel on your mixer.
Now you can have diffrent EQ Settings for your Bass/drums and melody!
Not optimal for recording if you don't have a real multi-tracker, but maybe this helps out a bit.
Edit: method produces some clicking caused by panning.
(I'm really thinking of how to get 4 seperate channels recorded in sync, as well atm.)
TI 84+ SE acquired
i assume i can transfer this software over using the USB port?
I think so.
It works on my TI-84+ via USB port!
Cool! My song is coming soon.
Boxxle got Samples. When Level is finished for example.
"GameBoy Chalk Steetart"
Time Lapse Video Clip
Song: Tronimal - My Robots
(http://tronimal.bandcamp.com/album/intergalactic-nomad)
If you're going to sell the ROM incl a cartridge, would be cool if the price would be under 50$. But I would pay more if there is some good reason why it should be more expensive.
Just for the ROM, I think everything up to 10$ would be ok. But I'm a huge fan of name your price. As a seller and as a buyer!
Hello world!
Here is a video of my last Street Gig in front of the Gamescom Congress Center in Cologne (Germany)
It was really a lot of fun, so I hope you like the video!
And here's another video from a Gamescom Gig inside of the congress building at the so called Retro-Stage!
Skip to 3:20 to skip the soundcheck...
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