just saw these, thought some of you might dig them...

82

(18 replies, posted in Commodore Computers)

4mat wrote:

Some of my c64 stuff:

"In a Loop" 1k demo:

excellent! you're actually one of my favorite SID composers, cool to see you here.

cool, thanks guys! i think it still needs some more work, i had to get it in before the deadline on the BotB compo.

if interested, you can check out the other submissions here:

http://battleofthebits.org/arena/Battle/478/NTRQ+1.1/



BR1GHT PR1MATE wrote:

very nice!! the vibe is very different from almost any nes track ive heard. i was hoping that NTRQ would wind up having a distinct sound from midines or .nsf ports (cuz if the interface maybe?) and this seems like some confirmation

hmm, not sure really. it's actually a track that i wrote about ten years ago on my synths, i just plugged it into NTRQ and changed a few things. maybe that's why it has a bit of a different 'feel' to it? NTRQ seems pretty similar to FamiTracker, though with a number of (frustrating?) limitations imposed by the hardware. i'm guessing an NTRQ track could be duplicated in FT pretty easily? never used MIDINES, though i'd guess it's a bit of a different way of working and might take you in other directions.

did this for the Battle of the Bits compo. would have liked to work on it a bit more, but it's a start...

http://soundcloud.com/jbuonacc/cortisol-ntrq

85

(18 replies, posted in Commodore Computers)

haha, pretty cool!

here's a great resource for C64 books, all scanned to PDFs. some awesome ASM books in there, as well as a ton of others...

http://www.bombjack.org/commodore/books … Y_LANGUAGE



also, as for the DMG, i think i read that both Johan and Oliver use a C compiler for coding?

i don't get it - i don't hear anything 'unique' (or even interesting, really) about any of those PC demos at all. reminds me that PC demos bore the living piss out of me though. smile for some reason, C64 demos are the only demos that get me going "wow!!", and most of those are generally crap as well. something about pushing that old limited hardware, most anything beyond that is just "ehh... so what?".

87

(46 replies, posted in General Discussion)

Autechre.

88

(26 replies, posted in Nintendo Consoles)

ahh, i didn't mean that *you* couldn't design your own version of something like the powerpak, i was just saying that for the average person it's not quite the same as making your own carts/repros/hacks and that it doesn't really compare to someone buying a pre-modded GB vs. doing it yourself. i totally see what you're saying about DIY, but for most uses the powerpak is a great option and i don't really understand your contempt for it. smile

arfink wrote:

... it's not just about function. It's about how you get there. It's the reason why I continue to even bother with the chipmusic scene instead of going all fakebit.

dig it.

89

(26 replies, posted in Nintendo Consoles)

i think your argument is a bit flawed because it's not like you can build your own Powerpak. smile probably better compared to something like one of the repro-carts available from several sites. of course DIY is totally cool, but with donor carts/EPROM burner/EPROMs/etc and figuring in the cost of your time spent building and researching, i'm guessing you're looking at more than $150 in costs. personally, i'd rather spend the $150 to have a professionally made cart that i can load up with whatever games/saves i can fit on it than to worry about the hassles (?) of DIY carts. can't see any reason to be down on it, even for the price. i also don't really see the point of 'dedicated' carts, unless you're into collecting. hell, the PowerPak can be its own dedicated NTRQ cart if you'd like (label and all), with the added ability to backup your SAVs.

arfink - do you have a PowerPak?

90

(123 replies, posted in Nintendo Consoles)

arfink wrote:

... well, we will have to wait and see if Neil implements it, but the possibility of a cable which runs from the P2 port to a PC is there.

hmm, that sounds pretty interesting, i'm not sure i've seen that mentioned anywhere. depending on if/how it works, something like that may also be useful for NES gamers if it'd be possible to pull SAVs from carts.

91

(123 replies, posted in Nintendo Consoles)

it's friggin' great that you're doing this, but for $85 and no ability to transfer saves off the cart, wouldn't people almost be better off spending another $50 for a PowerPak? that would give you basically an unlimited number of saves/songs which can be stored on the PC, as well as being able to play 1000+ (?) NES games and NSFs on the real hardware. really not trying to shoot down what you're doing, but i almost think someone would be nutty not to just go for the PowerPak instead. either way though, i'm sure you'll be able to sell 26 copies if that's what you end up doing.

arfink wrote:

... One thing I have never understood is why losing your songs to a battery failure is such a concern for people. If you record your work then it'll be just fine.

huh? hmm that might work great for a guy who writes tunes on his acoustic, but i'd be pissed if i lost a track that i spent hours fine-tuning in a tracker or sequencer. especially if it's a WIP, and you haven't even gotten to the point of recording it yet. it's not just a matter of knowing what notes you were using, but instrument settings/tables/commands/etc.

92

(123 replies, posted in Nintendo Consoles)

arfink wrote:

... found some possible donor carts, now to track some down. (crappy) games like:

Al Unser Racing
Baseball Simulator 1000
Baseball Stars
Faria
Ghost Lion
Heroes of the Lance
Pirates

Also, I believe most of the Ultima games would work... need to check that.

Faria, Ghost Lion, Pirates!, and Ultima: Warriors of Destiny are a bit rare, it'd be nice if you didn't use those as donors. Baseball Stars is just too damn good to destroy, please don't use that one either. smile

93

(327 replies, posted in General Discussion)

nine pages and only one mention of Flashbob?!

i've been out of the loop for a bit, just ran across 'Scrambled Unity' last night and was absolutely blown away. total Nanoloop mastery, definitely worth checking out!

http://www.kittenrock.co.uk/releases/Kr … _unity.zip

i'll have to grab the earlier releases to see how they compare.