I had the same idea. I have made a kick, snare, and open+closed hihats on noise channel for a track I'm working on. It ain't perfect, but dirty and crunchy. Works for what I was writing at the time, but not a drop in replacement for everything - I'll post the patches I used later if you're interested.

If you cant find one online, your best bet is to harvest one from another DMG, if you have another dead unit kicking around.

Probably easier and cheaper to pick up a "spares and repairs" off eBay, than go trawling for a single IC

19

(3 replies, posted in Nintendo Handhelds)

Maybe the inverter chip is dodgy? Try using one of the other inverter pairs on the chip and see if that makes a difference

20

(20 replies, posted in Nintendo Handhelds)

This is a common problem for early model DMGs. The main cause is linked back to Gunpei Yokoi sacrificing his first born to become market leader, during early design stage.

Luckily, all it takes is a standard exorcism, and the issues should stop bothering you for a few months.


A̺̱̹͍̟̼s̢͍͈͡i̠d͖͔̠͙̲̭͉͢͡͝e̴̢̬̬̪̳̝̠͙̜ͅ ̨̟͖͇̹̜̙̣͞͠f͟҉̰͔̤̺̥̜̝̺r̵̯̜͉̝͚̗̫͟͜ͅọ̢m̶̞̥̜̺̮ͅ ̛̠̜̠̪t̢̯̲̜h̙̲̪͜a͚̹̹͔͞t̵̨̥͖̣̗̮͔̲͓́,̶͇̭͉̤͍͠ ̹̖̼͟͠ͅy̤̩͝o̵̧͓̫̮͔̰̰̩͞ų̰̘̦ͅ ̡͉͖̯͎͙ͅm̜̗͎̭̗̯͔͉͝a͓͓͇ý͔̞͢ ͢͏͓͕͚͘j̗͚̠̩̞̮̺͍͝u͉̫̦̳̬s̵҉̺̬̤̗͙͎̝ͅt̤̝̻̟͇̀̀͠ ̼̠͕̰̜͞h̢̦͉̬̩͖̺̯̮̀a̧̹͙̻̹̺͖̬v̡̨̩̭͖͕͚͚͟é̳͉ ̛̛̫̭̺̗t̩͚̬̦̀o̥̝̪̲̻̦̤͓̮ ̢̲̖̠̬̟̦͎l̰̫̭͇͖̀i͚̟̮̜̬͚̭͉͠v̨̘̥̥͉̤͈e͏̮̣̹͟ ̘͈̙͍̀w͠͝͏͈͕̥̙̬͕̭i͎͎͈̺̳̹͞͝t͕̻̹̮͙h̤̺̝͖͈͚ ̡̡̼̦͕̘̯͉̗ͅi͉̹͓͍t͈̥ ̵̡͔͕̣͟į̖͖̝͔͙̟͎̯͉ņ͢͏̲ ̫̰̭̩͟ͅt͟ͅh͈̭͖e͓͙͠ ̴̯͕e̜̭̩̮͈̹̰̞t̞̳̭͈e̙͖͞ŗ̣̰̼͙͙͈̝̮ͅń̶̡͖̲͎̲̞̥̠a̶̢̞̩͚͍̫l̀͡͏̞̗ ̛͎͙̭͔̮ͅͅs͍͉͈̞̟̱̜̻ͅļ̢̜̲͕̙̟̝͢ų͓̼͙̭ṃ̣͕͖̫͡͞ͅb̛̝̺͔̝e͍̺͕̝͍͝ͅr҉͏̭̬̺͚̦̼͓ͅ ̨͎̭̹̝͢͝ͅo̶̭͈͕̭̘͚͔̻͢ͅf͓͍͖̮̯̻ͅͅ ̘̖̱̝̘̘͕̞͞ͅt̪̦̬̣͜ḥ̛̺ị͖̮̱͚̱̪̪s̟̬͙̪̲͞ ̤͎̲͔́͘e̱̹̝͖͙͘͞m͇̭̣̠p̨̱̟̯̗̪̱̭̤͞t̶̵̺͇͕͕̟y̢͔͕ ̫̥c͖̫̣̤̪̦̠͙̕ǫ̵̝̰͈̥̀s͔͉͖͠ͅm̧͏̣̻̠͙̱̫̭i̵̙̝̟̹̳̹͜c̛̙̤̙̞͖̼ ̘̥̻v̨̞̲̖̺̲͖ͅẹ̳͍̫͡͡s̡̯̭̙̝s̪͕͕͟͜͝ͅe҉̘͖͖̤͈̭̯͈ļ̵̛̳̭̲̬̯̥ ̵̢̟͉͎s̰͙p͔̺̭͔̮͍͠e͎͕̬͙̗̦͘w̖̣̪͇͈̕ẹ̫͓̣̰͢d̡̬̜̙͎̱̘̠̩ ̞̝̦̱̳̩̖f̵͖͈̻̞ͅo̳̼̹͇̲͕̳r͏̟̖̰t̘̜̭̺͙̤̞͓ḩ͎̬̻̭͙ͅ ̨̰̰̩̩͇͇̕͜o͈̙͎̰̭̝̯͔͟͟ǹ̵̞͕͈ ͞͏̠̙͇̦t͉͘h̛͙̞ȩ͇̬͙̬̩͢ ͉͉͙̟p̯̣̞͘͡ͅr͇̩̮̞͠i҉̬̻m̫̣̱̞o͇͖̝͜r̥̦͞ḑ̫͕͜ì̡̙̼̫͝ͅa̗̹̭͓̹͍̣l̛͎͈̱̻̳̫ ͝͏͔̱̗̯̭͓̰s̡̠̕ḩ̶̙̙̖̗͙̙͔o̧̧̼͈̝ŗ̼̬̱͈̣͘̕e̤̖s̠͠ ҉̮̞͔̻̰̜͞ò͇̘͕͓̝͡f̜̰̝̼͔̩͡ ̴̛̝̦̱̬̝̗̟̻m̤̬̀̀o̴̟̻̥̻̼̰͜d̢̯̲͔̯̝̙̩̱e̢̢̢̗̠͔͕ŕ̮̳͎̬̺͘͠n͙̺̗̫̕͡ ̶̠͈̹ͅ

21

(24 replies, posted in Nintendo Handhelds)

I'm the same as most guys here. But one thing I tend to do with my songs is make all chains have the same number of phrases in them - usually 4 or 8.

Then when I play the song, the  position moves down each channel at the same time, to save confusion. And make it look a little more like a normal DAW in playback.

My biggest tip is to print off the manual. And read it.

Helps so much, and having a reference for all the effect commands alone is a bonus. The in-ROM help bits are handy, but nothing beats having some paper to refer to

thursdaycustoms wrote:

If you think of how any cell phone or Nintendo DS works it's annoying to have to plug it in to recharge it. It kills the "portable" functionality

I don't get that vibe at all. Doesn't annoy me one bit plugging in my phone/DS to charge.

I'm currently modding a DMG to run off LiPo, and plugging in a charger instead of looking for my batteries seems like a plus to me!

Only sucks if you use a battery pack that's too small.

Awkward holes and filing are made much easier with a dremel (or similar "rotary hobby tool") - just make the hole too small to begin, and "stretch" it out as needs with filing bit.

I take it you're going AC adapter only on this DMG?

Touchscreen controls? A program that requires combos?

Don't bother. Seriously.

26

(9 replies, posted in Nintendo Handhelds)

shizcake wrote:

replacing the connector shouldn't be a problem, one thing to keep in mind though is that gb link cables have two internal wires crossed over, so a standard sata cable may have to be modified.
does this kinda defeat the purpose of having easily replaceable cables?

Or, you could always flip the pin over in one of the GBs? Or, if going for an arduinoboy, in that?

As long as everything else uses the same connector, just do "the patch cable twist" in one of the units.

Simples!

The way I see it, the pins on the SGB are cut - the pins on the DMG have the signal split off onto the SGB traces. That way the DMG & SGB both display the same thing.

The SGB would lose the custom palettes/borders, as the cart is read from the DMG - however, you would still be able to change the TV palette by keeping a controller plugged into the SNES (using button combos as standard)

Having an 8 way switch though, seems almost pointless - unless you still want to use the SGB separately. In which case there would be no custom case. And the only way I can think of to easily do an 8 way switch is using a microcontroller.

But then I am a bit of a noob, there could be an obvious idea I'm missing.

---

Alternatively, you could put the guts of a SNES controller into a DMG, then run the SGB as normal with LSDJ or whatever - but then its not really a video out, just a different controller. And the DMG would not show the same on-screen info

Alpine wrote:
Category wrote:

I may have had too much coffee, but what? The VHS tape is just the case on this guys project. I'm confused now.

he's just fucking with you dude

Too much coffee then!

I wasn't thinking about this, but might be a fun project if I get a SuperFamiclone and a cheap SGB...

defPREMIUM wrote:

im trying to do this but i can't fit the vhs into my gamecube?

I may have had too much coffee, but what? The VHS tape is just the case on this guys project. I'm confused now.

I meant pins 50-57 on the DMG. I believe it would be the same on the SGB - as far as I'm aware, the internals of an SGB are the same as a DMG, just without buttons or screen. I could be wrong there though, I've never taken an SGB apart.

In that version, I don't think the pins have been cut on the DMG at all, as the screen is outputting the same as the TV.

How I think it works:-

In the case is the main board of a SNES, With a Super Gameboy connected up - the SNES outputs connect to the TV.

The cable coming out of the DMG pulls the signals from the CPU to the LCD (pins 50-57 according to http://gbdev.gg8.se/wiki/articles/DMG_Schematics), then goes onto the Super Gameboys PCB traces for the equivalent, while the legs are cut from the SGB CPU.

So when the SNES is powered with no game in the SGB, the SGB would normally display the black bar, but this would make it output a copy of the DMG screen. There would be no audio out of the case - but youve got prosound anyway, right?

Thats how it seems to me atleast.

http://www.gameboymods.co.uk have a smaller range than kitsch, but is based in the UK and covers your basic gameboy modding needs.

I personally find orange to be the nicest backlight colour - soft, and gives that classic Nokia vibe