I've just put together a small program that will read the ROM list from your cart and show you where each ROM resides in terms of SRAM 'Slots'

That should make it easier to identify where to load/save .Sav files.

It will be added to the Software Download Pack soon.

Please keep the suggestions coming!

EDIT- Has been added.

Using this program, you will get the SRAM Slot number the ROM of interest resides in. Using this number, In the Flash Writer program, you can select this SRAM Slot and Load/Save .SAV files.

As for the example earlier where a particular save was to be shared between multiple LSDJ versions, You have a couple of options. You can either use the above program to write directly to the LSDJ version of interest, or when compiling you can compile 2 LSDJ versions into the 1 SRAM slot (Add the second LSDJ without the SRAM box ticked - this will slot it directly after the first LSDJ version) and both LSDJ versions will share the 1 Save file.

I expect future Compiler releases to be more graphical, with SRAM regions displayed on screen and simply drag the ROM(s) where you would like them placed. Something similar with the Flash software, A graphical representation of the carts contents, both ROM and SRAM icons to drag to a desktop folder, or to the cart.

Edit - New SRAM Manager

A more user friendly SRAM GUI I've been working on. I hope to have it integrated into the main release soon. Simply select the ROM, and press Send or Get. Easy!

Hi Kitsch,

The ROM's that require SRAM (The ones you marked the checkbox when making the ROM compilation) will be given an SRAM allocation starting from 1, working up to 4 (for the 64M) of 16 (for the 256M). If you can't remember how you compiled, there is a high chance that you can go through your ROM list from the boot menu and see that the first ROM on the list that uses SRAM would use SRAM slot 1, second would use 2 etc...

In the current software release that is how it is managed. But now that you mention it, Would it be better to have a separate program with a GUI that reads all the ROM's titles off the cart, and gives you access to their SRAM via the ROM name?

There is no way to swap .Sav's out in game, only via the PC software. I'd like to make the software as user friendly as possible so please continue the questions and suggestions and I'll make it happen in the next release!

Ben

Yes, the firmware can read and write 128K for whatever carts you currently use. My 64M and 256M carts have their limitations though, and that is the 32K limitation

Functioning as a reader, yes. They will read the ROM or the save files of just about any cart. They can also write Save files to any carts they can read them from, including commercial game carts.

They are designed to only write to my 64M and 256M carts. I have experimental firmware which allows writing to the old Bung/Mr Flash carts though this is not included in the current model, and is unlikely to make it into future updates unless there is a lot of demand for it

325

(23 replies, posted in Trading Post)

Looks awesome!

I'll have to see if I can get time off work, I need to head down to Melbourne at some stage to pick up a Bike so I'll try plan it around 19th-22nd. Are you playing at one of the events?

326

(23 replies, posted in Trading Post)

The Linkers will now be shipped with both GB and GBC plugs for better connectivity.

5 Available

327

(23 replies, posted in Trading Post)

No problem

328

(23 replies, posted in Trading Post)

Two more available for purchase, in blue.

329

(23 replies, posted in Trading Post)

3 Reserved.

The next lot in speckled blue will be available shortly. Get your name down if you're interested!

330

(23 replies, posted in Trading Post)

No problem DSC,

Stargazer, PM sent

331

(23 replies, posted in Trading Post)

Hi Everyone!

I'm listing my first production run of Lego Block Linkers (http://chipmusic.org/forums/topic/15829 … ck-linker/)

With the first Linker shipped, I've been busy casting and machining the Lego Blocks ready for the next few Linkers. These blocks are pale green and glow-in-the-dark, as well as UV sensitive. I have 3 of these latest Linker shells ready to accept their PCB's which are due mid next week. If you're keen for one, put your name down here and I'll send you a PM when they're ready to ship.

$35 including free shipping world wide.

Happy New Year!

1 reserved, 2 remaining

Hi everyone,

I've just finished the final product. Future units will be around 1mm taller to better accommodate the electronics and the USB port will be CNC'd also, rather than the hand cut slot on this first unit and the base will be milled for a perfectly flat surface. This is a typical example of what to expect when you order the Lego Block Linker. DMG-04 cable is 70cm long, and the block accepts a standard USB-mini cable (not included - the additional size&weight pushes the postage up more than it would cost you to buy a cable locally)

Different colours available on request.

http://bennvenn.com/LBL.htm

No problem, I'll email you the info.

I'll start building 10 units this week and list them on the trading post as they become available for those interested.

Yes, there is a 'debugging' straight through mode where the interface is transparent. Is there no error detection/start/stop/sync data in LittleFM's 128kiB packet?

TEOMAWKI, It will work on any cart where you can load the patched LSDJ ROM to. This includes the 64m smart card, but also those homemade carts out there based around a re-purposed MBC5 cart where you cannot fit multiple ROM's.

Stargazer, I can port the PC utility to Linux or Mac if needed. I have shipped a large number of my carts and flashers to my distributor in the US. We have decided to hold off on listing them until a full user manual is finished as well as extensive testing for any bugs. Quality, reliability and simplicity are key for reputation and my customers should expect nothing less than a polished commercial grade product.

Price for the Linker is expected to be around $30-$35 with free shipping worldwide. This depends on how small I can machine the Lego Block as its height determines if it can be posted as a letter or a parcel which is quite a difference in postage cost when shipped worldwide.

As each cable involves quite a lengthy production process (polyurethane casting, machining, resin filling etc...) I'd like to get an idea of how many to produce in this first lot, which is why I ask for interest.

Seasons greetings everyone!

I've just finished my prototype and testing of my latest gadget, the Lego Block Linker. It is a handy little cable that connects to your GameBoys link port and your PC's USB port, and allows quick and reliable transfer of your carts SRAM (.Sav files) to and from your PC.

I've patched a copy of LSDJ to include my Linker Utility (Hold down start when booting the gameboy) to allow convenient transfer to your PC with minimum fuss. I've also coded a stand alone ROM to add to your carts ROM list if you want to use the cable for other ROMs or want to use an unpatched version of LSDJ.

The cable can transfer the carts entire SRAM (128kbytes) in around 35 seconds so now you have no reason not to regularly back up your LSDJ tracks!

I've uploaded a quick video to youtube - http://youtu.be/Z6PSTsiivIU (sorry for the low quality, I normally use my backlit gameboy but I'm waiting on my DMG cables to arrive so had to hard wire into my 'test' gameboy)

I'm planning to build and sell a limited number of these. Is anyone interested?