no. my entire chr rom is blank apart from 4 completely filled values representing the 4 possible color pallets.
Take a look at my CHR. I only use 4 locations and draw the image at the nam level.
The problem lays in the color and pallet limitation of the NES
There are many rules the NES will force upon you regarding number of colors and regions of colors.
For instance the background color must be present in the first slot of all 4 of your pallets. Only 1 color pallet (4 colors total) may be used per 8x8 square of CHR. In the NAM table clusters of 2x2 must all use the same color pallet (this is why you see a pink pixel inside the cat's face) I actually used a sprite to cover that up in the final rom
This all means I get 13 colors total on screen allowed amongst all these various rules to work around. It's a bit depressing to here such rejection when I've worked very hard to produce this to the best of my ability on my own. Sure, I get the price is too much. But essentially hearing that without all these animation and unrealisting color criteria that my work is completely undesired and worthless. My main efforts was the music, and I added the graphic to the best of my abilities.
Again, if you have a suggestion on a more realistic price point, I am happy to oblige. I'll work on getting the nam tables to animate, but seriously guys, the rainbow is a far tougher fix than you think it is.
Last edited by TylerBarnes (Nov 13, 2014 5:42 am)