I think I agree with ant1. Time to go watch some election coverage!
When I played dancemusic with a gameboy I sometimes routed the kick Left and everything else Right and then compressed and EQued the kick, splitted the L signal and used it as a sidechain source to the Right track using an Avalon 747. Worked well, could make a fat square chan kick, use sidechain compression on the Right track and didnt need a second LSDJ. And if you like to pan leads and other stuff when making harmonies n shit, then just split the R signal again and go for a mixer or rack-EQ that can do proper M/S.
Just a tip!
When I played dancemusic with a gameboy I sometimes routed the kick Left and everything else Right and then compressed and EQued the kick, splitted the L signal and used it as a sidechain source to the Right track using an Avalon 747. Worked well, could make a fat square chan kick, use sidechain compression on the Right track and didnt need a second LSDJ. And if you like to pan leads and other stuff when making harmonies n shit, then just split the R signal again and go for a mixer or rack-EQ that can do proper M/S.
Just a tip!
I would add that a second LSDJ is much, much cheaper than an Avalon 747.
Or pretty much any outboard compressor, really.
Don't get me wrong, I respect you and I think your music is amazing, but your suggestion completely misses the point a lot of us use a second DMG for. I might not be able to afford a compressor or a rack-EQ, but I *can* afford a second game boy.
Just sayin'.
you could sidechain and m/s in any number of free software solutions, though!
you could sidechain and m/s in any number of free software solutions, though!
Yeah, but I don't even have a laptop I could use live, haha.
Victory Road wrote:you could sidechain and m/s in any number of free software solutions, though!
Yeah, but I don't even have a laptop I could use live, haha.
You can get a alesis compressor far cheaper than most of the modded dmgs you see on this forum.
I actually started out using 2xLSDJ because at first I assumed 4 channels would be too limiting; then when I started learning more I realized one DMG is enough for most everything I want to do. It is nice to be able to have triangle wave bass and drums samples going simultaneously sometimes though, especially for more straightforward pop/rock songs as opposed to dance beats. But if the Game Boy had separate DPCM and triangle channels like the NES, I don't think I'd ever bother with 2xLSDJ.
Last edited by jerkemy (Nov 10, 2012 3:05 am)
wow you guys are still actually talking about this
Last edited by an0va (Nov 10, 2012 6:25 pm)
I would add that a second LSDJ is much, much cheaper than an Avalon 747.
Or pretty much any outboard compressor, really.
Don't get me wrong, I respect you and I think your music is amazing, but your suggestion completely misses the point a lot of us use a second DMG for. I might not be able to afford a compressor or a rack-EQ, but I *can* afford a second game boy.
Just sayin'.
How could i get you wrong? Yeah ofcourse you have a point. But I didn't mean to be all nazi about what compressor to use. What I was trying to say was, mearly routing your kick out seperatly from the gameboy and treat it with whatever you want is a good alternative to using 2 gameboys. As an example, for a long long time I used a Alesis modFX smashup and you can get those for 20 bucks off ebay nowdays. really inexpensive, small portable compressor. Even smaller than a DMG. Don't have sidechain though but if judging by a price to sound ratio, this is the most priceworthy compressor I have ever used. a Smashup on the samplechannels on an Atari STE is like a "go sell your SP1200 and gtfo" in the face
also, the DBX 163 is a very good small portable and inexpensive alternative. but seriously, just some EQing from any dj-mixer could make that squarewave kick just as good as any wave channel kick.
Last edited by dubmood (Nov 12, 2012 4:23 pm)
2 x lsdj vs 32 x lsdj
DMG Royal Rumble
DMG Battle Royal
DMG Championchip Bout
wow you guys are still actually talking about this
wow you guys are still actually talking about this
Not really. It had been dead for quite a few hours until this^, actually...